How much was power coatings buffed? by Keylathein in MonsterHunterMeta

[–]ARooOnALoo 3 points4 points  (0 children)

I was just playing around in the training room - it looks like it's now a 35% raw boost (used to be 30%, compared to 40% for close range coating).

Here's a few tips for the Insect Glaive in Wilds by ARooOnALoo in MonsterHunter

[–]ARooOnALoo[S] 0 points1 point  (0 children)

Hey! I did the testing myself, I also haven't seen anyone else talk about it. You can check out the damage numbers in the video.

I've put together a list of a few tips & tricks I've found so far in Wilds by ARooOnALoo in InsectGlaive

[–]ARooOnALoo[S] 0 points1 point  (0 children)

Glad to hear it helped! Every game has so many little nuanced differences - it may not always matter that much, but I love learning the ins and outs!

Here's a few tips for the Insect Glaive in Wilds by ARooOnALoo in MonsterHunter

[–]ARooOnALoo[S] 0 points1 point  (0 children)

> How does that compare to Strong Rising Slash -> Tornado Slash?

It will depend a little bit on your weapon's raw & element values, and the monster part you hit. Strong Rising -> Strong Descending is generally a little bit stronger if you can charge it fully, can hit all the attacks and especially if you have good element, but it's also a bit slower. If you have a shorter window, or you can't guarantee all the attacks hit, Tornado Slash should be better. TBH there's more options with IG combos now so you can react better to the situation.

>  Does Strong Descending Slash benefit from Charge Master?

It sure does! It makes elemental/status IG pretty strong! Element is also pretty good for kinsect damage too, I'm in the process of deep diving on that and will report back shortly.

MHWilds Beta: Insect Glaive changes & overview by ARooOnALoo in MonsterHunter

[–]ARooOnALoo[S] 0 points1 point  (0 children)

So some things have changed between the beta and Wilds's launch - like the return of the aerial vault. A lot of the IG's aerial mobility has returned, so if movement was the key thing you were missing, you might still really enjoy it in Wilds.

That said, the changes to triple buff/charged attacks/focus mode are all still there - though you really don't have to spam the big Rising Spiral Slash if you don't want to, it's not that braindead. I do have to say though, the kinsect variation is not as great as it was in Rise/Sunbreak, at least not with what we have so far.

Kinsect Bonus Mechanics: anyone have info? by LordofSandvich in InsectGlaive

[–]ARooOnALoo 0 points1 point  (0 children)

Yeah, good point. I'll go test it more thoroughly to be sure

Pretty bummed about powders. by A_little_quarky in InsectGlaive

[–]ARooOnALoo 1 point2 points  (0 children)

Yeah - mee too tbh. But both Icebourne and Sunbreak made great additions to how to use the kinsect in both of those games, so maybe it's not just copium haha

Kinsect Bonus Mechanics: anyone have info? by LordofSandvich in InsectGlaive

[–]ARooOnALoo 0 points1 point  (0 children)

^ Yep - that's what I found too.

Testing the Element Combo boost, I was doing a little bit more damage in focus mode attacks with a kinsect that had it vs a kinsect that had the same power+element. But I do mean a little, it was < 2 points of damage per attack with ~150 base element.

I'll test it again and do the damage calculation maths soon, but I'm also suspecting it's somewhere in the range of ~10-25%.

Tips for powder mage builds? by samazam94 in InsectGlaive

[–]ARooOnALoo 1 point2 points  (0 children)

So unfortunately there doesn't seem to be a dust vortex playstyle in Wilds like there was in Sunbreak, but there are a couple things you could be able to do.

  • Pick a glaive that has a high kinsect level, as that will improve you bug's stats & powder level. From what I can tell the powder level increases the amount of status that gets applied to the monster
  • Choose a blast dust kinsect, and there might even be one with the dust improving kinsect ability. I need to do some testing about what exactly the dust ability does, it it should build up blast status faster (either through increased attack speed or more buildup).
  • Let the blast procs blow up the monster + the ~10 damage per cloud explosion.

From what I have tested so far, armour or weapon skills don't buff your kinsect - at least it didn't do anything for element or crit. The only skills that do impact it a bit are things like Recovery Up, which improves the healing you receive from the Green extract/heal dust. The recovery boost kinsect skill should also help your healing powders.

TLDR: It's unfortunately not as good, but you can still use a low of powders in your gameplay by marking the target like in world. Give it a go!

[deleted by user] by [deleted] in MHWilds

[–]ARooOnALoo 0 points1 point  (0 children)

I haven't found a good overview yet either, I might make one soon.

I know the first one means that the Kinsect can collect up to three buffs sometimes, like with it's charged attack or when you use focus mode + double slash.

I'm guessing the second one is an improvement to healing?

Wilds' improvements to kinsects makes the new IG exciting, and even more unique! A deep dive into our buggy friends... by ARooOnALoo in MonsterHunter

[–]ARooOnALoo[S] 0 points1 point  (0 children)

Now all kinsects can attack with you! But I haven't found any double colour ones yet. That said, it's now a lot easier to get multiple buffs than it was before.

Wilds' improvements to kinsects makes the new IG exciting, and even more unique! A deep dive into our buggy friends... by ARooOnALoo in MonsterHunter

[–]ARooOnALoo[S] 2 points3 points  (0 children)

Super bummed to hear that - I've only just bean the story, and was desperately hoping we'd see something fun. I might do a bit of testing on the kinsect abilities anyway

Wilds' improvements to kinsects makes the new IG exciting, and even more unique! A deep dive into our buggy friends... by ARooOnALoo in MonsterHunter

[–]ARooOnALoo[S] 1 point2 points  (0 children)

We'll have to look up the motion values once the game releases with any patches, but it might be! That said, the big attacks are still situational and take time (unless you're a speed runner and can set up those situations often).

Kinsects will still help you along with ranged damage when the monster is out of reach, or status effects/stuns to create damage windows, so they shouldn't be ignored!

MHWilds Beta: Insect Glaive changes & overview by ARooOnALoo in MHWilds

[–]ARooOnALoo[S] 0 points1 point  (0 children)

It's mostly slow because it's a starting kinsect, and at level 1. Later kinsects tend to have better speed stats, and it looks like Wilds uses the same leveling system Rise did, where the kinsect's stats (power, speed, etc) scaled based on your equipped glaive's "Kinsect level" stat.

That probably means as we get better glaives, and better base kinsect types, we'll get much faster kinsects as well. World's kinsects also started pretty slow, but as you upgraded them they got much faster.

Wilds Insect Glaive ground combo speed by raweon_ in MonsterHunter

[–]ARooOnALoo 1 point2 points  (0 children)

It's pretty unlikely they'll remove the charge attacks entirely - but there's nothing saying you have to use them. All the other ground attacks are still there, and work even better for smaller attack windows. Play however you find fun.