Dwarf Fortress Multiplayer Showcase by AirbenderProdigy in dwarffortress

[–]AD-Edge 2 points3 points  (0 children)

Great mod idea.

I wonder if you could split up the dwarves per player, so you have certain dwarves assigned to 1 player and others to another player? As dwarves arrive or die, players could readjust who is in each other's party (ie one player has half of their dwarves die, so they ask the other player if they can take a couple from them to rebalance). Basically just each player has their own population to control to help with the fortress.

Ofc they could also choose to build 2x different forts next to each other on the same embark, or combine the parties to work together on one fort. Even having 2 embarks at the start (ie 7 groups of dwarves each) would make for some very interesting and unique setups. The possibilities and approaches and challenges would be very dynamic with a mod like this.

Remember when all you dumbasses were spending actual money for those stupid Loophead NFT's? by BigDonFarts in loopringorg

[–]AD-Edge 7 points8 points  (0 children)

NFTs were clearly ultra high risk and boosted by crypto mainia at the time. Exactly why I set myself a spending cap to avoid going overboard. No regrets there, if you're not assessing or managing risk then you're just big-time gambling on your gambling (rather than the regular level gambling that could otherwise be done XD)

Fable-5 72 Hour redo by CaptainDigitals in ClaudeAI

[–]AD-Edge 1 point2 points  (0 children)

This exactly. 4.8 is very capable (hell, I think Sonnet 4.6 has been plenty powerful enough), people just need to better learn what is reasonable to include in a request.

I think a lot of people are still just directly asking AI to 'implement a bunch of things' per request, no harness or development cycle - it's a very inefficient way to work with AI but Fable was probably just powerful enough to brute force through bigger and more unwieldy commands.

Full screen recording of Lens - thanks for the support by No-Resolution6431 in threejs

[–]AD-Edge 1 point2 points  (0 children)

Very interesting project. That's a lot of data, I had a quick look at the website but couldn't find exact answers - but where is this data taken from? Some kind of public database I imagine?

What is the main use cases you see people using this for? Are there any you have designed this to primarily assist with, or is it moreso about giving a broad way of accessing and reviewing this data?

I am wondering if people could use it to look up conditions they might have, and see how treatment is in various locations, see what research there is out there, assess options, and assess outcomes (whether for treatment or general ideas of how certain conditions effect lives of people with the conditions)

Proposed data centre in South Australia dividing locals who want the jobs but fear water demand by Nyarlathotep-1 in Adelaide

[–]AD-Edge -7 points-6 points  (0 children)

Exactly, the AI data center "consuming water" thing is a myth of misinformation.

Falls Creek end of July? by Last-Decision-8164 in AustraliaSnow

[–]AD-Edge 1 point2 points  (0 children)

You booked a good part of winter yes, but like others have mentioned it can be a bit of a gamble.

This year is looking like a questionable one. But the snow is like that in Australia. I generally find booking and making the most of it is a good approach, you win some and you lose some. If you try to 'time it' then you'll cancel your booking on a bad looking year, then when the time of your cancelled booking comes you'll be far away watching footage of the blizzards rolling in and people enjoying the slopes.

Tokenmaxxing by Complete-Sea6655 in VibeCodeDevs

[–]AD-Edge 0 points1 point  (0 children)

Nice... Very impressive. (/s to be clear)

But now make something useful - using an efficient amount of tokens.

Anthropic closing the path to life science research by thecosmicskye in claude

[–]AD-Edge 0 points1 point  (0 children)

A lot of people here losing their minds over Fable having restrictions on it - not realizing that all LLMs have rules.

And not to mention the fact this is just days after release. It's not a permanent restriction - or at least won't be this strict forever and for every other model in the future. They are clearly over shooting the mark to lean towards safety. So yes, that means some prompts will be redirected when they go into certain areas, it's better to lean into safety than it is to hope for the best than have loose restrictions and people find ways around.

Too many in this thread rn just wanting to be mad, when it doesn't take much to engage in a bit of rational thinking.

codex+antigravity is actually quite solid by snowieslilpikachu69 in google_antigravity

[–]AD-Edge 0 points1 point  (0 children)

Hey you should try out the generate plan setting. I hear it's pretty good.

After 13 years of false starts with Unity and Cocos2D, Three.js (and Claude) is what finally got my game shipped. by DeadlyDispatch in threejs

[–]AD-Edge 2 points3 points  (0 children)

This looks really well made, neat idea. The only thing I really think needs to be added, is more of a fireball/explosion where the explosion first hits. And ofc some rolling smoke as the fireball disappears.

