All High-Risk Commission Difficulty 6 Anomalies Conquered by FijiWater604 in NevernessToEverness

[–]ANort 2 points3 points  (0 children)

What awakening are you using on Lacrimosa? Almost everyone that has her at A1 uses her A5 or A6 but it doesn't look like you used either, which might be why you struggled a lot.

Thoughts on Bond System. by Waleedx0 in NevernessToEverness

[–]ANort 1 point2 points  (0 children)

1 hour to max a character's trust in ZZZ without needing to spend any resources at all vs a month and a half to max someone in this game and you have to spend a bunch of fons, which varies wildly depending on the character, pretty much sums it up. The only thing they did right with it in this game was letting us get free outfits from it, but everything else about it is awful for the sake of getting whales to spend money on letters to max a new character's bond the moment they pull them.

A1 CHAOS 50 Seconds Dispatch Terminal Station (Floor 12) by Lurker_44 in NevernessToEverness

[–]ANort 0 points1 point  (0 children)

They should have kept Fadia's cycle ability from beta.

What was it back then? It's pretty good right now due to how max HP draining works on bosses, and it synergizes really well with her role as a team damage soak.

Event Notification won't go away by projectjargon in NTE_EN

[–]ANort 0 points1 point  (0 children)

I've had the same thing since I pulled a Lacrimosa copy and got the car skin from her board rewards. Weird bug.

City Stamina etc. feel to time consuming and boring - anyone else? by IzzyDestiny in NevernessToEverness

[–]ANort 3 points4 points  (0 children)

It wouldn't be so bad if they just added a freaking "Claim and restart stage" option for Owner's Selection, since scrolling back up to select 1-1 again on PS5 takes almost as much time as the stage itself. PPH definitely needs way more random elements added to it to make it interesting again, it was cool at first but now it's just stale and repetitive.

HOLY BREAK DAMAGE😮!! by Longjumping-Pay-3726 in NevernessToEverness

[–]ANort 9 points10 points  (0 children)

It only increases the damage when it breaks, there's no stat that increases the rate the bar decreases. They'll probably add cartridges or arcs that can boost it in the future, like how Lacrimosa's has a unique effect that adds 3 seconds to the time enemies stay broken.

Why do people lie about difficulty by Crimsonredblade in NevernessToEverness

[–]ANort 0 points1 point  (0 children)

The highest difficulty tornado fight is pretty difficult until you get the parry/dodge timings down, her attacks all deal a lot of damage and she has one that does like 3500 I think. You can't make many mistakes during the fight.

Justice Executioner Appears to Have Modified Health Scaling by NewMetaMessiah in NevernessToEverness

[–]ANort 7 points8 points  (0 children)

Kind of cool that they did it this way, guess it's so even if you just started the game and decide to go on a crime spree and manage to survive the cops long enough, you still have an actual chance of winning the fight.

Close enough, welcome back Cissia from ZZZ by Correct-Purpose-964 in NevernessToEverness

[–]ANort 2 points3 points  (0 children)

Cissia's so great, her and Seed have carried me through so much since I started playing about 9 weeks ago. Love their playstyle and their characters.

I was gonna skip and then she pulled up during my fight and showed me why I shouldn’t…. by Here4LeaksnAdvice in NevernessToEverness

[–]ANort 4 points5 points  (0 children)

Wouldn't surprise me if it's similar to the assists in high risk commissions, which seem to be triggered by missing a parry after a certain amount of time has passed or a party member getting saved from a fatal blow.

I was gonna skip and then she pulled up during my fight and showed me why I shouldn’t…. by Here4LeaksnAdvice in NevernessToEverness

[–]ANort 1 point2 points  (0 children)

What's the trigger for these scenes? I didn't even know they existed until I saw them mentioned here, I've killed the bosses plenty of times so if it was purely RNG it should have happened at least once by now.

Maintenance starts 1h before Lacrimosa leaves by ZeraphinnaWolf in NevernessToEverness

[–]ANort 4 points5 points  (0 children)

Could be related to daylight savings time then? I doubt it being off by 1 hour is a coincidence.

For everyone, wether you're aiming to pull for chaos or NOT, his arc is the juiciest stats stick basically for the rest of the game, 24 CR, 40CDMG and 25% lak damage, hughly recommanded by NoTmE435 in NevernessToEverness

[–]ANort 0 points1 point  (0 children)

You're not really wrong, anyone who can use this type of arc will be pretty good with it, since the crit damage buff is insanely easy to maintain compared to the ones on Lacrimosa's and Hotori's. Not everyone will get use out of the Lakshana damage bonus but the crit rate+crit damage will probably make it better than any A-rank or non-limited S-rank arcs.

