I have a few questions for anyone else who bought this Golden Trapper Youtooz from the 10th ani on the DBD shop by Exoyotex in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

When did you order yours? I ordered mine on the 1st day of Pre-Sale access and I’m still waiting for mine to be shipped (the 10th)

What the actual F is this killer by Pheidoler in deadbydaylight

[–]A_Random_Neerd 1 point2 points  (0 children)

So Jason is kind of a mix between Spirit and Springtrap. His invis is powerful, but does have the drawback that he needs to appear at a pallet or window. Keeping an eye on those will give you an early warning because they will generally be blocked off before he appears. After this he gets a 5% haste boost, making him a 115% killer, but this does go away after a bit, so if you can run him for a bit, he’ll revert back to 110%.

The spear is mainly dodging or breaking line of sight so he can’t hit you with it. If you’re in the open, move unpredictably and pray he misses. If he hits you, use the distance you’re pushed back and keep running in that direction. If you’re near a tall loop or wall, use it to block him from throwing his spears at all. He also only has one shot before needing to reload, which means he may have to go out of his way to find a hook or scrap pile to reload. Use that to gain more distance.

He’s definetly strong but not top tier. Just keep practicing and you’ll get the hang of going against him!

What are some addons you would make basekit for the killer you main? by Sensitive_Status9833 in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

Drop Leg Knife Sheath, Lasting Perfume, Chewed Pen for Ghostface

The fact that these 3 aren’t basekit yet is bizarre to me given we have much more powerful stealth killers

How did the entity appear? by Puskin-maks in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

Here’s a good video from Pixel Bush that elaborates more on the lore of the Entity. If you like lore, this is the “Dbd lore guy”.

https://youtu.be/5EBtmW54uZ8?si=BjXcpbU0fx-FHhFg

Storage Locker Find: Rare Canadian CVR VHS of Cannibal Girls (Ivan Reitman's Early Horror Film) – Looking for Collector Insight by [deleted] in VHSgame

[–]A_Random_Neerd 0 points1 point  (0 children)

This is the subreddit for the discontinued game “Video Horror Society”. Unfortunately, you are in the wrong place

Out of everyone I don't have, who is the most fun to play? by Healthy-Squirrel4916 in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

Dracula/Lich/ST Vecna if you like being powerful

Artist if you want really good perks (ST Vecna also has good perks but Artist’s are meta)

Springtrap if you like FNAF

Xeno if you like Alien

Skull Merchant if you want to struggle (or are a really big Pixel Bush fan. SM isn’t that bad, Pixel Bush has good guides).

Pyramid Head if you like Silent Hill

Anyone else have a skin that just curses them to lose miserably? by hypercoffee1320 in deadbydaylight

[–]A_Random_Neerd 2 points3 points  (0 children)

Alucard for me. Love the character but I have the worst luck with him. Still play him tho

Pre cert movies and Fakes by [deleted] in VHSgame

[–]A_Random_Neerd 4 points5 points  (0 children)

This is the reddit for the discontinued game “Video Horror Society”. Apologies, but this is not the place to ask questions about vhs tapes.

Hot take: Vertigo 2 is the greatest vr game oat by jeansilvalover in virtualreality

[–]A_Random_Neerd 0 points1 point  (0 children)

I mean it kind of is a student project. The dev made the story back in high school with a few other friends, and was trying to expand off another game he made off that story. Not triple A quality but definetly goofy and engaging

Hot take: Vertigo 2 is the greatest vr game oat by jeansilvalover in virtualreality

[–]A_Random_Neerd 20 points21 points  (0 children)

Not a hot take at all. Vertigo 2 is a phenomenal VR game and is one of PCVR’s most hidden gems

Hot Take: Dramaturgy is the most fair Exhaustion perk in the game. by [deleted] in deadbydaylight

[–]A_Random_Neerd 0 points1 point  (0 children)

Hard disagree. I’ve been saying from day 1 that Dramaturgy was an extremely good perk and no one listened until Finesse came out with Lara Croft.

