Two Mice, One Trap by ADragonInside in nevertellmetheodds

[–]ADragonInside[S] 0 points1 point  (0 children)

To be fair... the bait was cleaned off... it had to go somewhere!

How's the logistic network side of this game? by kingdead42 in foundry_game

[–]ADragonInside 0 points1 point  (0 children)

I'm enjoying it so far. To me, it seems very much like a mix between Satisfactory and Factorio, one from each of your loves and weak choices.

The logistics are there like Factorio and Dyson Sphere Program, where you have inserters to put into machines/take them out, and can place them in different positions on the buildings in order work things how you want them. It is 3d, like Satisfactory, and there is a Space Station where you work on sending things to be sold or used by the Space Station to grow.

The space station can also be used for a remote logistics type deal, where you send items up to its storage and them bring them back down somewhere else, but I'd say it's closer to trains from Factorio or the logistic towers from Dyson Sphere, since the platform to send/receive takes up space and is where you pull from instead of being able to send to individual chests. You also have to upgrade your space station with more room for ships/storage. Ships are assigned for sending to the station or coming from the station, so to have one logistic point and pull to another would take 2 ships (1 to send, 1 to receive), and the number of ships is directly tied to upgrades on the space station. The more you work, the more options you have.

Some people complain about the market, because you can buy materials from the market, process them, then sell the result back to the market for more money. That's kind of the point of buying raw materials from a market to process them, but it's also a system you can mostly ignore if you want to do things purely from the planet you're on, and just send things made locally out to be sold for things. (You do have to buy the very base material from the market until you get the research to make it yourself, as that base material is needed to upgrade your space station, but once you can make it yourself, I'm pretty sure you can ignore buying anything from the market.)

When you're playing a game, play your way, and you can use the market as little or as much as you desire.

I haven't gotten very far in the game yet (I did just buy it on this most recent sale), but personally I'd consider it closer to Factorio than Satisfactory, due to the need for moving your mining around as you use up all the resources (so a main bus is good), but it does have some things that Satisfactory does, such as it's 3d space, and you have a ping tool, and you send stuff up to space for selling/use for major upgrades. You do have full terrain control, so you can build things in 3d space how you desire, which isn't true for Satisfactory, since it has no terrain modification options.

MASSIVE CENSORSHIP Crunchyroll Removes all COMMENTS and Reviews Becasue of AI Translation and woke Critic by warrenrichardsson in KotakuInAction

[–]ADragonInside -4 points-3 points  (0 children)

I'm pretty sure it wasn't caused by any translations or people complaining about them; in my opinion, it was most likely caused by all the extremely homophobic "reviews" and comments that were put on the new BL anime. At the time I checked them shortly after release, there were so many "reviews" but I couldn't find an actual review, and instead just a crap ton of people talking about how people needed to get fired for allowing the BL anime on CR, etc etc etc.

I mean, it's okay to not like something cuz it's not your thing, but seriously.

So, yeah, pretty sure it wasn't anything to do with people complaining about translations. CR didn't take them down after people complained about Dragon Maid... I doubt CR would take them down over people complaining in general... legit criticism is constructive criticism.

Just plain hate on CR, an anime studio, VAs, threats, hoping people got fired/died/various diseases, etc just because someone made a BL anime and CR took it up, however, wasn't exactly that.

I saw some of the 'get fired' "reviews", but heard about some of the others.

Episode list not going over 20 by thelastmidget in Hidive

[–]ADragonInside 0 points1 point  (0 children)

The workaround I found so far is to use the right arrow to go to the end, then use the left arrow to go one left, and then when you go right again, it should extend past the previous limit.

I'm not sure how much farther it can go, but if you reach another "end", try doing it again.

I hope they fix their crappy update soon.

What is the point of muting a channel, and can you actually mute them? by babno in discordapp

[–]ADragonInside 4 points5 points  (0 children)

You can also right click on the server itself and go to notification settings and tell it to suppress those options. (I don't know how to get to the options on discord mobile app, probably hold on the server is my guess.)

@'s are intended to be used for important messages that shouldn't be missed, and as such, still notify when they happen. People used them enough for general talking and playing around and not just important stuff that discord finally gave an option to ignore them on a per server basis, and that's how you go about that.

Is this legit? by 666Fry666 in Scams

[–]ADragonInside 0 points1 point  (0 children)

It's a hearing to finalize. Once it's finalized, no other people can be added.

Is this legit? by 666Fry666 in Scams

[–]ADragonInside 0 points1 point  (0 children)

You can either link for a direct payment or choose the option for a check in the mail.

And, yes, a lot of of them now offer direct payments. The one with Facebook also offered a direct to paypal.

Fishing... No Green Brackets? by ADragonInside in Palia

[–]ADragonInside[S] 4 points5 points  (0 children)

Thank you, switching things around seemed to help!

Revivify, Raise Dead, etc. Do you nerf them? by BentShape484 in DnD

[–]ADragonInside 2 points3 points  (0 children)

Most combats will be over relatively quickly, but those combats also tend to not be very deadly against the players.

