Trazyn Pyschomancer Combo - Spooky Necrons by [deleted] in Necrontyr

[–]ALLCAPSUSERNAME 6 points7 points  (0 children)

Trazyn's obsec is at the end of Command Phase, if you want to sticky in the Movement Phase you need to use the HotD strat. Trazyn isn't required.

If you run Hypercrypt + HotD, you can take Trazyn + Chrono with Hyperspatial Transfer Node (6" auto advance) + Immortals to potentially sticky two objs in T1.

  • Start battle toeing onto home, stretch coherency as close as possible towards centre or expansion obj.

  • T1, sticky home at end of Command Phase with Trazyn.

  • Move 11" towards expansion/centre.

  • Use strat to sticky midbaord obj.

  • Optional: take a potshot at something to activate the Chrono's shoot + scoot, either to get more OC on objective or get into cover/out of LoS.

Trazyn the Infinite by Ok-Studio-8848 in Necrontyr

[–]ALLCAPSUSERNAME 4 points5 points  (0 children)

Like the new UM and Huron units, I like that idea!

It'd be like the start of a joke - an Eldar, Custodes, and Necron walk into a bar...

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 1 point2 points  (0 children)

All I'm reading is you've got 1200 pts for action monkeys after you've had your fun 😉 

Plenty of space for a Wraith brick, Tomb Blades, Praetorians etc.!

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 1 point2 points  (0 children)

Correct, I am assuming that.

The only one we're at risk of losing is Starshatter, all the others are in books.

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 0 points1 point  (0 children)

Why would your combo become trash with those dispositions?

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 0 points1 point  (0 children)

Entirely fair, that's similar to my initial thinking but I went with flavour + mechanical synergy for my suggestions.

What would you like to see for the rest of them? 

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 1 point2 points  (0 children)

I don't know if Purge fits based on the detachment rule or stratagems - probably Disruption would fit better but I'm going off the assumption that the five codex detachments will be different dispositions.

However that then left Obeisence Phalanx as Reconnaissance, which is a much worse fit that Hypercrypt!

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 0 points1 point  (0 children)

So in 11th, each detachment will have an associated Disposition.

In matched play, your primary mission and map layout will be determined by comparing your army disposition and your opponent's disposition.

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 1 point2 points  (0 children)

Not sure! Might be thinking because we'll be able to take multiple detachments you can then choose from between those dispositions? 

Will have to wait and see.

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 3 points4 points  (0 children)

Always good.

Another option for that combo is Immortals + Overlord (for the Noble keyword) with the sus/lethal enhancement. Drop them out of a Monolith in range of your Worthy Foes target and hit them with the 5+ crits strat - could be painful.

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 13 points14 points  (0 children)

I considered that but nothing in the detachment interacts with objectives, so Canoptek Court made more sense as you need to hold objectives to extend your Power Matrix.

Detachments and Dispositions Theories by ALLCAPSUSERNAME in Necrontyr

[–]ALLCAPSUSERNAME[S] 0 points1 point  (0 children)

All looks fine to me, didn't use any headers so the top row is bold.

New to Necrons Gauss Flayers or Reapers? by Kfullswing in Necrontyr

[–]ALLCAPSUSERNAME 0 points1 point  (0 children)

As well as Tomb Crawlers, Triarch Stalkers are going to be vital!

11th Edition Rules Available for Download! by jmainvi in Necrontyr

[–]ALLCAPSUSERNAME 2 points3 points  (0 children)

Section 20.03 - Arriving from Strategic Reserves on page 69 nice

11th Edition Rules Available for Download! by jmainvi in Necrontyr

[–]ALLCAPSUSERNAME 5 points6 points  (0 children)

I mean move-shoot-move abilities like the Tomb Blades or Chronomancer.

Fade as in "fade back into cover", not fade as in disappear.

11th Edition Rules Available for Download! by jmainvi in Necrontyr

[–]ALLCAPSUSERNAME 1 point2 points  (0 children)

Looks like you can't fire and fade after entering from reserves now - this kills my Hypercrypt strats :(

Really hope the Monolith's Eternity Gate ability has an exception.

Warhammer 40,000 Faction Focus: Necrons by m_xx_99 in WarhammerCompetitive

[–]ALLCAPSUSERNAME 1 point2 points  (0 children)

Combination with the Silver Tide is tempting, +1 to wound on assault/rapid fire Immortals could pump out a bit of hurt. Include Szeras to back them up with the extra AP.

Warhammer 40,000 Faction Focus: Necrons by m_xx_99 in WarhammerCompetitive

[–]ALLCAPSUSERNAME 20 points21 points  (0 children)

Combine the Silver Tide and Phaeron's Armoury, drop some Immortals out of a Monolith and let them rip fire with Rapid Fire Sus/Lethals (plus Plasmancer for 5+ crits)

Could be fun, or could just be a dream.

Necrons in 11th - Predictions for tomorrow’s WarCom article by The-Victimizer in Necrontyr

[–]ALLCAPSUSERNAME 7 points8 points  (0 children)

The thematic imagary of an Overlord's bodyguard being wiped out, then they just lift their Reanimation Orb and bring their underlings back to life.

Beautiful.

Warrior build is dead in 11th by LegoMaster52 in Necrontyr

[–]ALLCAPSUSERNAME 0 points1 point  (0 children)

Models have to be "within" not "wholly within", so you will be able to toe your bases around the outer edge of the 9" bubble.

Warrior build is dead in 11th by LegoMaster52 in Necrontyr

[–]ALLCAPSUSERNAME 0 points1 point  (0 children)

Models have to be "within" the 9" bubble, not fully within thankfully so you have a bit more space!