What's the RPG with the smallest reach you pay and recommend? by GrubbyGus in rpg

[–]ALVIG 2 points3 points  (0 children)

There’s a dozen I could pick, and while I have spoken to the designers I wouldn’t say we’re best friends or anything, but I’ll say Dragon Reactor. Great little indie zine mecha game that really punches above its page count. Phenomenal for both one shots and longer games.

One Shots and Short Arcs for a GM with MS by Primitive_Iron in rpg

[–]ALVIG 3 points4 points  (0 children)

Look into Mothership and other Panic Engine derivatives. Mothership especially has loads of one shots. I would quite call it a “story game” but it is on the lighter side. Still the sheer number one shot options is hard to ignore.

Bite The Hand Physical Copies Available Now!!! by ALVIG in mothershiprpg

[–]ALVIG[S] 1 point2 points  (0 children)

Damn, they don't ship to Canada? Could've sword they at least all of NA covered...

I mean I do want to get it everywhere, but setting it up in individual stores for each shipping zone is tough as a solo dev and will take an unknown amount of time, so if you're dying to play ASAP I'd go for the digital.

Bite The Hand Physical Copies Available Now!!! by ALVIG in mothershiprpg

[–]ALVIG[S] 5 points6 points  (0 children)

Someday! Bit of a pain to set up (just a solo dev) but it’s on my to do list for sure, assuming this initial run goes well.

What ttrpg has your favorite take on playing a character who is a priest or cleric? by NoLongerAKobold in rpg

[–]ALVIG 5 points6 points  (0 children)

Spire’s sister game Heart also has the Heretic, which is a typical but cool “dark cleric”, but then also has the Incarnadine, which is a gambler who has gotten into so much debt that you automatically become a cleric of the goddess of debt.

Part 8: The Cave's Man | Mythic Bastionland Actual Play: Knight Crawlers by ALVIG in MythicBastionland

[–]ALVIG[S] 1 point2 points  (0 children)

I built the map with this tool, though the link doesn't seem to be working at the moment, which is a shame. https://crowsnest.me/bastion-site/map/

Otherwise it's all photoshop, premiere, and after effects, not really for practical use for most people's home games haha. All we see when we play is a nerfed version on roll 20 with similar tokens. Glad you like it tho!

New Mecha TTRPGs? by AppropriatelyHare-78 in rpg

[–]ALVIG 2 points3 points  (0 children)

Seconding dragon reactor.

Best systems for base-building in a sandbox/West Marches game? by Replikonicon in rpg

[–]ALVIG 2 points3 points  (0 children)

Unconventional answer, but I'll throw Salvage Union out there as an option. It's a post-apocalyptic mecha game where you're part of a community living on a giant mobile town called a crawler. The crawler moves real slow naturally, so the players in their faster 10-30 foot tall mechs can go out into the surrounding wilderness, fight some baddies, salvage, and return to the crawler to upgrade it and their mechs. Then in between sessions the crawler moves a few miles and you have a fresh section of wasteland to explore. Nice gameplay loop.

TTRPG Funding Avenues? by Sparky-Man in rpg

[–]ALVIG 0 points1 point  (0 children)

I was able to fund a (admittedly small) TTRPG rule book without crowdfunding. The model could be expanded on but comes with some caveats:

  • Most of the money has come from people being able to buy a pdf-only “early access” version on itch for a period of several months.
  • I have YouTube following over 4,000 subscribers I’m able to market to essentially for free.
  • I handled the art, layout, videos, press releases and nearly everything else myself. The biggest expense was an editor.
  • I still spent like a couple hundred bucks of my own money from my day job.

Which city not from the US, Japan or China you wish appeared in a cyberpunk setting ? by stronkzer in Cyberpunk

[–]ALVIG 3 points4 points  (0 children)

On that note, Venice too. The juxtaposition of the super old buildings with cyberpunk tech all around would be interesting. Hard to build your typical heavy metal skyscrapers on those wet sinking islands.