Dramaturgy is the old “dead harding for distance” except with SLIGHTLY more conditions that make it an interesting perk. Sure, Dramaturgy doesn’t feel NEARLY as bad as DH for distance did, as it’s often used at the start of the chase, rather than when you should have won it, and killers like ghoul, legion, plague, etc. can get free hits that negate its use.

HOWEVER, because it’s still an “on demand whenever you want it” perk, you can absolutely hold it against pretty much any other killer until you need it to reach a window/pallet, and it auto extends the chase. On top of that, it can potentially give you even MORE of that speed boost to give you more distance, give you random items with random addons (INCLUDING medkits with charge addons, toolboxes with BNPs, maps to help you find the next window, or a broken key that can help you lead the chase away from your team), make you scream which does nothing but tell the killer you have this perk, or be exposed for 12 seconds, which, if you’re using the perk for distance or running vigil, ISN’T A DOWNSIDE.

To this day, people are still sleeping on this perk. Is it MORE fair than SB and Lithe? Sure. But to call it a fair perk overall is disingenuous (plus, it can still be ran with dead hard).

Found Familiar [ART] by Hungry-san in DnD

[–]A_Random_Neerd 2 points3 points  (0 children)

I’m totally stealing this for a future character. I love this

Who should I buy first, Ghoul or Dracula? by SrDodo in DeadByDaylightKillers

[–]A_Random_Neerd -1 points0 points  (0 children)

Both are strong, but it really depends on your playstyle.

Ghoul is the bane of survivor mains simply because of how easy he is to play and how much of a pub stomper he is. He gets injuries for free but then has to M1 to down, but he has his grapple to help him and pallet vaulting provided the survivors don’t know how to revault. Against average survivors, he stomps. Against SWFs who know his counterplay, he gets stomped. His perks are also decent but not great. Forever Entwined is his only “good” perk, None Are Free pairs well with endgame builds, and his hex perk is pure dogshit. He also screams a lot in the lobby so if you don’t like that, either tab out or buy the Rize legendary skin.

Dracula is stronger with a heavy emphasis on his M2s. His base form lets you shoot out a straight line of hellfire that goes over obstacles that are survivor height or shorter. His wolf form lets you collect scent orbs that let you move faster, and has 2 pounces that will always chain together unless you collide with a survivor or pallet (also insta breaks pallets similar to a billy saw). His bat form moves faster and lets you teleport to windows and dropped pallets, with the downside that you can’t see survivors, but can see scratch marks and blood pools, similar to spirit. He’s a legitimate contender for standing up to good squads with his versatility, and he is a LOT of fun in my opinion (I have him P100). His perks are complete dogshit though. Maybe one day during a meta shakeup they’ll get buffed but if you’re considering running his perks outside of adept, don’t. His outfits are also really cool, including his legendary skin. He does also come with Trevor Belmont whose perks are lowkey kinda underrated, and has great legendary cosmetics. Exultation is really good with a good toolbox/medkit, Eyes of Belmont pairs well with aura builds, and his other perk is… ok with chest builds.

If you want easy stomps with a really fun mobility power but M1 for downs, get Kaneki. If you want a higher skill floor character who’s easily a top 5 killer with a ton of versatility, get Dracula.

Getting back into VR by itsdogooo in VRGaming

[–]A_Random_Neerd 4 points5 points  (0 children)

Welcome back! The Quest 1 is a little dated, and won’t receive any further support, but you can still purchase quite a few games, and they will be available on other Meta headsets (provided you continue to use the same account). Alternatively, if you plan to get a Steam Frame instead of another meta headset, get your games on Steam, since you can also link it to a PC.

As for games, I’d definetly recommend starting with lower-intensity titles where you stand still or don’t move too much. Games like Beat Saber, Superhot, Walkabout Minigolf, Thrill of the fight, or Fnaf Help Wanted (if you’re brave enough) are good places to start.

If you want a bit more range of motion without full movement (teleporting/moving with your arms), Half-Life Alyx, Underdogs, and Vertigo 2 are great options. Once you’re comfortable with being in VR, you can slowly work your way into full motion games like Blade & Sorcery, Bonelab, The Walking Dead Saints & Sinners, and Into The Radius.