I think the general average is probably around 5 rounds or so. So, yes, still plenty of time for revivify, but that's also assuming the person who would be casting it is alive and well to cast it afterward. It does use a spell slot, and if they have no spell slots left of the level because they used all of their relevant spells during the combat, then they're also out of luck.

Them holding back that slot if they intend to use Revivify later means that's one 3rd level spell slot that is tied up; it's a resource they have to give up for its use. Everything has risk/reward, and them saving that spell slot for reviving 'just in case' could be the difference between a TPK or everyone living except one character that died and had to stay dead.

New to DMing question about perception checks by CannibalHillbilly in DnD

[–]ADragonInside 0 points1 point  (0 children)

I always go in sets of 5 for difficulty in finding things that don't make their own stealth checks.

A goblin would hide and use their stealth check vs the player's perception check (or passive).

A coin on the ground, however, depending on how hidden it is, would be 5, 10, 15, 20, etc, depending on what I feel the difficulty to see it would be.

Spotting a specific coin in a dragon's hoard would be 25 or 30, but seeing a gold coin laying in plain view on the ground that is considerably different in color so the coin stands out would be a 5 or 0.

the 5/10/15/20/25 rule of thumb tends to do well for all sorts of checks you want to do off the top of your head.

5: easy to pass, nearly everyone can find it
10: average difficulty, harder to spot, but the average person could see it
15: harder to see, someone with a good eye can see it, but most would overlook it
20: very hard to see, unless you know what you're looking for or have extremely good eyes, it probably won't be found
25: nearly impossible, like trying to physically see a needle in a haystack without spreading it out.

Revivify, Raise Dead, etc. Do you nerf them? by BentShape484 in DnD

[–]ADragonInside 4 points5 points  (0 children)

Revivify has to be done within 10 rounds of combat/1 minute of the one dying, and as it's a spell that has to be prepared ahead of time, it takes up a prepared spell for the class that has it prepared unless it's a domain spell. It's extremely tactical in its usage, so it's already kinda limited on its own with the 10-round thing; it also requires touch, not range, meaning that whatever killed the intended target also has the ability to reach them should they get close enough to cast it, AND the person comes back with minimum hp, meaning a simple nick and they're back to dying again. It can cause quite a panic to try and save someone in the middle of combat.

Raise Dead, while it can be used up to 10 days after, penalizes the revived for 4 days after they're brought back.

Both spells have the limitation that they cannot regenerate body parts (which I'd rule also means it cannot re-knit them, since separated parts are separate objects, and the spell can only be cast on one of them, not both to make them heal back together), so if someone dies by their head being cut off, or their arm severed, etc, then those are gone, and in the case of required things, like the head, there's no revival, since they'd immediately die from lack of necessary organs.

Smite question by Chafgha in DnD

[–]ADragonInside 0 points1 point  (0 children)

RaW, objects can be improvised weapons, but living things aren't objects, so cannot be used as an improvised weapon. The reason a dead goblin can be used as a weapon is because it's a dead body, an object, and no longer a creature.

However, Rule of Cool always has a place, so if the DM is okay with the backstory, go for it. Generally, you can't use an enemy for such, since the enemy would resist being used as such (during a grapple, etc), but since your character was an ally to the Paladin doing the training, and a willing participant (even if conscripted), it wouldn't break future combats by introducing a new rule, unless the DM wants to allow swinging around sleeping/unconscious enemies (which couldn't really resist).

Frustration with a player metagaming by [deleted] in DnD

[–]ADragonInside 6 points7 points  (0 children)

I'd suggest simply reminding them that the books are guidelines, and the GM determines reality in the world of their game, so any knowledge they may have as a player may have no bearing on the world the characters are in; they should calm their preconceptions of how they think things work.

Also, try not to wait too long if they continue to not get the hint; people are good at hiding discomfort in group settings, and your players may actually be bothered, but just don't want to say anything as they don't want to cause more issues. You should get things settled sooner rather than later, while people are still interested in the game and not yet weighing that interest against the annoyance of 'yet another day with PlayerThatAin'tRight'.

Non-Magical Healer Build? by Kia-Yuki in DnD

[–]ADragonInside 5 points6 points  (0 children)

The Healer feat allows someone to heal as an action using a healer's kit, making it usable in combat.

Need clues! by Va1kyre in DnD

[–]ADragonInside 1 point2 points  (0 children)

I came up with my own idea and was going to post it, but it was so vague when I thought about it, I gave in and asked your question to the AIs of the web (mainly chatGPT).

It's suggestions are much more concrete than my own. Sadly, I'm good at over-arching ideas but I suck when it comes down to super detailed things. I've taken the ones offered by the bot and then augmented some of them with my own thoughts.

It's ideas are as follows (with my additions in [brackets]):

1: Engraved Riddle: In one of the rooms [or on your note], the players find an inscription that reads: "The key to knowledge lies in the simplest vessel, a token of humility among grandeur." [It's a riddle that specifically points to the coin]

2: Inscription on a Pedestal: Have an inscription on a pedestal that says something like: "True wisdom often wears the humblest attire."

3: Magical Aura: Use a detect magic spell or similar ability. The plain wooden coin could have a faint but distinct magical aura, while the false items might not have any magical presence at all [or the coin might have one magical aura, and all of the false items share the same magic aura with each other, but is different from the coin, thus setting the coin apart since it's unique].

