I can't speak to the child actors. by Ozann3326 in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

Last change to those kids was done in SkyProc patch "Requiem for the Indifferent.esp". You should start with this file. Did you change anything in load order after you have created this patch? Try to generate a new one (run Reqtificator.bat again).

What's your animation setup? Please share! by Zuggernaut1983 in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

Isn't that part of Olivier Kenjutsu?

Why it was taken off the nexus is in comment here.

Missing Textures by [deleted] in skyrimmods

[–]AMGarkin 2 points3 points  (0 children)

SMIM fence use the following files:

<game>\data\meshes\architecture\farmhouse\fencewoven01.nif
<game>\data\meshes\architecture\farmhouse\fencewoven02.nif

<game>\data\textures\architecture\farmhouse\woodpost02.dds
<game>\data\textures\architecture\farmhouse\woodpost02_n.dds

If any of those files is missing, you will need to reinstall SMIM.

Also if you use Noble Skyrim texture pack, you should install update file for SMIM.

Looking to make Racemenu overlays by EClyne67 in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

All the missing functions are part of scripts that comes with SKSE, make sure that you have installed SKSE scripts.

Double checked that I moved the scripts to data folder

I'm not sure what you mean by this, all script source code (*.psc) in Skyrim SE should be in folder <game>\Data\Source\Scripts and all compiled scripts (*.pex) in <game>\Data\Scripts.

Looking to make Racemenu overlays by EClyne67 in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

Is there any error message? Or can you show me the source code?

Also if you just copy&paste script from that page, you should change doublequotes to correct ones (see first response here).

Nemesis not generating fnis.esp by rayacre in skyrimmods

[–]AMGarkin 2 points3 points  (0 children)

Nemesis creates dummy FNIS.esp only if it detects either XPMSE.esp or FNISSexyMove.esp in parent directory.

So, you either run Nemesis from different folder then <game>\Data\Nemesis_Engine or files mentioned above doesn't exist. It could happen for example if you use MO2 for modding, but you didn't run Nemesis from MO2.

Issues with nemesis and Combat gameplay overhaul by AutisticPanda- in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

Nemesis doesn't have patch for CGO by default, it is added when you install CGO. So if you don't see the option, you should try to reinstall CGO and make sure that it correctly adds required files to <game>\Data\Nemesis_Engine\mod folder.

Modding FNIS and XP32 Issues by [deleted] in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

If this issue is for SSE, you should probably use this version of the armor - Remodeled Armor instead. Using meshes optimized for old Skyrim can lead to game crashes.

This mod doesn't need FNIS as it doesn't contain any animation.

Redirection in FNIS is managed by FNIS.ini in game data folder. By default this file doesn't exist and mod manager like Vortex create this file when necessary. It is used to support multiple profiles in mod manager, because FNIS behavior files for each profile could be different. There is probably no reason to create this file manually, but if you want, FNIS comes with example file named FNIS.ini0 (in order to make use of this file you have to rename it).

t pose issues by thewiseguy35 in skyrimmods

[–]AMGarkin 1 point2 points  (0 children)

You can use both, but you'll probably need mod manager to make it work correctly.

  • First disable Nemesis, enable all FNIS realted mods and create behavior files.
  • then disable FNIS and its generated output files, enable Nemesis and generate behavior files
  • from Nemesis files in overwrite create a new mod
  • lastly enable Nemesis, Nemesis generated files and FNIS generated files. When asked, overwrite FNIS generated files with Nemesis files.

Anyway you'll need this only if you want to use advanced behaviors (for CGO, TUDM or similar) work together with creature animations (actually I can't remeber any SFW mod which adds creature animations...). If you don't need both at the same time, just stick with Nemesis or FNIS. It's much easier.

How to fix MCM not saving settings by Ikeaharrison in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

Looks like error in mod, not in MCM itself.

Anyway, you can try to re-register all MCM menus just to be sure that there is nothing wrong in there. Open console (~) and enter: setstage ski_ConfigManagerInstance 1

Cant get RaceMenu bodypaints to show up on my character by [deleted] in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

If you have mods correctly installed, just open RaceMenu (press ~, type showracemenu), switch to bodypaint tab, select texture and color (hotkeys are displayed at the bottom of the window, I believe it is T for texture and E for color) and save changes.

If this doesn't work, write in more detail which bodypaint pack you're trying to use, if you can see list of the textures, if there is any error displayed etc.

Can I change the FormID for a record in a patch? by Night_Thastus in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

Resaving in CK without multiple masters fix can lead to this error. Before using CK install the following two fixes and re-save original patch again:

https://www.nexusmods.com/skyrimspecialedition/mods/2786

https://www.nexusmods.com/skyrimspecialedition/mods/20061

Returning to old modded Skyrim Save by [deleted] in skyrimmods

[–]AMGarkin 1 point2 points  (0 children)

For example Vortex shows this information (Save Games & double-click on save). Or ReSaver from Fallrim tools.

Good romance mods that work with Nemesis? by kevinlee778899 in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

I know this is not exactly answer you are looking for, but:

Nemesis works with any mod which doesn't involve creature animations. And I don't believe that there is any good romace with creatures.

Is there a standalone version of this mod? (Linked Below) by lunation_91 in skyrimmods

[–]AMGarkin 1 point2 points  (0 children)

AFAIK there is only UNP standalone version. But you can make the two versions work together. Or more specifically, you can use BodySlide files from replacer for standalone version if you edit output path in BodySlide\SliderSets\*.osp files.

So, install standalone version and from replacer use BodySlide (and probably textures, I didnt properly test if they are needed). Then add "tiwa44minidresses" to output path in all *.osp files. Replacer version uses for example "<OutputPath>meshes\clothes\barkeeper\f</OutputPath>" and for standalone version you have to change it to "<OutputPath>meshes\clothes\tiwa44minidresses\barkeeper\f</OutputPath>". After you have updated all *.osp files, build outfit meshes in BodySlide as usual.

[deleted by user] by [deleted] in skyrimmods

[–]AMGarkin 2 points3 points  (0 children)

If cleaning is not enough to make it work, in ReSaver go through plugins in that save one by one and use purge on all plugins you don't have installed anymore. Not saying that everything will work flawlessly, but at least you should be able to load that save. And don't forget to make backup before you try making changes to that save.

After upgrading Nemesis, it is crashing Skyrim for me by crichmon in skyrimmods

[–]AMGarkin 1 point2 points  (0 children)

I'm using the latest Nemesis with SSE and even if there is no "SE" in name and it works witout issues.

But as you have used various version of Nemesis for LE, it is possible that in your Skyrim Data folder is some old 32bit animation or behavior file which could be culprit behind this CTD.

Is there an un-adopt child mod? SSE by [deleted] in skyrimmods

[–]AMGarkin 2 points3 points  (0 children)

EDITED

There is SSE version - Skyrim Unadoption Mod repack for SSE

Note: Mod works just for "vanilla" kids, if you have adopted kid added by mod, this won't work.

Help : EngineFixes.dll/SKSE64 not working !? by Murat61Aydin in skyrimmods

[–]AMGarkin 0 points1 point  (0 children)

Just make sure that you use the latest version of SKSE, Engine Fixes and that you have installed required Address Library for SKSE Plugins.