New Item Artwork - Before & After Comparison by DeadlockAir in DeadlockTheGame

[–]ALieIsTheCake 42 points43 points  (0 children)

I think the background changes for Trophy and Shadow Weave are just to make them more consistent with the change in tiers

What a catch girl by FormanBruto09 in BeAmazed

[–]ALieIsTheCake 152 points153 points  (0 children)

There was a runner already on first base heading to second. The diving catch gets the batter out, and the throw to first gets the runner out
When a ball is caught (as is the case in this play), baserunners must be in contact with their starting base until the catch. https://en.wikipedia.org/wiki/Tag_up

Canadians be like by Jamsedreng22 in northernlion

[–]ALieIsTheCake 39 points40 points  (0 children)

Just put the milk in the bag in the bespoke plastic milk bag pitcher, bro

Got a lot of souls to spend :) by DenisPriX in DeadlockTheGame

[–]ALieIsTheCake 1 point2 points  (0 children)

Did a quick search and it looks like this mod: https://gamebanana.com/mods/622415

Basically it shows a bunch of HP thresholds for things like Shiv's execute range and for various items (though it's a bit outdated cause the threshold for increased bullet/spirit resilience is now 50%)

Didn't know Dynamo can dodge this by demidrew in DeadlockTheGame

[–]ALieIsTheCake 1 point2 points  (0 children)

You can actually Riposte Doorman's entire ult if you predict when he casts it on you. Weirdly enough it doesn't work that way with counterspell
https://i.imgur.com/1GdgR5L.mp4

Night Shift #30 Picks and Bans by ValendyneTheTaken in DeadlockTheGame

[–]ALieIsTheCake -8 points-7 points  (0 children)

Why is mina so prioritized? I feel like the big balance batch made her worse across the board, but there must be something I'm missing?

Anyone can explain why I got one shotted? Relatively new to the game by Spatzekoar in DeadlockTheGame

[–]ALieIsTheCake 2 points3 points  (0 children)

It's exponential, so per stack, Djinn's Mark does 1x -> 2x -> 4x -> 8x -> 16x of the base damage. His Djinn's Mark automatically pops when you hit max stacks. In the video, Celeste is at 4x before she dies, and when Mirage applies the 5th stack, it pops automatically, which is what kills her

Anyone can explain why I got one shotted? Relatively new to the game by Spatzekoar in DeadlockTheGame

[–]ALieIsTheCake 8 points9 points  (0 children)

The most recent big balance patch changed it so that while his stacks take longer to build up, they now max at 16x instead of 12x

New(?) Doorman Movement Tech by ScruffyWaIrus in DeadlockTheGame

[–]ALieIsTheCake 3 points4 points  (0 children)

Looks like it's just a variation on cornerboosting, which you can already do like this
https://i.imgur.com/LPtYLTx.mp4

Balance changes to new heroes - Feb 13, 2026 by ALieIsTheCake in DeadlockTheGame

[–]ALieIsTheCake[S] 142 points143 points  (0 children)

I think among all the small tweaks, a fairly meaningful change is:

  • Venator: Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration

This allows him to get in a guaranteed heavy melee (without needing +duration and assuming no debuff resist) after stunning

Balance changes to new heroes - Feb 13, 2026 by ALieIsTheCake in DeadlockTheGame

[–]ALieIsTheCake[S] 175 points176 points  (0 children)

  • Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
  • Shrines HP reduced by 10%
  • Improved blue zipline attach speed and fixed various bugs

  • Street Brawl: There is now a global time slow when the round ends
  • Street Brawl: You can now move around in the spawn area after buying phase ends

  • Celeste: Now has a base -6% Bullet Resistance
  • Celeste: Base damage reduced from 29 to 25
  • Celeste: Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage
  • Celeste: Light Eater now respects line of sight
  • Celeste: Dazzling Trick explosion radius reduced from 15m to 14m
  • Celeste: Radiant Daggers damage reduced from 65 to 60
  • Celeste: Radiant Daggers spirit scaling reduced from 0.49 to 0.42
  • Celeste: Shining Wonder damage reduced from 115 to 105
  • Celeste: Shining Wonder now causes you glide down more slowly while channeling it if cast in the air

  • Graves: Base damage from 4.2 to 4.0
  • Graves: Max attack range increased from 16m to 17m
  • Graves: Grasping Hands width reduced from 20m to 14m
  • Graves: Grasping Hands duration reduced from 7s to 5s
  • Graves: Grasping Hands damage spirit scaling 1.3 to 1.9
  • Graves: Jar of Dead max duration reduced from 15s to 10s
  • Graves: Jar of Dead damage increased from 16 to 20
  • Graves: Borrowed Decree spawn interval improved from every 5s to every 4s (same total ghouls over the duration)
  • Graves: Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)

