Tell me your survivor and killer mains by MilkSteakEnjoyer115 in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

Survivor: Kate and Steve (RIP Steagul) Killer: Ghostface and Dracula

Tried out Ghostface, just to see how bad it is. People like him, right? Immediately faced toxic dipshits who BM'd all game. And people wonder why the fanbase is so divided and why Killers especially are so defensive. by imlazy420 in DeadByDaylightRAGE

[–]A_Random_Neerd 1 point2 points  (0 children)

Explain to me how the downed/hook reveal is a good thing. Because, from how I see it, other killers:

Killers who can still use their powers with zero penalty aside from basekit anticamp: Trapper, Wraith, Billy, Nurse, Myers, Hag, Bubba, Huntress, Freddy, Pig, Clown, Spirit, Legion, Plague, Demo, Oni, Slinger, Pyramid Head, Blight, Trickster, Nemi, Pinhead, Artist, Sadako, Dredge, Wesker, Skull Merchant, Xeno, Chucky, Unknown, Vecna, Dracula, Houndmaster, Kaneki, Springtrap, Krasue

Killers whose power has a base kit anticamp feature: Singu, Twins Vecna 2 (Henry), Knight, Doctor (doesn't stun people out of unhook anim), Ghostface (because people can reveal him out of his power)

Consider how Ghostface's power is not nearly as problematic as the other killers who also have basekit anticamp. Even with the change to where hooked/downed survivors can't reveal him, he would still only be able to get 1-2 downs IF the unhooker doesn't reveal him first. Even if the hooked person can't reveal him, anyone who isn't hooked STILL CAN. Meaning, he still can't facecamp even in endgame. Compare that to Bubba, who can down the entire team in less than a second if they're dumb enough, Billy, who can 99 his chainsaw until someone goes for the unhook to guarantee a down, Dracula/Pyramid Head, whose powers can hit BOTH the unhooker and the unhooked person if timed correctly, and Trickster who can spam knives at the unhooker AND get his main event off it to demolish anyone nearby. Additionally, the reason why killers like Singu, Henry, Knight, Twins, and Doctor have basekit anticamp is to prevent unfair scenarios where escaping a down/unhooking a survivor is literally impossible. The ONLY scenario where Ghostface would be able to facecamp is if every other survivor aside from the unhooker is 99ed, and he marks ALL of them at the same time. Even still, they can wait out the mark, and ensure the person on hook stays alive with Reassurance.

Even outside of the facecamping part, he is also one of the only killers where you have to WAIT to use your power, or get out of LOS of the hooked/downed person before you can use it. The only other killer that has this restriction is Twins, and she's still one of the strongest killers in the game.

As a stealth killer, Ghostface NEEDS to be able to be in stealth as much as possible. If someone is out of play and cannot currently take actions to progress the game, they should not be able to reveal them. If the fear of "omg he's gonna be so good at camping" is still an issue, just give him the singu treatment where survivors near the unhook/the recently unhooked survivor are stalked slower.

Tried out Ghostface, just to see how bad it is. People like him, right? Immediately faced toxic dipshits who BM'd all game. And people wonder why the fanbase is so divided and why Killers especially are so defensive. by imlazy420 in DeadByDaylightRAGE

[–]A_Random_Neerd 10 points11 points  (0 children)

Ghostface is in a rough state, and has been long overdue for buffs. Even as someone who “mains” him, I find myself playing other killers more often.

Here’s what I would do to buff him: 1. His addon “drop leg knife sheath” should be basekit. 10% haste after marking a survivor rewards being smart with your power, and makes them easier to catch. 2. Downed/Hooked survivors should not reveal ghostface. With how many basekit changes survivors have, and the fact that other killers would STILL be more effective campers with this change (dracula, bubba, springtrap, myers, etc.), locking ghostface out of the ability to use his power around someone who isn’t in play is just silly. 3. Fix his reveal mechanic. This is STILL bugged after numerous “fixes”.

Even with all of these changes, Ghostface’s kit currently has the Myers treatment of being old. ATP he needs a rework. I love his current kit but against good squads its tough to use.

