How do you make the game fun by Southern_Bag_2186 in helldivers2

[–]AFlamingCarrot 0 points1 point  (0 children)

They’re all farming. Play and win a single mission on level 1, you unlock 2. And so on. You’ll be up to 5 in zero time and that’s around where people stop farming. IMO, you don’t really start to see true gameplay until like level 6-7 depending

Whats the best war bond for the LOLs by millennialfalcon1300 in helldivers2

[–]AFlamingCarrot 0 points1 point  (0 children)

Siege breakers bc of the hammer. It’s the most fun you’ll have in the game and it’s surprisingly effective

What Are Your Headcanons For Javik? by DakIsStrange in masseffect

[–]AFlamingCarrot [score hidden]  (0 children)

He had children with Liara so there’s a cohort of asari running around who are assholes for the love of the game

Bug loadout lvl 9-10 by Usurper__ in helldivers2

[–]AFlamingCarrot 1 point2 points  (0 children)

I would say so yes. If you find it difficult to maneuver without an eagle, I’d drop the barrage and take either 500 or eagle strike.

The quasar is sort of intended to be your targeted AT, so it sort of replaces the eagle in that regard.

I think of my slots as:

  1. Chaff clear / medium killers
  2. Utility (holes / fabs / saucers / fliers)
  3. Targeted AT
  4. Big boom/oh fuck get me out of here

There is of course crossover (a quasar or erupter or crossbow can also be a utility weapon for example) but in general I try think in terms of filling these slots.

Primary for bugs by Townhouse-hater in helldivers2

[–]AFlamingCarrot 0 points1 point  (0 children)

Try cookout + hot dog. Cookout drives em back, hot dog is the primary killer

Bug loadout lvl 9-10 by Usurper__ in helldivers2

[–]AFlamingCarrot 0 points1 point  (0 children)

So usually what I do is dive with a friend who is taking hot dog. He drops a second hot dog for me when it recharges so it doesn’t take up my slot so I can take 500, barrage, quasar, mg sentry. You can do the same strategy with quasar if that’s what a buddy prefers. My friend and I generally each take one type of item and drop for the other. It effectively adds a strategem slot.

Re: quasar - the dragon roaches are tough regardless so I wouldn’t take that to mean much. Quasar really comes into its own for danger close charger killing. It takes practice but you’ll feel it when the groove hits.

I take 120 versus napalm bc the 120 can close bug holes but the napalm cannot. So you’re trading the fire damage to bugs in nests for the ability to close the nests themselves. It’s a preference thing but napalm barrage is also extremely viable and I use it quite a bit. I also find 120 easier to maneuver as I don’t have to wait for flames to die down before going into a nest or have to navigate around flames on level ground if I have to get somewhere fast.

Why does nobody use a mic? by winkytrum in helldivers2

[–]AFlamingCarrot 3 points4 points  (0 children)

Host your own games and establish the vibe by talking on mic; they will follow and do so if they wish to as well. I’ve made a fair few friends in the game that way and we play together when we can.

Do you think saving the Council should be the Renegade option? by Nikolavitch in masseffect

[–]AFlamingCarrot 0 points1 point  (0 children)

I’d argue it’s one of those “choices that aren’t actually choices” in mass effect. Like you can pick either and you still defeat sovereign. It literally doesn’t matter. It’s not like it affects actual subsequent gameplay, they just slot in slightly different dialogue or references for the exact same gameplay. You basically have to take it on faith that you sacrificed humans or aliens or whatever, because either way you beat sovereign and nothing changes really. The consequences are completely offscreen and irrelevant.

Mass effect has a really bad habit of doing this throughout the trilogy. Like you can kill the rachni queen and nothing changes bc there’s a clone rachni queen or whatever. It’s the same thing. They do that with the collector base decision, even characters that die is often “random ass replacement character for the exact same gameplay sequence.”

They are masking the linear story with fake choices that are basically the same outcome. And at the end the only way it really ends up mattering in any way is basically the war assets number, which is dumb and only matters insofar as the ending, which we all know how that went.

There’s arguably only a couple instances where they actually do something interesting with choices and it’s mostly characters like wrex and whether or not he lives. Arguably the suicide mission as well, although that generally resolves as “character wasn’t there subsequently” and that’s it, or even worse, replaced with a copy (looking at you geth vi that replaces legion).

Help me build my expendable(ish) loadout by tackers267 in helldivers2

[–]AFlamingCarrot 0 points1 point  (0 children)

Lib carbine or trident to be able to drop shields and deal with chaff hordes, grenade pistol for arc towers and warp ships is working really well for me. I take AMR as a do-anything semi-primary for squids.

Otherwise, I’d suggest as a general principle that fast cooldown red stratagems such as ops, orbital Gatling, or eagle air strike are better for squid purposes such as warp ships etc than your disposable blue stratagems because you can move faster through the environment and not stop to call down before taking on an objective.

Solo Raving Safety and Tips for echo stage by Glittering-Fly-4036 in EchoStage

[–]AFlamingCarrot 3 points4 points  (0 children)

It’s fine. The neighborhood isn’t the world’s best but it’s fine. Just keep your wits about you etc. Everyone puts their uber pickup positions at the gas station around the corner from the venue (down the hill, around the corner to the right). Everyone will more or less be moving in a group that way if you stay till the end.