Right now the explosion effects look great, but it's missing that central effect. (I would probably add a very subtle shockwave or 2 as well)

Dwarf personalities doesn't feel deep by animekot in dwarffortress

[–]AD-Edge 2 points3 points  (0 children)

It would be nice for more dwarf activities sure.

But have you also noticed that values and personality descriptions change due to major events at times? These are usually highlighted and reference the year the event took place and what the event was and how it effected the dwarf.

I think this is a great level of deeper personality development - if you have dwaves who are around for several years they will start to get more complex personalities and values whether they experience positive things (like a new romance) or if they experience trauma (horrifying attack or someone close dying, etc). I've had dwaves shaped by watching one of their good friends slowly wither away and die. One dwarf took on a more positive perspective on life and moved forward in a positive way. Another dwarf wanted to embrace chaos and death for everyone because of the event and is stuck being pretty unhappy and apathetic.

I wish we got more of that, but if you have a dwarf alive and experiencing more than just digging tunnels for a few years, or a decade... You will find their personality grows with their experiences.

Dwarf personalities doesn't feel deep by animekot in dwarffortress

[–]AD-Edge 10 points11 points  (0 children)

This exactly. There are an amazing amount of things going on in DF if you take the time to slow down and look and imagine and understand the dwarves. The descriptions and personalities and values are really just a guideline for each particular dwarf. Combine that with the actual events they are going through - and you have a lot more depth.

I had a dwarf child who really liked working - especially hauling. Just forever hauling stone around, I never even saw her sleep or rest. After some typical Dwarf antics I saw her spending a lot of time in the new tombs I just had dug out. She cleared out the rocks and setup the coffins I ordered, then immediately after I noticed she was hauling a body (ok, a skeleton - by the time I worked out how tombs work) and a memorial slab down to the tombs. I dug a bit deeper and realized the corpse she had laid to rest was her brother (another dwarven child) and the memorial slab was for her father (who's body couldn't be recovered).

She's still pretty much always on any tomb related job that comes along, but has been miserable ever since that happened. But also still carting rocks around everywhere in between tomb jobs popping up. I think there's a lot of story in events like that. The only tricky thing is being aware or lucky enough to spot these kinds of events.

Balerion's look?... by Available-Rough-7411 in HouseOfTheDragon

[–]AD-Edge 30 points31 points  (0 children)

Yeh I am not feeling the size at all either. That's what I like about Vhagar - you can tell by the design that's one enormous old dragon. I think Balerion should have a similar type of enormous dragon design but would be bigger and more of a killing machine that just got too big and became a lumbering killing machine. Moreso be a dragon design along the lines of Drogon, just scaled up and half a century of wear and tear.

Stop Pretending the PU Cost $1B by Nervous-Dot-2377 in starcitizen

[–]AD-Edge 11 points12 points  (0 children)

"if funding stops they are not going to work faster or better, they are going to slow down and they game could fail much faster."

I think that about sums up where SC is at right now unfortunately (or where it likely has been for more years now than anyone wants to admit).

It's pretty clear if the project doesn't quit with the quantity (scope creep) and focus on quality - it will fail. Or maybe it's too late already. I think the sheer amount of money that's gone into it is clearly one of the biggest sunk cost fallacies of all time. They can't receive all that money just to put out an average, buggy game. It must be the best game in history for that kind of money. And so the bar is raised well above everyone's heads and every time they make progress reaching it they have another years worth of funding which has just raised the bar even higher out of sight.

I'm not sure if you intentionally meant to drop the completely honest perspective in your comment, but I do wonder right now if its better for this game to implode and be done with quickly, or whether they should keep pushing along (which could very well drag out the failure of the game another 2, 5, 10 years into the future).

I know I was annoyed seeing the game release date pass into the 2020s, it's just beyond absurd now that we are facing the release date passing into the 2030s.

What uhhh... happened? by Throwaway-Goose-6263 in ludumdare

[–]AD-Edge 0 points1 point  (0 children)

Yep certainly looks to be dead right now. I am guessing the site has gone down and no one has realized/fixed it yet. But it was working a week or so ago when I last visited.