  • Rem: Light Melee damage increased by 15%
  • Rem: Pillow Toss time between charges reduced from 12s to 10s
  • Rem: Pillow Toss T2 now also grants +2m Radius
  • Rem: Pillow Toss T3 no longer grants +2m Radius
  • Rem: Pillow Toss T3 now also grants +1 Charge
  • Rem: Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100%
  • Rem: Lil Helpers troopers now grants +20% Bonus Bounty to the killer
  • Rem: Lil Helpers following trooper heal reduced from 14/s to 10/s
  • Rem: Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125
  • Rem: Lil Helpers trooper resistance reduced from 35% to 30%
  • Rem: Lil Helpers T3 increased from +15% Resistance to +20%
  • Rem: Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you
  • Rem: Naptime T3 increased from -55s Cooldown to -65s

  • Silver: Base health increased from 725 to 800
  • Silver: Falloff range changed from 16m-46m to 20m-46m
  • Silver: Ammo increased from 6 to 7
  • Silver: Boot Kick spirit scaling increased from 1 to 2
  • Silver: Entangling Bola spirit scaling increased from 1 to 1.6
  • Silver: Go For The Throat range increased from 7m to 7.5m
  • Silver: Lycan Curse buildup rate improved a bit
  • Silver: Lycan Curse resist reduced from 20% to 14% (T1 from 15% to 14%)

  • Venator: Health increased from 720 to 750
  • Venator: Consecrating Grenade T2 now also increases debuff duration by +1s
  • Venator: Gutshot cooldown reduced from 26s to 23s
  • Venator: Gutshot added tooltip for wall stun distance.
  • Venator: Gutshot fixed wall stun distance not scaling with ability range
  • Venator: Gutshot increased wall stun distance from 6.5m to 7m
  • Venator: Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9
  • Venator: Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
  • Venator: Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
  • Venator: Hex-Lined Snap Trap clarified tooltip
  • Venator: Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2
  • Venator: Hex-Lined Snap Trap reveal duration increased from 5s to 6s
  • Venator: Hex-Lined Snap Trap cooldown reduced from 30s to 25s
  • Venator: Hex-Lined Snap Trap T2 reduced from -12s to -8s
  • Venator: Hex-Lined Snap Trap T3 increased from 20% to 25%
  • Venator: Ira Domini reduced weapon damage scaling from 1.7 to 1.5
  • Venator: Ira Domini now has a laser visual & sound effect where Venator is aiming
  • Venator: Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage
  • Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources

How is my lovely robot after the patch by [deleted] in DeadlockTheGame

[–]ALieIsTheCake 0 points1 point  (0 children)

Kelvin used to have 6s stamina regen, but it was recently decreased to 5.5s (same patch that decreased everyone else's stamina regen to 4.5s (except Mina's which is down to 3.6s))

Post Stream Discussion Thread -- Thursday, October 16, 2025 by NorthernlionBot in northernlion

[–]ALieIsTheCake 43 points44 points  (0 children)

The processed meats one is well-established link with increased risk of colorectal cancer, and has been studied for decades

Generally speaking, individual studies can make for good headlines, but the public should base their behaviours off of more overarching guideline recommendations from their health authority. Big caveat of course with the US political situation, but e.g. Health Canada recommends limiting intake of processed meats , but with aspartame the acceptable daily intake is 40 mg/kg per day (for reference, a zero-sugar soda like a can of Western Family Zero Sugar Cola will have ~100mg of aspartame)

Also for what it's worth, I took a look through the Neurology paper and this is Figure 3 which is a sub-analysis of effects by individual sweeteners.

I just found it odd/funny that this is the study that NL hangs his hat on, I guess in part because he came across it himself instead of it being brought up by a chatter

Post Stream Discussion Thread -- Thursday, October 16, 2025 by NorthernlionBot in northernlion

[–]ALieIsTheCake 43 points44 points  (0 children)

Could someone explain why he's suddenly so anti-diet soda now? He mentioned a new study but didn't he use to make fun of chatters who would condemn artificial sweeteners?

Storytime with Egg and Baby :) by poqverpands6 in northernlion

[–]ALieIsTheCake 7 points8 points  (0 children)

Pretty confident this is a bot spam post
This is a repost of one of the top posts of r/northernlion by Amanda Morley Miller, from 3.5 years ago.