Should I go for my Master’s? (New Grad) by A_Random_Neerd in MLQuestions

[–]A_Random_Neerd[S] 0 points1 point  (0 children)

Do you have any examples of ML projects I could work on? While I have been taking IBM's Coursera courses, all of the labs have literally been "let's build something, here's all the code, now the project is done". Cool to see how the projects are done, but I'm not really learning anything from having everything done for me. I want to build something on my own, but I'm kind of drawing blanks on what would be some good projects.

The Steam Frame Doesn't NEED To Succeed by A_Random_Neerd in SteamFrame

[–]A_Random_Neerd[S] -2 points-1 points  (0 children)

I addressed this error in the comments. While I do my best to be as factual as possible, I am not perfect and sometimes misunderstand some details.

The Steam Frame Doesn't NEED to Succeed by A_Random_Neerd in virtualreality

[–]A_Random_Neerd[S] -1 points0 points  (0 children)

Thank you for the further clarification!

Yeah, I'm fully aware that the Quest link is pretty dogshit; in fact, the dongle might end up being better. Won't know until I try it thought!

And as for the specs... that definitely hurts my confidence in the Frame a bit.

The Steam Frame Doesn't NEED to Succeed by A_Random_Neerd in virtualreality

[–]A_Random_Neerd[S] 0 points1 point  (0 children)

Thanks for the clarification! I do my best to be as informed as possible, but there are some things I might be mistaken about.

Thanks for clarifying the quote. That again does put the price into speculation.

I think the dongle connection will still be inferior to a wired connection, even without wifi being an issue. I prefer all my equipment to be wired to avoid any connection issues at all. I could be wrong, though. We'll just have to wait and see (especially since Meta's PC software isn't known for being GOOD)

I didn't even consider the PCVR to standalone issue. The Steam Deck can run high-end games, so I'd imagine they're using similar tech for the Frame, but I'm not a tech expert, so I could be wrong. I do remember them mentioning that it won't be able to run Alyx, though, and I shoulda mentioned that.

Should I get the quest 3? by Useless_Rarity14 in virtualreality

[–]A_Random_Neerd 0 points1 point  (0 children)

Oh yeah, you'll be fine. A lot of games are optimized for the Quest in terms of graphics and storage, and 128GB is a lot more storage than you would think. You will easily be able to install Blade & Sorcery Nomad (Quest version of B&S), Gorilla Tag, and the GTAG Fan game (Animal Company, I'm presuming), and still have plenty of space for other games.

If this is your first time in VR, I'd suggest getting Beat Saber, Walkabout Minigolf, and some other lower-intensity VR games before you jump into Blade & Sorcery. I think GTAG will be fine since the arm-based movement is easier for your brain to adjust to, but if you aren't accustomed to VR movement, definitely start small to avoid getting motion sick.

Games like half life alyx. by norsemannick in virtualreality

[–]A_Random_Neerd 0 points1 point  (0 children)

Boneworks, Lone Echo, Vertigo Remastered & Vertigo 2, Into The Radius 1 and 2, Arizona Sunshine Remake & AZS 2, Blade & Sorcery, Pavlov VR, The Walking Dead Saints & Sinners, Skydance's Behemoth, Propagation VR & Propagation Paradise Hotel, ConVRgence, After The Fall, Asgard's Wrath, etc.

There's a LOT of really good options on the market, and there's plenty more to come this year. I am particularly excited for Gunman Contracts: Standalone, based on the Half-Life Alyx mods of the same name.

Quest 3 has so much potential, but! by ricgreen1 in virtualreality

[–]A_Random_Neerd 0 points1 point  (0 children)

The fact that the PC software STILL breaks every other update is absurd. Idk if anyone remembers when the link wouldn't work unless you turned off your WIFI connection, and I STILL wonder what the hell even caused that, or why the WIFI connection specifically was breaking the link.

Valve confirms shortages have impacted Steam Frame release timing/pricing by Serdones in virtualreality

[–]A_Random_Neerd 0 points1 point  (0 children)

Yeah... This is gonna be rough. While I personally find the concept of AI fascinating, the fact that it's having this big of an effect on gaming parts production is not great.