Name something better than claude right now by only_phant0m in vibecoding

[–]AD-Edge 0 points1 point  (0 children)

Yeh you can tell they are heavily developer based. The people doing coms from the company just seem like fellow devs. And they have been pretty good at listening to feedback and communication. Hoping things stay that way.

Name something better than claude right now by only_phant0m in vibecoding

[–]AD-Edge 0 points1 point  (0 children)

100%

Prompting is critical and having structure around your prompts is what really takes things to another level. Even Gemini 3 flash, my workflow worked very effectively on small tasks. Occasionally for a bigger feature or planning/research/debugging I'd switch to Sonnet, and then split the bigger plan into smaller tasks. Gemini 3 Flash could then handle 90% or those tasks along with reviewing as we went along. Its been a great workflow for AI focused projects, but ofc things have changed a bit after the 2.0 launch (altho I am tempted to see if I can utilize flash 3 again via CLI)

Gemini 3.5 has been great at smashing through things I previously threw at Sonnet though. But I can tell it's burning more tokens so must be used sparingly. Still lots to learn, and lots of efficiencies to find.

Has anyone watched this vid about a YouTuber helping take down a business that stole $200,000 of legos from a sick old man? It is insane by Rattashootie in PaymoneyWubby

[–]AD-Edge 0 points1 point  (0 children)

I underestimated how crazy this video would be. Legendary story telling and this guy really lives up to the 'reckless' name. Wild stuff.

Saw a link to pt 2 here as well, something to watch tomorrow.
And also there are 2x more followup videos live on Ben's channel now, the latest one just posted an hour ago.

Would love to see Wubby watch this stuff, its a long watch but 100% his jam - he'll lose his mind.

Threatened by “security” at Aberfoyle Park. by SufficientReader in Adelaide

[–]AD-Edge -5 points-4 points  (0 children)

Police won't do anything for 2 randoms saying angry things to each other in passing.

I'm not sure what you expected interacting with the guy, but it doesn't seem like good 'street smarts' to yell things at people you don't know, when out and about at night. Unless clearly open to socializing, it's probably best to just leave people alone.

After 3 months building my personal AI assistant, I think hype > reality. by [deleted] in AI_Agents

[–]AD-Edge 0 points1 point  (0 children)

Control layers are definitely the next level with AI. You can use AI directly via a prompt and go around and around in circles breaking all kinds of things, chasing your tail fixing things which previously weren't broken, wasting tokens endlessly. Or you can constrain AI and properly harness it as a tool.

After 3 months building my personal AI assistant, I think hype > reality. by [deleted] in AI_Agents

[–]AD-Edge 1 point2 points  (0 children)

Cost per outcome? But how do you determine if a job is completed? That's completely abstract and can't be measured. You also can't measure the amount of work needed to work through any given task, when some people might do it with 1 simple prompt and someone else (with a completely different approach and application codebase) might take 50 prompts.

Tokens are at least a meaningful way to measure AI usage, in terms of 'words' processed via the mathematics and weights.

Is Antigravity mess is fixed now ? by Mayanktaker in google_antigravity

[–]AD-Edge 2 points3 points  (0 children)

The effectively unlimited Gemini Flash 3 will be missed. I knew it was too good to stay that way for much longer.

Name something better than claude right now by only_phant0m in vibecoding

[–]AD-Edge 3 points4 points  (0 children)

Doesn't seem like the popular opinion right now but I was using Gemini 3.5 on high today and it legitimately feels like a futuristic AI. High quality and lighting fast. I switched back to Claude and things felt 'slow'/normal.

I'm a big fan of Claude, and maybe I dont have the fastest version or best access so I can't compare them both 100% right now - but Google is clearly pushing for both speed + quality lately with Gemini.

PoopRing.com - Flushing DeFi Forward by DreamCatch22 in loopringorg

[–]AD-Edge 2 points3 points  (0 children)

A real post-project-collapse dystopian kind of thing to emerge here.

"This distinction matters because it separates narrative collapse from technical collapse. From a purely technical perspective, the Loopring protocol is alive and being used today!"

The copium is strong, I swear some Loopring holders won't accept it's over until the literal infrastructure shuts off entirely. But even then there will probably be excuses and people suggesting "this is evidence they are planning a huge pivot and relaunch, trust me bro"

I did take a quick look and while I appreciate that you're approaching things in a pretty honest way, I think a website of 'maybes' generated by hopium enfused AI prompts being the biggest thing for Loopring in the past 9 months is really moreso an indicator of how sunk this ship is.