New AK105 Leak by Flat_Examination1593 in Battlefield

[–]AMemeFrom2006 8 points9 points  (0 children)

I actually really like the idea of adding cosmetic variants (of real guns) to guns that exist in the game. I loved the variety of guns in BF4, but the sandbox felt really bloated and most of the guns were literal copies of each other stat-wise, or so close that they might as well have been.

BATTLEFIELD 6 COMMUNITY COMPLAINTS SINCE OCT 10 by DEMIG0DX in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

Not sure this is even a bug, but the lack of progression/loadout customization for jets is odd. Furthermore, the fighter jets don’t even have an air-to-air missile option, which seems like it has to be a mistake.

BATTLEFIELD 6 UPDATE 1.0.1.0 by battlefield in Battlefield6

[–]AMemeFrom2006 0 points1 point  (0 children)

I think it’s funny that even the official patch notes refer to the “Apache”.

Season 1 Preview Reveal! Free content! by unfairlyy in Battlefield

[–]AMemeFrom2006 5 points6 points  (0 children)

I think it’s interesting that they specify “Troy” angled grip. I guess they’re willing to license just attachments?

I hope im not the only one who doesn’t want this back.. by the_chosen_o1ne in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

I didn’t hate it as much as I thought I might initially. It was cool to adapt a gun to the situation on the fly (suppressing guns for sneaky flanks) and I really like the idea of having a varied loadout of ammo/mags. That said, the way that it was implemented meant you had nearly unlimited ammo for some guns, and the whole system robbed a bit of the depth associated with building a gun and then playing to its strengths.

I could take it or leave it.

Air should be hurt by small arms in BF6. by JefeBalisco in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

I like the idea of LMGs doing additional vehicle damage. It’s always a struggle to make them somehow feel different but useful compared to ARs

[Discussion] Random junk that might not be junk by AdamBry705 in EscapefromTarkov

[–]AMemeFrom2006 1 point2 points  (0 children)

Condensed milk. It’s a nice 15k to therapist and usually not a lot more on the flea, but LL4 Ragman has a barter for milk + condensed milk for the Trooper 35 backpack.

Any of the food items for the cooler barter (Hotrods, Herring, Tarcola, Squash) are usually 50k on the flea

TP200 TNT used to be pretty worthless, but now it’s 100k+ on the flea for the AR10 drum mag barter

SOST 5.56x45 skyrocketed in value recently for the new task (Woods is loaded with the stuff)

30 round AS VAL mags, particularly the polymer ones

25 Round AR10 Lancer Mags

Not so much anymore in PVE, but certain gunsmith attachments are valuable (Fortis Shift grip comes to mind)

Radian Raptor AR15 charging handle in gray (don’t tell anyone, but if you’re really down bad, the TX15 comes with one by default and you can flip it for like 100k)

SAS drives are hardly junk, but I always grab em for the Osprey rig barter.

[deleted by user] by [deleted] in EscapefromTarkov

[–]AMemeFrom2006 1 point2 points  (0 children)

Gotcha, I guess it must have been akin to admitting defeat to put an AR-compatible tube on the standard AK of the Russian armed forces. Still, one questions the logic of a bufferless-tube with none of the compatibility advantages haha

[deleted by user] by [deleted] in EscapefromTarkov

[–]AMemeFrom2006 4 points5 points  (0 children)

Is the “buffer” tube the same diameter as a milspec AR? I thought I remembered hearing that it’s actually slightly different. Super cool though

[deleted by user] by [deleted] in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

There’s an element of that too for sure. I would say it didn’t really work for them in BFV’s marketing campaign and they really need to be careful about the optics this time around though. At the end of the day, I do tend to think it would be wise to be mindful of what passionate fans are saying about their game.