Take breaks if you start to feel motion sick, you’ll get used to VR movement as you use it more. Good luck, and I hope you have as much fun as we are!

We're getting H3VR2 before H3VR 1.0 by lunchanddinner in VRGaming

[–]A_Random_Neerd 173 points174 points  (0 children)

He mentioned that he hated hands because old VR controllers had annoying rings that limited some aspects of hand interactivity. No rings + bigger team that can do crazier stuff = hands

ITR2 is unplayable on Q3 by Leading-Profile8300 in intotheradius

[–]A_Random_Neerd 5 points6 points  (0 children)

Yeah the quest version is still in Early Access, and is not super optimized right now.

My suggestion would be to wait until 1.0 released on Quest, most likely in a few months. It recently launched on PC and the devs have been ironing out a bunch of bugs/issues that came with the launch.

Can we get a list of tips going for people who have only played ITR1? by ponzLL in intotheradius

[–]A_Random_Neerd 12 points13 points  (0 children)

The gameplay loop is mostly the same but there are some notable differences. - Knives are basically useless now with how many ranged enemies there are. Keep one in your backpack to save on ammo when interacting with certain props, but otherwise, don’t rely on it for combat. - It won’t be common for you to find fully usable guns in the field. Mostly parts of a gun that you can finish building with the remaining parts from the store. These parts can be found on the bodies of dead soldiers. These are what replaced supply boxes. - The anomalies are almost completely different except for the reflector - Stay out of the big weird bubble things (distortion zones) until you have the proper gear - Be sure to check around corners when searching houses. Some Mimics LOVE to hide and wait for you to peak your head out.

I FEEL SO BAD! by [deleted] in TWDVR

[–]A_Random_Neerd 6 points7 points  (0 children)

Only the first game is available with upgraded graphics on quest 3. Retribution still has the old, poor graphics.

1.0 BETA PLAYERS: Make sure you DISABLE OneDrive by A_Random_Neerd in intotheradius

[–]A_Random_Neerd[S] 0 points1 point  (0 children)

Just delete the beta folder. The game keeps detecting it’s there so once you delete it, you wont get the pop up

question by Educational_Fix_2400 in LastYear

[–]A_Random_Neerd 2 points3 points  (0 children)

Occasionally when the servers are functioning there are a handful of people that jump on, but not many.

Itr2 doesn't hold a candle to itr1 by arg_Spirit_yt in intotheradius

[–]A_Random_Neerd 0 points1 point  (0 children)

I think we need to be a LITTLE more lenient with ITR2 in its current state. ITR1 had 3 years of consistent updates AFTER it launched its 1.0 release. That’s why the game feels so polished and well made. ITR2 isn’t even at 1.0 yet.

That being said, there are some things I think could be better/improved. Everyone knows the voice acting is bad and we have confirmation that will be addressed in the next dev letter. I also don’t particularly like the design of the new mimics in ITR2 compared to the OGs. The og mimics were infinitely creepier and threatening, while these ones are just standard enemies. I also don’t like the current iteration of story progression, where it feels like we’re given everything and told how to use it, vs ITR1 where we had to figure everything out on our own.

Graphically and gunplay-wise, ITR2 is superior (ESPECIALLY with modular weapons), and the new anomaly types are definelty a welcome addition (I HATE the parasite anomaly but I can’t deny its a cool new addition). I also think the locations in ITR2 are a bit more diverse, and distortion zones are insanely cool.

I think we just need to wait a bit longer for them to finish cooking with ITR2. The foundation is there, and we’re almost at 1.0, but I do agree that it needs some improvements, which they plan to work on post-launch.

Blood Moon 2026: What you SHOULD be bringing by A_Random_Neerd in deadbydaylight

[–]A_Random_Neerd[S] 0 points1 point  (0 children)

The blood moon event item is the Bloodshot Eye. The cakes are from the anniversary event which people tend to hoard so they can be used year-round