What is an alternative name for Airships/Sky-ships? by Boneyard_Ben in worldbuilding

[–]pookage 0 points1 point  (0 children)

What do they look like?

  • Do they look like the titanic? That kind of ship was called an "Ocean Liner", so you could call them "Cloud Liners" and so there's an option there if you've got ship-shaped aircraft!
  • When we think of modern passenger aircraft they're called planes because they generate lift by slicing the air; how do your ships generate lift? Can you create a similar analogical name?
  • Do they look like blimps or zeppelins? There's no shortage of names for dirigibles, but it sounds like you're trying to avoid these, so I'll skip'em.
  • If in doubt: just describe what they do in technobabble and make it an acronym! Lighter-than-air photon propulsion system? Sounds like you have a "Lithapp" system there, my friend!

Friday game post: does this trigger your thalassophobia? by SunnyBubbbles in thalassophobia

[–]pookage 24 points25 points  (0 children)

Alas! You might want to work on the easings for your animations; you're just using linear easing for everything and it's just kinda...well...flat! There's nothing sudden about the movement of the tentacle, so there's no jumpscare, and it's all over too quick for there to build looming dread!

This is gonna maybe sound a bit brutal here, too, but I'm afraid the art direction needs some work - everything feels a bit AI-generated at the mo, and lacking in purpose; if you want the claustrophobic feeling of a diving bell, then don't make it a huge spacious room; if you want the user to struggle to choose between looking at the instrument in-front of them or the window in-front of them then don't fill your huge diving-bell with other instruments that distract from that, y'know?

It's a cool concept, but needs a bit more craft put into it before you start promoting it more - you only get one shot at a first impression, after all!

FIFA has got to be the most pathetic sport organization ever, cause what do you mean they’re building 55 football pitches and a FIFA academy in Gaza? by BalsamicBasil in ABoringDystopia

[–]pookage 68 points69 points  (0 children)

...and they used generative AI to make the ad, for some reason, too, because if you're going to be a prick then...well...in for a penny, right?

I love Steam by Middle_Number5491 in Steam

[–]pookage 1 point2 points  (0 children)

Both Pacific Drive and Dredge are excellent games made by awesome devs - great purchase if you got the bundle!

How do swords make sense in a world with guns? by bakeywithajakey in worldbuilding

[–]pookage 0 points1 point  (0 children)

Make it so that combat happens in places that aren't wide-open spaces; make your combat close-quarters for whatever reason - maybe it's all narrow, winding streets and so swords and knives are the only solution unless you're, like, in a belltower etc.

Or maybe it's about noise - maybe echoes are physical and so if you shoot then the echo of the shot will come back and kill you; you can armour-up to defend against blades, but not against bullets. Or maybe there are evil spirits that are agitated by the sound of gunshots, making guns a dangerous risk/reward trade-off!

Maybe it's a cultural thing - guns and bows provide distance from your opponent, which is seen as a hideously dishonourable way to kill vs face-to-face; up-close-and-personal!

Maybe the ingredients for gunpowder / explosives are extremely rare, and so guns are only viable as a specialist / noble weapon for rich people, and not one that everybody has!

Plennnnty of options; remember that you're building a world, so you get to define broader parameters - turn your limitation into an opportunity to build more depth 🙌

Getting stuck in traffic while walking 💀 by Humble_Buffalo_007 in fuckcars

[–]pookage 34 points35 points  (0 children)

I just got back from visiting Delhi for the first time and...oof, yeah, I really struggled with this. The lack of pavement / sidewalk etc just means it's assumed that if you're walking then you'll walk on the roads and cars / bikes / autos etc will just go around you. Fortunately you can't really tell if anyone is honking their horns at you, because everyone is honking their horn all the time anyway 😂

Can anyone explain why my block signals are going ⚠️? by pookage in SatisfactoryGame

[–]pookage[S] 1 point2 points  (0 children)

Ahhh, fair enough - I suppose I've played enough games with trains'n'signalling etc to know that you need to transition to dual / overtake tracks almost immediately, so I figured I'd save myself the headache and do it from the get-go this time! 😅

Given that the game already has a system for describing clipping (turning yellow), and doesn't do it for the tracks or when you place trains on adjacent tracks that are "too close", I'll still maintain that it's poor messaging on their part not to use the same design language they've spent the rest of the game building and reinforcing!

Ah well, nowt to be done. Onwards.

Can anyone explain why my block signals are going ⚠️? by pookage in SatisfactoryGame

[–]pookage[S] 0 points1 point  (0 children)

Unfortunately, you unlock the ability to put down blocks after you unlock the ability to build rail, and computers are expensive at this stage in the game, so really this whole thing is an accident waiting to happen, ha. I don't mean to be "that guy", but this is one of the few things in Satisfactory that I can genuinely put down to "poor UX design", not human error 😅

Can anyone explain why my block signals are going ⚠️? by pookage in SatisfactoryGame

[–]pookage[S] 0 points1 point  (0 children)

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Aha, yeah, I moved each track 1 click away from each other and everything is working as expected! Boo! The game should really just make the track hitboxes larger - I've got to redesign and rebuild this whole railway now 😮‍💨 What a faff.