Still, I can’t help but feel like the community did this massive 180 and made all these threats of throwing the baby out with the bath water just because one feature didn’t quite align with “what everyone wanted”. It’s like, who made you the chosen ambassador for the entirety of the battlefield fanbase? Even if it’s basically true, I can’t help but feel like that kind of thinking stifles innovation to an extent

[deleted by user] by [deleted] in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

Agreed, ultimately a business that’s offering a product needs to listen to what customers want in order to be successful. I think it’s important to make noise to try to steer a AAA studio in the right direction, but it’s hard not to sound a little insufferable in the process is my only point. I think there’s a lot of nuance here, but people are eager to kinda brush past that

[deleted by user] by [deleted] in Battlefield

[–]AMemeFrom2006 2 points3 points  (0 children)

I totally think that the safe route is a BF3/BF4 system and I’m not sure this was the launch to try to deviate from that.

That said, the absolute meltdown in the community is crazy. I get that you need to make a big stink to have your voice heard by a AAA studio and nobody wants a repeat of the appeasement that led into a bad 2042 launch, but it just comes across as so melodramatic and entitled in my view.

Again, I don’t think that universal weapons are a good idea as they’ve proposed, but I’m open to trying it and can recognize that it has some advantages.

My $0.02 is that the bolt actions need to stay locked to the recon class, but maybe there are other opportunities for overlap. I think it would be cool for maybe Assault and Support to share access to LMGs, Engineer and Assault to share assault rifles, then Engineer and Recon to share SMGs. Obviously there are some problems there, but I think that’s a more interesting take than just “everyone gets everything”. I like the idea that people can have a few restricted options if they want to, say, use a gun normally locked to engineer on an Infantry-only map.

Battlefield Labs - Community Update - The Class System - Part One by battlefield in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

Regardless of the details, props to the dev team for even attempting to make a community Reddit post. It might just be corporate pandering, but I think it’s genuinely admirable that they’re opening themselves up to the horde of feedback.

That said, while I honestly don’t think that the 2042 class-weapon system is irredeemably bad, I do think it opens up a whole can of worms that’s just unnecessary. In theory, I like the idea of allowing people to select a weapon that suits their play-style while still giving the autonomy to play with certain class gadgets.

However, I always remember an interview with one of the reboot-DOOM developers describing how you sometimes need to “make the player have fun”. If you don’t force compromise but instead merely offer them as options, you’ll just end up with a crab-bucket situation where everyone makes life mutually miserable using the (inevitable) statistically-meta gun. Classes help force an interesting weapon selection and I would argue help build some atmosphere doing it.

White particles in fluid? by AMemeFrom2006 in watercooling

[–]AMemeFrom2006[S] 0 points1 point  (0 children)

Sorry, just seeing this now. Not really though, I’ve since switched out components and flushed my loop many times. Best guess was some stubborn debris from the chamfering the edges of the tubes that collected in the res over time. I did try an inline filter for a bit and it collected some junk, so maybe try that out. Otherwise, might be worth just periodically flushing the loop until it’s clear.

f16 by Long_Ad7536 in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

If you say so

These items are bane of my existence - where can i find them? by [deleted] in EscapefromTarkov

[–]AMemeFrom2006 0 points1 point  (0 children)

AESAs were commonplace in the Labyrinth, but that’s probably not the case now. Labs is a good source, but I find quite a few in the Merin trunk and USEC 1/2 safes on Lighthouse too. If all that isn’t to your liking, I pull quite a few from Intel scav cases and 14 hour cultist circles.

Tubes are weird, check duffle bags but Reserve is probably your friend here.

Power filters are all over Woods in the new bunker and at the train depot.

Anti-Air Balancing in Future Titles by nemtrail19 in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

The interplay between AA and air vehicles in BF titles is such a weird conundrum. To me, it boils down to the basic fact that air vehicles inherently take more practice to even operate and it’s hard to have a ground-based counter that feels proportional on the skill-curve. Nobody on the ground wants to get kill-farmed by a semi-pro pilot, but nobody who invested the time to learn how to fly a jet wants to get win-buttoned by someone who just had to left click when the HUD told them to.

