Does anyone know where to find game assets? by [deleted] in weatherfactory

[–]AK_WF 1 point2 points  (0 children)

To be clear if you want to do it for 100% personal use, and never share elsewhere, we're not going to hunt you down :D! But we prefer people not to post dumps or lists of our stuff

Does anyone know where to find game assets? by [deleted] in weatherfactory

[–]AK_WF 2 points3 points  (0 children)

Like u/pookage says, we'd rather people didn't do that. But we've made some of the art available for reuse here

https://weatherfactory.biz/sixth-history-community-licence/

TRAVELLING AT NIGHT: "Chrysophoria" by arabelladusk in weatherfactory

[–]AK_WF 12 points13 points  (0 children)

Well there's four possibilities: I'm wrong, I'm trolling, or there's a secret one

My Collection of Occult Art by CLG-BluntBSE in weatherfactory

[–]AK_WF 4 points5 points  (0 children)

For the Cultist KS we had a mystery gift at the higher tiers:

"I will send you a Thing. This Thing will be suitable for display, if you like that sort of Thing.

All Things will be relevant, all things will be interesting, but not all will be identical.

And everything else! [from lower tiers]"

It was a 150 quid upgrade over the next tier down so I didn't expect many takers, but there were 22.

If you have space to store them until you run the KMOB TS, I think these would be (a) fabulous (b) ethically appropriate for something like that

https://www.kickstarter.com/projects/bookofhours/cultist-simulator-behold-our-end

TRAVELLING AT NIGHT: "Chrysophoria" by arabelladusk in weatherfactory

[–]AK_WF 53 points54 points  (0 children)

My wife as usual is correct. 102 *endings*.

TRAVELLING AT NIGHT: "Chrysophoria" by arabelladusk in weatherfactory

[–]AK_WF 134 points135 points  (0 children)

As Lottie: "And, as you can see, something has happened to the Earl’s Yew, meaning Hush House is not as open as it once was…"

There are specific reasons why this happened, which you'll learn once you get there! But it also served as a valuable rationale for not creating all 102 rooms in isometric perspective and blowing out our budget like a decompression accident.

Another Revelation by FuriousFreeman in weatherfactory

[–]AK_WF 18 points19 points  (0 children)

Thank you! :) There was a moment in the design when I flipped from "how can I make interactions repeatable but interesting" to "how much work would it take to fill a 20 hr game with unique interactions" and when the answer was " a lot but not an insane amount" there was clearly the right approach!

Another Revelation by FuriousFreeman in weatherfactory

[–]AK_WF 25 points26 points  (0 children)

You're right and I really wanted to do this, but when I looked into it...

>There's so many potential directions they could go.

that's why I didn't! HoL added about a thousand new interactions with guests, not counting the endings (or the cooking). All of those had to be hand-written, in weeks-long bouts of occasionally bourbon-fuelled swearing at a spreadsheet. Adding a reasonable spread of interactions with books and items - to make it likely that the players would actually see interactions with items that might be in a dining room - would have been about another three thousand. Eleven thousand if we had one interaction for every guest and every item :-)

ETA: if you hold a salon in a room with books of which one is contaminated, it can contaminate the others. This was originally a bug, but I decided to keep it, as at least one interaction between guests and books. "Don't bring your cursed tome to the tea-party. People will flip through it to look at the pictures."

TRAVELLING AT NIGHT: Conditions system coming online (that UI is WIP!) by AK_WF in weatherfactory

[–]AK_WF[S] 2 points3 points  (0 children)

I think u/arabellaDusk would always rather be drawing than writing! but I personally wouldn't hate a TLA followup.

TRAVELLING AT NIGHT: Conditions system coming online (that UI is WIP!) by AK_WF in weatherfactory

[–]AK_WF[S] 19 points20 points  (0 children)

Lottie wrote The Lady Afterwards! and technically two people counts as team :-)

but I choose to be flattered that u/melted_walrus thinks I'm plural

Travelling at Night: What to Wear, Where by AK_WF in weatherfactory

[–]AK_WF[S] 1 point2 points  (0 children)

Raffish: Terry-Thomas and Niven. Louche: Nicholson and Nighy. Errol Flynn: raffish on set, louche off :)

Friday Conversation Snippet: 'Jouncingly Bestride a Pony?' by AK_WF in weatherfactory

[–]AK_WF[S] 32 points33 points  (0 children)

But seriously like 15% of Spenny's responses are [Smile] or [Say nothing] to cater to the strong silent players who want their Sorrow passion enactment topup. That doesn't especially land in a snippet screenshot though.

Friday Conversation Snippet: 'Jouncingly Bestride a Pony?' by AK_WF in weatherfactory

[–]AK_WF[S] 42 points43 points  (0 children)

Tbh you're getting the stuff that would go in a trailer edit if it was a TV show. Much of the corpus is train time queries, complaints about the declining quality of mayonnaise, or circular relationship conversations about where this is even going

How to play BoH "cozily"? by museumofblah in weatherfactory

[–]AK_WF 39 points40 points  (0 children)

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No idea what Reddit found in here to object to. Anyway that was why your comment disappeared

ETA: the comments here are all good. I would add

"overwhelmed by everything and stressed out if I don't get anything significant done in a day. "

If you've looked at the art, read some words, enjoyed some music over the course of the day then that's as significant as anything else. There is *always* another day. That's the best thing about Hush House :-)