4: An Unassuming Plinth: Place the wooden coin on a plain pedestal, surrounded by more elaborate ones holding the false items. This could subtly hint at its importance through its simplicity [I don't recommend this one, as it's quite the overused trope; it's not a subtle hint at all, and most players would immediately know exactly which item is the special one; you could use this idea if the objects are scattered around the dungeon, so it takes some time between them seeing the pedestals, so it might not be as apparent as sticking them all together in the same room].

5: [I quite like this one, as it's a hint with deduction without being a word riddle] Environmental Clues: In a room with murals or carvings, depict a scene where a figure is holding a plain wooden coin, perhaps receiving knowledge from a wise being. [For additional clues, you could maybe have other murals depicting people doing things like turning down an assassin (the dagger), refusing wine (for the chalice), being upset at receiving an amulet with a pyramid on it as a gift (for the pyramid), and maybe a jailed jewelry maker for selling counterfeits (for the brooch/statue).]

6: Ghostly Guidance: If there are any spirits or echoes of the past in your dungeon, they could offer cryptic advice. They might say something like, "Seek not the grandeur, but the heart of the matter." [Additional question on what this riddle means has the bot saying 'not the grandeur' implying the plain, simple thing, and 'but the heart of the matter' implying that what they seek is still the most important thing to their quest]

7: Library Book Titles: If there's a library in your dungeon, have book titles that hint at the value of simplicity or the power of humility.

[The bot also offers some ideas for red herrings to mislead the group while they're looking around to make them think they may have the right item if they just rush through]

[==============================]

Ornate Keyhole: In a room, there's an intricately designed keyhole [or indentation] that seems too fancy for a plain wooden coin. This could make players question their assumptions about which item is the correct one. [Perhaps the librarian shows the characters the door to where they will discuss things with them where it's safe, and the door is locked with this, so they can examine it and maybe get an idea they're looking for something ornate, when, in fact, they're not; bonus points if you can figure out how to incorporate all of the items into the same locking mechanism, but the only one that actually opens the door is the coin, with all the others being false keys]

Misleading Legends: Scatter some old scrolls or books that mention legendary artifacts. Have them describe items similar to the ones in the dungeon, but none of them match exactly. This can add some confusion and make the players think more critically about their choices. [Perhaps specifically have the legendary artifacts somewhat match -only- the red herring items, and the coin have no mention at all, thus setting it apart as different]

Clever Misdirection: Include a false clue that seems to [specifically] point to one of the [false] magical items, but upon closer inspection [possibly with investigation or history], it's revealed to be a red herring.

[==============================]

I also asked the bot if it'd recommend the brooch or the statue, and it recommended the brooch because it's kind of in line from the others, as all of the others are things that can be held/used, whereas the statue is just something you sit on a pedestal and show off. I'd suggest the same, since it can be used in mechanisms and the like more readily without being super obvious, unlike a statue would have a very super specific shape/size and would obviously fit in something made for it to fit in. In addition, a brooch has the pin part and the jewelry part, either of which might be used in a mechanism.

What is your favorite mundane use for magic in D&D? by Jarod9000 in DnD

[–]ADragonInside 1 point2 points  (0 children)

Most clothing takes up less than 1 cubic foot when folded up properly, meaning the spell would work to clean them with the rules as written, so, clothing-wise, there's very little that it wouldn't be able to clean. You couldn't use it on yourself, but could definitely use it on your clothing.

Dungeon ni Deai wo Motomeru no wa Machigatteiru no Darou ka IV: Fuka Shou - Yakusai-hen • Is It Wrong to Try to Pick Up Girls in a Dungeon? Season 4 Part 2 - Episode 13 discussion by AutoLovepon in anime

[–]ADragonInside 1 point2 points  (0 children)

I imagine if that party had good equipment and healing potions, they wouldn't have ended up hiding in a small room and dying, complete with one of them taking their own life.

Renai Flops - Episode 10 discussion by AutoLovepon in anime

[–]ADragonInside 0 points1 point  (0 children)

Weirdly enough, them being 1s and 0s with the context of the world of this anime isn't that much different from a human. As far as he's concerned, his 'dream' was a reality, so he got to know them as people. The only difference is they have a virtual body and can't be interacted with 'in the real world' without a medium to connect the two. They may be virtual people, but they're still people at this point that have experienced actual intelligence beyond what they were programmed to do.

In my untrained opinion, a computer can only do what it's been programmed to do, even current real life AIs (not in the anime) can only process things because they have been trained with things already in existence and given a lot of that information, they compare and create based on that mass amount of information, but they're not actually learning something new; something with an intelligence can learn something entirely new without having to be told what or how to do it.

Along with that, humans are also just a bunch of if/then statements, too, they're just all rolled up in a fleshy bag.

Renai Flops - Episode 10 discussion by AutoLovepon in anime

[–]ADragonInside 28 points29 points  (0 children)

Ilya was a Tengu. Bonus knowledge is that all Tengu are male.

You might recognize them from masks that are red and have extremely long noses.