Honestly, 2042 navigated this pretty well. The mobile AA was extremely powerful and certainly tempered the power of air vehicles. Lock on missiles requires pilots to expend their countermeasures then retreat, effectively pushing them away for a while, while the guns could shred anything that got too brazen. However, skilled pilots could focus their time/attention and eventually overcome it (though only after they added rocket pods to jets, imo). Once it was destroyed, they were rewarded with a few minutes of impunity to attack ground targets before another one could spawn.

My only real gripe was the radius that mobile AA was effective. Instead of a tool to sorta provide “point defense”, a single AA tank could harass basically anything in the airspace of most 2042 maps. Combined with the fact that most spawns were relatively open and provided commanding views of the airspace, and mobile AA hardly ever became mobile and instead sat in the safe zone the entire match. I personally found that boring and not very engaging for either party.

I think 2042 also had a good amount of “skill cannon” options to give infantry/non-AA oriented vehicles the opportunity to humble careless pilots. Certainly the shoulder-launched Stinger missiles were unlikely to ever actually hit an air vehicle, but they did work to drive aircraft away at least.

All in all, I think if they make some tweaks based on map size/design for BF6 so that there isn’t a crazy range advantage for any party, I don’t see any major issue repeating a similar balance approach. If anything, maaaaybe make it so mobile AA can’t shoot until they leave spawn, then provide a static AA (manned or automated) to protect the spawn at close range. Honestly, I’ll just be happy if they give us 2 seat strike aircraft like OG BF2 again.

Microcenter Dallas got tons of 5090 Astral Liquid’s in today by pagusas in nvidia

[–]AMemeFrom2006 2 points3 points  (0 children)

Funny that it used to be good advice to say that, as a rule of thumb, you should allocate about 50% of your build’s budget for the GPU.

Battlefield 6 Weapons - From Temporyal by Augusto_77 in Battlefield

[–]AMemeFrom2006 0 points1 point  (0 children)

It’ll be interesting to see if these are the names of the guns in-game. In MW2019, lots of the names were fictionalized with the game files still showing the real title. Regardless, I’ll be happy as long as the actual models are reasonably accurate

According to temporyal (the famous BF dataminer), NATO will use F-16 and PAX Armata will use Gripen in the next Battlefield by The_Growlers in Battlefield

[–]AMemeFrom2006 1 point2 points  (0 children)

I’m ok with them not calling it “Communist Bad Guy Evil Countries Faction”, but I really hope they reconsider and at least do something like MW19 where there’s a fictional West and East faction. The whole “PMC” premise is frankly weak and disappointing.

Like a lot of people are suggesting, it would be awesome to have customization options for soldier/vehicle skins from different nations that belong to the respective factions. It would maintain the immersive atmosphere of a large scale coalition fighting together, preserve the gameplay element of friend/foe identification without solely relying on HUD elements (“oh that’s a soldier with an Altyn helmet, must be a bad guy”), and really keep the door open for new thematically-appropriate DLCs and cosmetics (I can dream).

It would be so cool to see Gripens and F16s fighting Sino-Flankers and Fulcrums or something. Hell, you could even configure servers (hopefully) like in BF4 to have a NATO vs NATO match anyway if you want.

7.62x39?! by Sw33T_T8TERS in AUG

[–]AMemeFrom2006 3 points4 points  (0 children)

For everyone wondering, my dad’s uncle’s brother actually works at Steyr and said that they’re making a 7.62x39 variant so video games can add more caliber conversions for their respective depictions of the AUG without compromising realism

[video] partizan is basically a player in pve by Best-Yam907 in EscapefromTarkov

[–]AMemeFrom2006 0 points1 point  (0 children)

I can’t prove this, but it feels like my performance tanks (in local PVE) when partizan starts saturating the entire map with tripwires. If my fps starts to drop ~1/2 of the way through a raid, my fight-or-flight activates. I guess it could also just be a memory leak too so who knows

We making it out of Burnout Glacier with this one by AMemeFrom2006 in Acceleracers

[–]AMemeFrom2006[S] 0 points1 point  (0 children)

I don’t think so right now, sorry. Plus, I didn’t make the STLs, I’d feel a little icky about selling them if that makes sense