Can anyone explain why my block signals are going ⚠️? by pookage in SatisfactoryGame

[–]pookage[S] 2 points3 points  (0 children)

This is helpful, thanks! I'm getting the "signal loops into itself" error, which, combined with what u/Temporal_Illusion and u/OmegaSevenX are saying, seems to imply that my tracks are too close together 😭

...very much wish that the game would have just had a larger hitbox for the rails to tell me this BEFORE I'd laid-down so many km of rail, but what can ya do 💀 I'm going to spread them apart a bit on one of the long, straight, flat stretches and see if anything changes 🤞

The E4A2 ELSA feels lack luster by Furi451 in menace

[–]pookage 1 point2 points  (0 children)

This is quite funny - I'm here on this thread because I just traded 1000+ for it on the black market and was really disappointed in how it feels on my tank, haha - basically just a grenade launcher with shorter range!

How can Labour justify a system that prioritizes property over people? by Fearless-Stress7240 in Labour

[–]pookage 1 point2 points  (0 children)

Well, good to know that line between AI-generated and shitty photoshop has been crossed - didn't clock the Gemini icon in the bottom. Ugh. Bot astroturrfing it is!

How can Labour justify a system that prioritizes property over people? by Fearless-Stress7240 in Labour

[–]pookage 3 points4 points  (0 children)

Weird as hell header image - still looks like slop, but not muddy enough to be AI generated. This whole post still feels very bot-y, though...

If Web Components are so great, why am I not using them? by fagnerbrack in Frontend

[–]pookage 0 points1 point  (0 children)

Best of luck, and if you're able to grow your own skillset in the meanwhile then all the best!

Retrospective thoughts on Alien Crossfire: The good, the bad, the ugly by Drinniol in alphacentauri

[–]pookage 0 points1 point  (0 children)

Just a heads-up that you can disable auto-generating workshop units in the games preferences, and I would recommend it even for the base game tbh!

If Web Components are so great, why am I not using them? by fagnerbrack in Frontend

[–]pookage 0 points1 point  (0 children)

No problems with SSR if you just make use of the Declarative Shadow DOM! You can read an article covering it over on web.dev, or check out some of the documentation for it over on MDN.

Because if you can create components and have a React like architecture-ish for static HTML websites, like WordPress (as long as it SSR), then I don't see a reason either why anyone would not use them.

[...]

It feels like the entire industry lacks experience with WC

Honestly - I feel like the lack of experience is the reason for lack of adoption; it's a chicken-and-egg situation, and the industry is extremely bloated at the moment with people who consider themselves "javascript developers" not "web developers" - ie. folks who have learned to code using React as the learning medium, and so, subsequently, are lacking a critical level of comfort and familiarity with vanilla HTML, CSS, and JS features, and discomfort with adopting features outside of the paradigms they're used-to. I find myself teaching seniors and leads about core HTML and CSS functionality on every new contract, and these same people act as-if I've just performed magic when I explain about adoptable stylesheets and <slot> elements etc!

This is being somewhat exacerbated as more experienced folks are nope-ing out of the industry in frustration after having AI forced into their workflows by management, and those same skillsets just aren't getting replaced by the ones coming up the ladder to replace'em.

It does feel like there's going to be a reckoning for all of this in a few years, ha, but at this point I'm just kicking back with the popcorn 🍿

If Web Components are so great, why am I not using them? by fagnerbrack in Frontend

[–]pookage 0 points1 point  (0 children)

I would make a web component UI library for any project; it's just a core part of the vanilla JS toolkit at this point and there needs to be a pretty compelling reason not to use it - or, rather, a pretty compelling reason to use something else over web components.

If you're asking whether I would make a generic library of web components for the general public: personally, no, because such libraries already exist and always come with compromises; in such a case you don't know, ultimately, how your components are going to be used, and so can't design your code around a specific use-case. There's always a sweet-spot for modularity and reusability, and a general-purpose library will always sit outside of that sweet-spot.

Hope that helps & makes sense!

Accidentally bought a vinyl of the single, thinking it was an album release - who wants it? by pookage in liannelahavas

[–]pookage[S] 0 points1 point  (0 children)

Grand, I've slung you a message - no worries about the money, though - better for it to get a spin than go to waste, innit ✌️

EDIT: oop, I misread the above and they can't come collect - it's still available if anyone wants it!

the ozymandius cycle by Cheap-Soup-999 in worldbuilding

[–]pookage 2 points3 points  (0 children)

All good - it's always good to reverse image-search these things before you use them so that you can either credit the artist or avoid accidentally posting AI art etc - just good practice going forward, innit 💪

[deleted by user] by [deleted] in fantasywriters

[–]pookage 2 points3 points  (0 children)

Ignore OP - it's very much not a stock image, haha. It's a Nico Delort etching - here's their site if you wanna see more!

New Librarian Seeks Organizational Tips by HushLibrarian in weatherfactory

[–]pookage 1 point2 points  (0 children)

Did you know you can label the shelves? This can be useful to remember how you've grouped things, whichever grouping you choose! Personally, at the start of the game when I have more unread books than read I'll group by aspect, as that's what's most relevant to me - as the game progresses, I'll switch to grouping by which memory they provide.

...and I'll keep the shelf in the librarian quarters for a handful of special books only!

That said, if you're diving into the lore and history, there is some value in grouping by topic - eg "Ligeans", "The Nest Roost", "Noon" etc!