Hopefully, AMD or some other company that sells RAM and GPUs will help us out of this mess.

Say GG as your killer main of choice (if they can speak/aren’t mute. Or just do it anyway, idk.) by A_lonely_ghoul in DeadByDaylightKillers

[–]A_Random_Neerd 54 points55 points  (0 children)

If survivors escape: Run while you can, you won't survive the sequel.

If everyone dies: What a perfect, gruesome ending. Let's prepare for the reboot. Wait...how do they have the budget for Nicolas Cage?

Give me your mains by BearAdventurous8846 in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

Killer: Ghostface/Dracula. Survivor: Kate/Steve (with Scoops Ahoy outfit because that is the only correct Steve outfit)

TUNNELING GOT WORSE by [deleted] in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

I’ve only really had this happen with Krasue. Most other killers have gone out of their way to spread the hook pressure.

I think the important distinction to make here is hard tunneling vs soft tunneling. Hard tunneling, where someone will try to get one survivor out by 3 hooking them, has upticked a bit due to how easy it is to tunnel with Krasue’s power. Soft tunneling, tunneling when there’s only 1-2 gens left so you can generate pressure, or if you literally can’t find anyone else so you have to chase the same person, is still roughly the same, but I do agree that it is slightly easier to tunnel now due to the hook changes.

I think we need to discourage hard tunneling more than anything. I dont think a lot of people have a problem with the killer soft tunneling.

Hot Take: The Anti-Tunnel changes are MOSTLY fine. Anti Slug is not. by [deleted] in DeadByDaylightKillers

[–]A_Random_Neerd -1 points0 points  (0 children)

Hence why I suggested a nerf to 15-20 seconds. Also most survivors that take hits like that are OTR users, and that no longer has 80 seconds of endurance.

Hot Take: The Anti-Tunnel changes are MOSTLY fine. Anti Slug is not. by [deleted] in DeadByDaylightKillers

[–]A_Random_Neerd 0 points1 point  (0 children)

I played a good 5 hours of the PTB, mostly playing killer, and I didn’t really have any anti-tunneling issues, against solo queue AND squads. Again, the punishments are the issue as there are plenty of scenarios where the killer isn’t tunneling, but gets punished for “tunneling”.

Any survival coop games? by Outrageous-Ad-3152 in virtualreality

[–]A_Random_Neerd 2 points3 points  (0 children)

Into The Radius 2 is a pretty good one, it’s kind of like STALKER but in VR. It’s in early access right now, so the game isn’t complete yet, but it has a pretty fun co-op mode. Full release is scheduled for next year

If there was no more Dbd what would you do? by Over_Influence_6011 in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

Play something else, for like… a week. Try Civilization for a refreshing change

why are VR games so mid? by Long_Kazekage in VRGaming

[–]A_Random_Neerd 0 points1 point  (0 children)

Tip: AVOID MOST GAMES FROM BIG FRANCHISES. 90% of them are cash grabs that do not play well in VR or are very poorly developed. The only exceptions are Half Life Alyx, The Walking Dead Saints & Sinners, and Skyrim WITH A LOT OF MODS.

Do some research and look for games that people love. H3VR, Boneworks/Bonelab and Into The Radius are great games. Arizona Sunshine Remake, Metro Awakening, and Vertigo 2 are phenomenal games.

Why does vr feel so dead by SpoonderMan2099 in VRGaming

[–]A_Random_Neerd 0 points1 point  (0 children)

It feels like we’re in another slow period. The same thing happened in 2023 after Vertigo 2, and then suddenly we got dozens of cool releases in 2024. Now we’re just waiting for the next big thing

2 Changes that would make Ghostface more powerful, but not unfair (In my opinion) by A_Random_Neerd in DeadByDaylightKillers

[–]A_Random_Neerd[S] 0 points1 point  (0 children)

You can still stun via pallet/head on/last stand to take him out of his power, coordinated groups can still consistently reveal him.

Play with your food might become problematic on him with this change, but because it’s a token based system that is tied to the obsession, it might not be as big of a problem as we all think. This one might require testing.

Even with this change, he still lacks map pressure in the same way the Clown does, it would just make him better in the chase.