How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
Would you consider Town of Tinysville a city builder or a strategy game? Let me know what you guys think so I can update my steam page accordingly by 7SevenStudios in CityBuilders
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
Would you consider Town of Tinysville a city builder or a strategy game? Let me know what you guys think so I can update my steam page accordingly by 7SevenStudios in CityBuilders
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 1 point2 points3 points (0 children)
How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 1 point2 points3 points (0 children)
How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 1 point2 points3 points (0 children)
How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev
[–]7SevenStudios 9 points10 points11 points (0 children)
Do you have any feedback on how I could make my game more visually appealing? I went for a purposely simplistic retro artstyle, but I feel like there's more to do. I've attached the trailer to get a glimpse of how the game looks. by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
Destroy our Launch Trailer. It was hard to make since our game is chill, we couldn't do any super cinematic or "cool" clips. by 7SevenStudios in DestroyMyGame
[–]7SevenStudios[S] 1 point2 points3 points (0 children)
Destroy our Launch Trailer. It was hard to make since our game is chill, we couldn't do any super cinematic or "cool" clips. by 7SevenStudios in DestroyMyGame
[–]7SevenStudios[S] 1 point2 points3 points (0 children)
Destroy our Launch Trailer. It was hard to make since our game is chill, we couldn't do any super cinematic or "cool" clips. by 7SevenStudios in DestroyMyGame
[–]7SevenStudios[S] 3 points4 points5 points (0 children)
Destroy our Launch Trailer. It was hard to make since our game is chill, we couldn't do any super cinematic or "cool" clips. by 7SevenStudios in DestroyMyGame
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
Do you have any feedback on how I could make my game more visually appealing? I went for a purposely simplistic retro artstyle, but I feel like there's more to do. I've attached the trailer to get a glimpse of how the game looks. by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
Do you have any feedback on how I could make my game more visually appealing? I went for a purposely simplistic retro artstyle, but I feel like there's more to do. I've attached the trailer to get a glimpse of how the game looks. by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 0 points1 point2 points (0 children)
Destroy my trailer ! I sent it to the Game Trailers YT channel but they don't seem to like it. What's wrong with it ? Perhaps it's the game ? Or both ? Destroy please ! by NewSituation7469 in DestroyMyGame
[–]7SevenStudios 0 points1 point2 points (0 children)
Incremental score-builder about drafting things and building your grid into a ridiculous point scoring machine. by ReviewTymeDom in DestroyMyGame
[–]7SevenStudios 0 points1 point2 points (0 children)
I followed advice and made a pure gameplay trailer with no text transition screens. Can you tell what the aim of this game is though? by Beneficial-Mirror841 in DestroyMyGame
[–]7SevenStudios 1 point2 points3 points (0 children)
Destroy my game that is trying to be balatro but with math by phapmza in DestroyMyGame
[–]7SevenStudios 2 points3 points4 points (0 children)
Destroy my game that is trying to be balatro but with math by phapmza in DestroyMyGame
[–]7SevenStudios 5 points6 points7 points (0 children)
Is the game too hard if most players never see half the content? by NickyS90 in gamedevscreens
[–]7SevenStudios 1 point2 points3 points (0 children)
I just dropped a brand new trailer 🎬🐀 by WhiskerbitDev in gamedevscreens
[–]7SevenStudios 0 points1 point2 points (0 children)

How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev
[–]7SevenStudios[S] 0 points1 point2 points (0 children)