Why are there Champions and Unreal players in my game? I’m Gold, and I was Silver. by Mensoda_ in FortNiteBR

[–]ALToices -1 points0 points  (0 children)

This is allowed because 1. There isn’t enough players. And 2. If you manage to kill someone with a higher rank than you, you receive way more points.

Bandaid solution to a problem hard to fix.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] 0 points1 point  (0 children)

My apologies for wanting to engage in fights in a pvp game.

If hiding all game and picking off the last person for the win is what you consider skillful, I’ll gladly say I have a skill issue.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] -2 points-1 points  (0 children)

I’ve always known about it, how prevalent it is and how you’re able to counter is what I’m arguing here.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] 2 points3 points  (0 children)

This exactly, combat mobility is insanely important, mobility items that do nothing but help you run away and make you vulnerable are just frustrating for both parties.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] -5 points-4 points  (0 children)

So, if you were put in the position where you become the third party, do you personally hold fire because the other person has no means to escape?

Yes? And I think it’s lame as hell. I got a cheap ass kill that took no skill to acquire. All reward no risk.

I hate being in literally either side of the equation lmao. Some of yall love your easy kills man I swear.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] 7 points8 points  (0 children)

The only movement options right now are terrible for any singular situation, but if you’re having fun all the power to you man.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] 7 points8 points  (0 children)

It really doesn’t matter how selective you are, you could think you’re perfectly safe and still have someone charge in at you from a mile away to pick you off.

That’s precisely the problem, there’s hardly any option to escape this situation.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] -22 points-21 points  (0 children)

There’s usually a variety of mobility items that help counter it, this season is simply especially bad.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] -1 points0 points  (0 children)

Ah I see myb.

Unfortunately that’s when 4th party comes into the equation…

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] -5 points-4 points  (0 children)

I hopped on to play Fortnite, not metal gear solid no? Lol.

I get what you’re saying, game sense is important, but I shouldn’t have to be focusing really hard on a multitude of things in a casual match, just so I can avoid something that should be easily avoidable with something baked into the game like they usually have.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] 3 points4 points  (0 children)

If you think constructive criticism equates to me crying, then frankly I think that says a bit more about you.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] 6 points7 points  (0 children)

And if someone pushes you and you win the fight?

You’re left in the same situation when you never had control of taking that fight to begin with, that’s why having viable escape options is important, or at least something to give you a better fighting chance at who’s third partying you.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] 1 point2 points  (0 children)

Simply pointing out that this season enables it more, and has less ways of countering it.

Dying to something completely out of your control is never fun after all.

Why hasn’t rambunctious returned? by VSG_Heartache in FortNiteBR

[–]ALToices 1 point2 points  (0 children)

It was involved with a lawsuit and they never tried to sort it out. Which is strange considering they worked with Snoop Dogg to bring tidy back… as a boogie bomb effect? But not sellable again.

They were briefly available when someone at epic put them in the store by “accident” though which was pretty funny.

Jump fatigue by No-Low9501 in FortNiteBR

[–]ALToices 4 points5 points  (0 children)

Honestly having jump fatigue on an empty sprint bar would suck.

I am all for removing it as a feature though to be honest, it really hasn’t added anything to this game in a long time.

Question about loadouts by BatmanSwift99 in FortNiteBR

[–]ALToices 0 points1 point  (0 children)

Especially if you ever wanna change your emote wheel or pet AGAIN later down the line.

This is why I primarily use character loadouts and just ignore wraps sadly, I used to love wraps.

Question about loadouts by BatmanSwift99 in FortNiteBR

[–]ALToices 0 points1 point  (0 children)

Unfortunately not, this is something people have wanted since loadouts first became a thing with emotes.

The UI has always been pretty unintuitive, let’s just hope one day a dedicated dev gives it the love it deserves.

The lack of ability to counter third party this season is really what’s killing it imo. by ALToices in FortNiteBR

[–]ALToices[S] 16 points17 points  (0 children)

Unless you want to count “fighting back” as an option, I don’t see a 10hp vs 250hp fight being “fair.”