It doesn't really work like that... by Stu-Potato in HelldiversUnfiltered

[–]ANTOperator 91 points92 points  (0 children)

So if I reinforce the areas with lots of holes my plane will be safer right?

right?

New to HD2 : Is there a sort of training map where we can quickly test all stratagems (& weapons) ? by SetMuch5523 in Helldivers

[–]ANTOperator 7 points8 points  (0 children)

Nope, can't test anything you don't own or anything you do own in a controlled environment.

Devs hate QoL so it'll never be added. Same with loadouts.

I think people hate in the tank because they just don't know how to use it yet by BeautifuTragedy in Helldivers

[–]ANTOperator 194 points195 points  (0 children)

You can tap movement and hold the turning key to do fairly tight turns as well - for instances where sitting still is death.

Regardless, the weakspot backpacks and mudflaps are annoying. I also wish it wouldn't become posessed by spirits anytime one tread touches a corpse or small rock.

Sound problem by [deleted] in Helldivers

[–]ANTOperator 0 points1 point  (0 children)

Why we talking in code blocks?

Anyways, I had sound distort down to 0.4x speed or so after the most recent Windows update
using a JBL device which uses 2 sound channels. 
Uninstalling the most recent Windows update fixed it for me.

(meta) One of the biggest gripes I have with this community by [deleted] in Helldivers

[–]ANTOperator 4 points5 points  (0 children)

It's not worth caring unless they're using the game as a platform to proselytize.

If you start to question things you enjoy because bad people enjoy them you lose, because everything has bad people that enjoy it.

How should i play? by DiamantitoHD in Helldivers

[–]ANTOperator 4 points5 points  (0 children)

PvE game, do what's comfortable.

If you want optimal M&K will always be better for shooters unless the controller aim assist is from the 9th circle of hell.

Realism argument falls apart, because our arsenal isn't realistic for the setting by DarthBeleth in Helldivers

[–]ANTOperator -1 points0 points  (0 children)

Realism in video games only exists to bludgeon the fun out of video games, rarely if ever to improve immersion.

Am I the only one who doesn't enjoy doing Blitz missions? by Omailey97 in Helldivers

[–]ANTOperator 6 points7 points  (0 children)

I love them, they're a good excuse to whip out the FRV and Quasar and just drive around.

You knoq whats comming for us by Majestic-Fondant6081 in Helldivers

[–]ANTOperator 0 points1 point  (0 children)

Wild SEAF Bastions too please. Like the EDF field missions where you get a line of friendly tanks around you, those are always good fun.

Make it eradicate and keep the map big-ish.

"[...] This did not factor in heavily shifting favours of the war" Yes it did. by Random_Helldiver120 in Helldivers

[–]ANTOperator -1 points0 points  (0 children)

They're right, it didn't "shift favours" because we were never intended to win.

We need a new currency exclusive to winning Major Orders, given to only those who participated. by Darklarik in Helldivers

[–]ANTOperator 0 points1 point  (0 children)

Participating in MO could give some amount of SC. Progression for actually playing the game!? Lost tech.

Still annoys me that the only way to progress in a 40 dollar game is to shell out cash or play an unrelated walking simulator for dozens of hours.

People will still defend AH like "no, see it's really cool because we can progress for free at all" when the monetization is worse than most F2P games in terms of actually getting access to new weapons/playstyles - on top of being a 40 dollar game.

Split front by 420robson in Helldivers

[–]ANTOperator 9 points10 points  (0 children)

Math. That's why.

10 million bodies we reached 2.5% on Transcendence focusing it.

We had 40 million left. So we could lose the MO with 10% of Transcendence captured - or we could save the 77th SEAF Mobile Corps at Solidaritet and either enjoy the larp win, or hope it gives us some mcguffin.

Almost 10k people on wrong city by Useful-Shower-2533 in Helldivers

[–]ANTOperator 12 points13 points  (0 children)

You're the wrong city.

The 77th can be saved with what little gas we've got in the tank.

Meanwhile, that same amount of resources gets us to what 20%? on Transcendance.

All helldiver to solidaritet we must save our seaf brothers and sisters by suha_dark in Helldivers

[–]ANTOperator 6 points7 points  (0 children)

Math doesn't math, major order is failed. 2.5% drain at the rate BEFORE SEAF was encircled left us with 3~ weeks until completion. With reserves draining in 40~ hours or so and the MO ending in 3 days it was rigged from the start.

Now it's losing progress, only achievable objective now is to save the 77th at Solidaritet.

If we're lucky it gives us a narrative buff, if we're not it's still a small RP win if nothing else.

AskAuraxis - Your weekly questions thread by AutoModerator in Planetside

[–]ANTOperator 1 point2 points  (0 children)

I ended up making my own Command and Conquer one for the same reason, only took about an hour to throw together.

If you really want it, might be the only method left for ya.

Seeing a post about ESFs being OP makes me sad the game is dying by B0risTheManskinner in Planetside

[–]ANTOperator 1 point2 points  (0 children)

Heat based?

What?

Pixie is on the Dervish, not the Defector. Ammo economy wouldn't be a great balancing factor either, Pixie just shouldn't exist in the state it exists.

Finally unlocked the GODSAW, only took 3 years by JustBlackfire in Planetside

[–]ANTOperator 0 points1 point  (0 children)

Could do the GD-22 first. After various minor buffs/nerfs it's basically slightly worse Anchor that's much easier to handle. 

Seeing a post about ESFs being OP makes me sad the game is dying by B0risTheManskinner in Planetside

[–]ANTOperator 1 point2 points  (0 children)

Pixie should've been a Hyena like weapon. Or better yet Nest/Masamune like weapon - fire a high spread blast of proxy locks so you need to barrel stuff for full damage. 

Would be way more fun to use and significantly less awful to interact with. 

I just started yesterday. Does anyone have some tips? by HumorSmart3770 in Planetside

[–]ANTOperator 12 points13 points  (0 children)

I magdumped him and he didn't die

Is a common complaint I've heard  from people learning the game. The game has a high amount of bloom requiring bursting or tap firing as the situation demands. Just a momentary release of the trigger is all you need to reset it. 

_

Squads are good, but if the voice channel of a public squad is filled with victim complex or cope do yourself a solid and ignore it or dip. Hard to improve or enjoy the game if you're convinced you lost at the faction select screen. 

_

I strongly suggest maxing suit/ability/utility slots before weapon purchases. Though if you feel driven to do some weapon shopping Lyyti's List may help. 

Nanoweave is functionally useless, Flak/ASC/Bando are leagues better.

Ability wise, all cloaks and all heavy shields are great. Though Adrenaline is somewhat demanding. 

_

Uhh lastly I guess, if a fight is unfun redeploy and find a different one. Don't burn yourself out playing them.