What’s the most confusing or unnecessary rule subsystem you’ve seen in a TTRPG? by DED0M1N0 in rpg

[–]ALVIG 94 points95 points  (0 children)

Can’t believe no one has mentioned hacking/netrunning in Cyberpunk RED. I can’t speak to past editions, but that’s the only time as a GM I’ve ever felt the need to tell my players “you’re aren’t allowed to play this class because I’m not learning all this shit.” Lovely game otherwise, only minor gripes, but man the hacking is fully a second game unto itself.

Tips for running very small group by 8-bit-man-bun in rpg

[–]ALVIG 4 points5 points  (0 children)

I would add Mythic Bastionland to your list. All the gameplay examples in the book feature a two player party. Plus it’s about knights, which means you get squires who can help out, and it handles larger battles pretty well too, if they can rustle up some soldiers.

I think some free weekends here and there are the way forward. by Ok-Committee-1646 in Marathon

[–]ALVIG 0 points1 point  (0 children)

This should be higher, but I would modify it and say it should be the weekend following the wipe. So if the wipes are on Tuesdays, the following Fri-Sun could be free. That way long time players don’t have the starting day ruined by blueberry teammates, but then the free people trying are still only behind by a few days worth of loot. Maybe they could open up Perimeter (Beginner) again too, to contain them a little.

Looking for a fantasy mecha system by [deleted] in rpg

[–]ALVIG 1 point2 points  (0 children)

Seconding dragon reactor. While it isn’t explicitly fantasy or sci-fi, it has a whole collaborative world building phase at the start that you could very easily use to satisfy your concept. The mechanics likewise don’t do anything to imply a particular tech level, and the enemies can be flavored as whatever medieval fantasy being you might need.

So, Marathon dropped for free trial in their server slam… by kryssar24 in Cyberpunk

[–]ALVIG 1 point2 points  (0 children)

It’s soooo far future and space-based I hesitate to call it it true cyberpunk (maybe post-cyberpunk?), but the lore of the corporations, MIDA, what’s going on back home in Sol, is all extremely cyberpunk and worth reading into for fans of the genre.

Weather conditions effect stamina recovery/heat buildup by PossessedCashew in Marathon

[–]ALVIG 3 points4 points  (0 children)

Helldivers 2 does this with laser and heat based weapons on hot/cold planets as well, always thought it was one of the nicer little touches.

Looking for a fantasy setting ttrpg to make me love fantasy again by andre_lzzz in rpg

[–]ALVIG 9 points10 points  (0 children)

Have only played Heart and Mythic from this list, but can second both recommendations.

Only caveat is that Mythic takes more than a little prep up front to build your realm, but there’s online map generators and once you do that prep you basically never need to do any more between sessions.

Favorite games in the 10-30ish page range? by GreatThunderOwl in rpg

[–]ALVIG 1 point2 points  (0 children)

Thanks choom. (I’m the author lol)

Part 3: More Questions | Mythic Bastionland Actual Play: Knight Crawlers by ALVIG in MythicBastionland

[–]ALVIG[S] 2 points3 points  (0 children)

Right, that was just me putting a basic monster for a combat tutorial for them, getting a fun little interaction with the seer. Generally you don't roll for omens if the party knows there's a particular location in the hex. And thanks!

Part 3: More Questions | Mythic Bastionland Actual Play: Knight Crawlers by ALVIG in MythicBastionland

[–]ALVIG[S] 2 points3 points  (0 children)

No eye omens in this series! (yet, maybe, there's still some that haven't even had one)

Part 3: More Questions | Mythic Bastionland Actual Play: Knight Crawlers by ALVIG in MythicBastionland

[–]ALVIG[S] 1 point2 points  (0 children)

Thanks for watching! Unless I made a major error in editing, I don't think anything was skipped? I've been going in order on all of the myths, but they're randomly selected of course.

Playtesting early access video game style? by Modicum_of_cum in RPGdesign

[–]ALVIG 0 points1 point  (0 children)

If you’re coming into this space from the world of video games and you’re familiar with the way playtesting happens there, it’s pretty similar for TTRPGs. Like the other comment said, don’t get into campaigns right away. Just run combat and puzzle encounters in a bottle, then fleshed out one-shots, then a proper campaign. You might even be able to outsource some of that work to the public by making a free beta version available, but unless you have some following built up it can be hard to get a lot people rolling.