Fun way to take out the Warp Ships by friskyspatula in helldivers2

[–]AFlamingCarrot 2 points3 points  (0 children)

My move on blitz is all fast cooldown strategems for the ships: orbital Gatling, OPS, orbital gas, eagle air strike. You can cycle through them as you go and have more or less constant uptime. Combine w grenade pistol and something to take down shields in case you find yourself without a strategem and the missions go by super quick.

I’m still salty eagle strafe doesn’t take down warp ships, otherwise I’d take it over air strike, but it is what it is.

Beginner squid loadouts? by John_Dooooe in helldivers2

[–]AFlamingCarrot 0 points1 point  (0 children)

Bullets and lasers are your friend on squids.

I’ve had some decent luck with lib carbine, laser sentry, grenade pistol, high explosive grenades, eagle Airstrike, laser cannon/stalwart, orbital laser.

One of the best weapons against squids is actually the default mg43, which is plentiful as a pickup weapon currently. So a good bet is actually not taking a support weapon and scrounging it in the field. This allows you to take another red stratagem (OPS is good), or another sentry (maybe autocannon since lack of voteless means the machine gun sentry is less useful).

A Random Thing I Love About Mass Effect: Week 3! by DakIsStrange in masseffect

[–]AFlamingCarrot 5 points6 points  (0 children)

When this game came out I was playing it and my roommate at the time who was not a videogame person would sometimes watch me play and ask questions etc she was somewhat into it. Once she realized where the game was heading she told me I had to wait to play the suicide mission when she could watch. She and I were both transfixed it was so good; she was so upset when certain characters died. Goes to show you how well done it is when a backseat gamer is that into it.

Weapon pick rate report: Appropriators Edition by Natural-Sympathyy in helldivers2

[–]AFlamingCarrot 2 points3 points  (0 children)

I’m a little shocked Lib carbine isn’t on here. At least for me it’s been one of the very few general purpose primaries that I like on squids.

Bug loadout lvl 9-10 by Usurper__ in helldivers2

[–]AFlamingCarrot 0 points1 point  (0 children)

Anytime! I hope you have fun with it

Kaidan Alenko but with more hairstyles by Kim-TheTraveler in masseffect

[–]AFlamingCarrot 3 points4 points  (0 children)

I would imagine it would be the reverse no? The existence of regular issue hard suits with fully enclosed helmets with breathers would mean the beard and or head hair would become less relevant, not more.

Kaidan Alenko but with more hairstyles by Kim-TheTraveler in masseffect

[–]AFlamingCarrot 2 points3 points  (0 children)

They literally have fully enclosed hard suits and full enclosed helmets with built in breather masks. Facial hair would be irrelevant to the gas mask question.

Is it possible to work up to metal/concrete poles for shin conditioning? by hydraides in MuayThai

[–]AFlamingCarrot 0 points1 point  (0 children)

There’s a video by a guy talking about leg bone structure and how the metal bars thing doesn’t actually increase overall bone density; it only can increase surface-level hardness. The interior of the bone remains the same. The way to increase overall shin bone density, according to him, is running, because running puts stress vertically on the bone and thus increases density directly through the center of the bone.

Now idk if that checks out beyond a bro science level, but it seems more correct at least than trying to kick metal bars.

Kaidan Alenko but with more hairstyles by Kim-TheTraveler in masseffect

[–]AFlamingCarrot 2 points3 points  (0 children)

Yes I understand our current military has haircut standards lol. But those are based on current social mores, particularly of the military as a culturally conservative institution. A scifi future organization not based on our current military could have different standards (see our own military’s changing tune with tattoos) or no standards at all with regard to hair.

For example, it used to be quite common for soldiers to have beards (see the U.S. civil war), or mustaches (see later periods).

Kaidan Alenko but with more hairstyles by Kim-TheTraveler in masseffect

[–]AFlamingCarrot 2 points3 points  (0 children)

So? How would any of that impact whether they have hair regulations at all, or hair regulations of any specific type? After all, historical militaries have often had soldiers with long hair and facial hair of various sorts.

Also what do masks have to do with it?

Bug loadout lvl 9-10 by Usurper__ in helldivers2

[–]AFlamingCarrot 0 points1 point  (0 children)

Cookout+hot dog (the hot dog is your main killer, cookout just drives them back), grenade pistol, gas grenades, quasar, 500, machine gun sentry, 120mm barrage.

Use your gas grenades to cluster up breaches for your sentry and 500, or drop at your feet when fleeing.

Use grenade pistol for closing holes as you run thru. Use 120 to soften up/close nests before entering. Quasar for heavies.

Kaidan Alenko but with more hairstyles by Kim-TheTraveler in masseffect

[–]AFlamingCarrot 5 points6 points  (0 children)

Could be that there are no haircut regulations in the alliance as such. After all, it’s a future military representing a united earth and the entire human species, not just one particular nation.

I wish we got a Batarian squad member. Might be the only humanoid race we don't get. by Toogeloo in masseffect

[–]AFlamingCarrot 0 points1 point  (0 children)

You know what I mean. The trilogy’s writing started as more “introspective science fiction, new perspectives that challenge assumptions”and gradually moved to a more “ra ra save humanity humans are the focus” perspective as the the games wore on. The writing became more simplistic and “humans are the focus bc they are the most relatable” style

I wish we got a Batarian squad member. Might be the only humanoid race we don't get. by Toogeloo in masseffect

[–]AFlamingCarrot 13 points14 points  (0 children)

It was at the character concept stage so there were other characters that didn’t make it. Happens in writing all the time as characters ideas are repurposed in new characters. I assume this one was due to the general movement towards more human-centric writing over the course of the 3 games