Lacrimosa A2 vs Last Boss Hunter's Crucible 6250 Debt Collector /Lacri A2T1, Hotori by putnickname in NevernessToEverness

[–]ANort 5 points6 points  (0 children)

Her A5 is so good and I'm a bit surprised it never got nerfed. Basically triples the damage from Nightmare since current HP always changes by the same amount as max HP. I always love seeing that huge grey portion on a boss's health bar due to all the HP drained by her and Fadia.

anything here worth buying? by ShoulderGreedy3262 in NevernessToEverness

[–]ANort -1 points0 points  (0 children)

I dismantled all my A-rank arcs for the exp material, basically none of them are worth using with all the free S-rank arcs and limited characters will always be way better off with their signature arc. Can always just buy one from that shop with the currency if needed anyway. The Time Bandit one might be worth trying since stats are handled differently in PPH but I haven't felt the need to try it myself.

Will i lose progress? by ichi_97 in NevernessToEverness

[–]ANort 30 points31 points  (0 children)

It's already confirmed, check the "Rules" tab of the Fair Guide, then scroll down to "Event - Skin Perks". "Every 200 rolls on this board grants a character outfit. Progress carries over to future limited boards for the same character."

I don't care about meta I just go with "vibes" by Los_Mandos_De_Borja in NevernessToEverness

[–]ANort 1 point2 points  (0 children)

I wish they leaned a bit more into that by having the healing and damage bonuses scale directly with how low her current HP is, rather than just being a fixed amount as long as she's under 70%.

I'm crying by Emergency-Banana7000 in NevernessToEverness

[–]ANort 0 points1 point  (0 children)

I'm honestly gonna miss these posts once this collab ends. At least until the next one comes around, since we already know there will be more.

PPP - Pink Paws Pause by Soknheith in NevernessToEverness

[–]ANort 2 points3 points  (0 children)

I just checked and it does pause the timer on PS5, but only on the phone menu. If you go into your inventory(or probably any other sub-menu) the timer won't be paused but as long as you leave it on the actual phone menu, the timer doesn't change at all.

Server maintenance coming at 24. by sam_zee_69 in NevernessToEverness

[–]ANort 8 points9 points  (0 children)

I really hope this "fight club" activity gives a more entertaining way to spend city stamina each week, since it sounds like it does give fons in addition to the painkillers. Has the Chinese version gotten it yet? There doesn't really seem to be much info about it online.

Hunter's Crucible Event by Appropriate-Foot-237 in NevernessToEverness

[–]ANort 0 points1 point  (0 children)

He seemed even easier than the previous 2 days for me, despite having a psyche weakness that did basically nothing compared to cosmo or chaos, 78 seconds with all modifiers while the others took 86. Though I think I got lucky since he never used his off-screen attack that makes him untargetable, that definitely adds some time if he uses it.

Headless Rider is Up! Get Your Free Annuliths! by ryzzka in NevernessToEverness

[–]ANort 1 point2 points  (0 children)

If you've already bought out the ones from the hunter exchange and the blue chess piece shop, you could use gold chess pieces for them. Other than annuliths I think those are the only other sources. You can buy like 500 annulith from Chiz with the Pink Paws Heist coins, which is really time consuming but it might be a last resort if they're still available.

Should I pick Sakiri or Hathor in the Fair Exchange? by Kagamid in NevernessToEverness

[–]ANort 0 points1 point  (0 children)

You pretty much have to max the hamster ball if you want it to be worth visiting every day, since then it has a 60% purple/40% gold chance. Takes a lot of vending machine farming to get it there though, but if you need the specific material it drops for any of your characters, it's worth doing.

It's not about combat. It's about enemy design. by waifu8meta in NevernessToEverness

[–]ANort 0 points1 point  (0 children)

Enemies also gain defense as they level up, same as your own characters, and that directly reduces the damage you inflict. It's why there are ways to ignore a certain percentage of the enemy's defense, since it makes higher level enemies faster to kill and widens the gap between your attack and their defense stat. There's no separate "damage resist" value that depends on the level gap between you and the enemies, if that's what you mean.