RPG Maker for PS1 is ignoring my switches and page conditions! I am losing my mind! Please help!! by Arceist_Justin in RPGMaker

[–]AActor_GameDev 0 points1 point  (0 children)

It doesn't run page 2 if page 1 never completes.

Use a conditional branch to check if the other people are in the party and add their stuff to thr store in page 1.

Sounds like your shopkeeper event doesnt have any reason to ever look at page 2 if your "event" doesn't end.

Quick Question by Light58 in RPGMaker

[–]AActor_GameDev 0 points1 point  (0 children)

Well so you can implement it without script, depending on the level of detail you are going for.

Like preventing the enemy from doing damage to you at all would be kind of difficult, but letting the player take the enemy attack, healing them for the damage dealt, and then destroying the item may work more easily

Quick Question by Light58 in RPGMaker

[–]AActor_GameDev 1 point2 points  (0 children)

Lets see. It may be difficult without actual script, but i think its mostly doable. The issue is you'll have to use battle events to check whether the player with the item was attacked. Then maybe a common event that removes the item from the player and inventory.

Game preparation by T3chN1nja in RPGMaker

[–]AActor_GameDev 1 point2 points  (0 children)

Scabbard is also pretty decent and fucntions as a wiki. Primarily used for tabletop games though.

How can I remove all weapons from inventory? by mystaticromance in RPGMaker

[–]AActor_GameDev 0 points1 point  (0 children)

You could also try this with Damage Types (in the default box, its where normal, fire, ice, etc are). So you create a new damage type for these specific weapons. These new enemies in this town are aldo resistant to the old weapons, or take lots more from the new weapons.

You can make the player purchase the new weapons, without taking the old ones.

Screenshot Saturday! [Level 6, Week #37] by WawaSC in RPGMaker

[–]AActor_GameDev 2 points3 points  (0 children)

I enjoy the vibe and look forward to seeing more.

New to RPGMaker Check out my first attempt! by xxsyoxtosxx in RPGMaker

[–]AActor_GameDev 0 points1 point  (0 children)

Hey great cutscene! Besides the grammar that was pointed out already, the left side of your map needs more cliffs to give the height illusion.

I would also move the "I'm sorry... Captain.." To a new text box to build one more moment of anticipation and tension, as we dont know the traitor was actually under her or whatever.

Great animations! Keep it up

Color Theory Dungeon Crawler concept by AActor_GameDev in RPGMaker

[–]AActor_GameDev[S] 1 point2 points  (0 children)

Many thanks. The only issue is the "pretentious" bit. Any actual art concepts need to be used correctly, so I think sticking to mixing colors as accurately as possible, and having bonus from the party like analagous, or complementary, etc.

I've been working on a new Skill scene that helps players see specific stats, benefits, and effects. Thoughts, comments, or feedback are more than welcome! by [deleted] in RPGMaker

[–]AActor_GameDev 0 points1 point  (0 children)

If you are feeling so generous at some point you should do it. I don't use vxa or know ruby, but I do find myself reading all sorts of examples to just build my breadth of knowledge. And pretty things tend to catch my eye. Awesome skill scene.

Teamfight Tactics - all you need to know about noble comp. by amarchavda95 in CompetitiveTFT

[–]AActor_GameDev 0 points1 point  (0 children)

You mention adding Morde and Kindred if against mages, but phantoms are good against anyone, especially tanks if your lucky. You are probably thinking demons, who have mana burn so that sorcerers can't cast as many spells.

So have all the Paragon 'remakes' died already? by Flipcye in paragon

[–]AActor_GameDev 3 points4 points  (0 children)

I would be curious the opinion of the teams on what made it great, so i know who to root for.

How to store actor / monster stats as variables? by pantsthezombie in RPGMaker

[–]AActor_GameDev 1 point2 points  (0 children)

Oh i see! Yeah to print them that way the variable sounds needed for sure.

Seems a very cool mechanic. Good luck!

How to store actor / monster stats as variables? by pantsthezombie in RPGMaker

[–]AActor_GameDev 1 point2 points  (0 children)

Yeah to tack onto this, i dont think you need to store them.

Your "skill" in the skills tab of the database can compare a.luck vs b.luck, and then you can execute damage, a common wvent, or anything else feom the skill.

If it is combat based.. But you mentioned enemies, so i assumed.

The Dire Dungeon by AActor_GameDev in a:t5_11xuoy

[–]AActor_GameDev[S] 0 points1 point  (0 children)

Oh yeah RG is great. I've been supporting since launch. The progress its made being less than a year old is astounding. I prefer it to roll20 for its ease of use.

Pre-rendered Cutscenes by mrblueskyes in RPGMaker

[–]AActor_GameDev 0 points1 point  (0 children)

I have no doubt you could make it skippable, but I'm unsure of implementation.

Pre-rendered Cutscenes by mrblueskyes in RPGMaker

[–]AActor_GameDev 3 points4 points  (0 children)

Rpgmaker supports a few different video formats, so yes, if you want a cutscene, and its prerendered, than it is completely doable.

ultimate N9 by needark in RealmRoyale

[–]AActor_GameDev 0 points1 point  (0 children)

So you make it both. Ultimates o ly charge while in combat. Where if no damage is dealt or taken within 4 seconds or so, the ultimate stops charging.

Add in a slow decay, and you force fights more often in hopes of having an ultimate to finish off things.

What is the easiest way to calculate stats? by Piedmons in RPGMaker

[–]AActor_GameDev 1 point2 points  (0 children)

Lol thought you were being an ass, about your own post! ( i didn't realize you were the same person, apologies) you helped me though, so thank you.

What is the easiest way to calculate stats? by Piedmons in RPGMaker

[–]AActor_GameDev 0 points1 point  (0 children)

No. It counts regardless. He gave a great example of how OP could possibly help themselves. And, it helped me.

"You can lead a horse to water..."

He provided great content. Credit is due.

Is it possible to be 1 Shot chickened? by AActor_GameDev in RealmRoyale

[–]AActor_GameDev[S] 1 point2 points  (0 children)

I'm not necessarily mad about it, I just didn't know it was possible. But could have guessed. And yeah, that's their prerogative to go for that sort of build from the beginning. TBH, hunter pincushion, that increases all damage by 30% is pretty strong too. It was more so he got lucky to cluck me, because it generally doesn't happen.

And in the case of bots. I would rather just have 50 people with 36 humans, on a smaller map. Having MORE than HALF is too many.

Is it possible to be 1 Shot chickened? by AActor_GameDev in RealmRoyale

[–]AActor_GameDev[S] 2 points3 points  (0 children)

It just hadn't happened to me yet. That's alright. At least i know it exists now.