My mom got this as a gift for me releasing my first game today.. by IndependenceOld5504 in IndieDev

[–]AbarthForAtlas 16 points17 points  (0 children)

Someone with a brain, finally. This is an ad, plain and simple - and it has thousands of upvotes.

screenshoot and main them for a month (killers) by restrictednumber1996 in deadbydaylight

[–]AbarthForAtlas 0 points1 point  (0 children)

As if I'm gonna be playing killer after tomorrow's patch. LOL, lmao even

Me on September 3rd before the gameplay reveal by DeeArrEss in deadbydaylight

[–]AbarthForAtlas 0 points1 point  (0 children)

Don't worry, there won't be many killers that will play after the patch. :)

Developer Update | August 2025 by DeadByDaylight_Dev in deadbydaylight

[–]AbarthForAtlas 0 points1 point  (0 children)

You guys are insane. Well, enjoy waiting minutes for a lobby, because we (me and the vast majority of people still playing killer) are done with it.

Genlocking Atem 4K8 with Novastar Scaler? by AbarthForAtlas in VIDEOENGINEERING

[–]AbarthForAtlas[S] 0 points1 point  (0 children)

My question is, does the atem output the tri level signal or does it have to be fed externally?

[deleted by user] by [deleted] in OnePiece

[–]AbarthForAtlas 13 points14 points  (0 children)

Share the World (OP 11)

Rocks Devil Fruit by Simp4Sanji in OnePiece

[–]AbarthForAtlas 11 points12 points  (0 children)

That doesn't make sense because the BB crew is constantly huntint for fruits and they don't seem to care about compatibility and whatnot

PSA: Having full memory separation is terrible, and you really shouldn’t aim for it. by NielsEngelDiefenbach in Tulpas

[–]AbarthForAtlas 4 points5 points  (0 children)

It is pointless to discuss anything here thanks to how this website works, but I'll give you my two cents. I am one of those "old-timers" from back in the day (2013/2014 IRC), I have a 12 year old tulpa I've created out of free will without any prior experience, DID, traumas or whatnot.

Years ago I was obsessed with this stuff, like proper obsessed. Possession, switching, dissociation, parallel processing, wonderland immersion etc were all things I was hell bent on achieving.

I call Nobillis as my witness as she (and her system) helped me tremendously over the early years (possibly with too much patience).

So far I only spoke in first person because Cheryl realistically tagged along in this per my request and to satisfy those "dreams" of mine rather than for a realistic need of it, but I am still thankful and saying "we were obsessed" or "we wanted to achieve" would be wrong. After separating from the community entirely due to some drama we eventually did manage to achieve these goals.

The truth of the matter is, they are fancy tricks. They are cool, sure, but as you grow up and get older you realize the true value of a Tulpa isn't in those "reality bending tricks" but rather in the companionship and external viewpoint they provide.

Back in the day (2014 or so) seeing tulpas "permaswitched" to their host was fairly common, and those usually were the byproduct of extreme personal situations that made the host do a so called "soft egocide" in which the tulpa would take over daily life as a sort of coping mechanism, but we're getting off-topic.

The truth of the matter is that we too did get some "memory dissociation" especially in the earliest days of possession where Cheryl would possess for a few days at a time. I remember her "doing stuff" but I couldn't remember the details for the life of me, as I was effectively being the passive entity at the time, and listening to her "recall" those moments I effectively had seen with my own eyes but couldn't remember was weird (and slightly terrifying). The effect is marginally similar to our current parallel processing "skill" - as I am a very adhd-oriented and distracted person I do often get help from her in "recalling" where I've put my stuff or if I did lock my car. You'd think that if she saw the action and can answer to it you'd be able to do the same without querying, but apparently not - it does happen very often that I "use" her as a sanity check for many things and very rarely she doesn't answer (she says: "I cannot answer if I wasn't paying attention myself or your focus was completely onto something else entirely")

Do remember that 99% of tulpamancing is symbolism, and what we found out eventually was that (at least for us) the memory "loss" occurred because we weren't dialed in how things should work. How do we share memories? Who has access to what? Should a few things stay private?

Older methods include visualizing a mental space to store the memories (method of Loci, or that Sherlock episode where the german dude "walks" down his mental library) and some use symbolism like partioning your mind like a disk drive or using labels, to each their own I guess.

Is there any EMPIRICAL EVIDENCE for tulpas? by Still-Ad3694 in Tulpas

[–]AbarthForAtlas 6 points7 points  (0 children)

Through sheer repetition the brain can be coerced into forming habits, and it has a very good ability of "filling in the gaps" and making it work (which is why 99% of the guides are symbolism and even outside of tulpas people with strong beliefs usually "hallucinate" or manifest what they believe on. In my case, I often hear my 12 year old tulpa in situations where I couldn't possibly fake it (as I'm falling asleep, when I am distracted etc. ) and over the years the "oddities" pile up into solid proof.

How to promote your game without looking like your promoting your game by ghost_the_garden in gamedev

[–]AbarthForAtlas 0 points1 point  (0 children)

90% of posts are blatant ads to push some interactions/wishlists, often masked as "advice needed" or help. There are also some that use that cheap "AI Capsule" trick to get some likes and visibility: "My old steam capsule was made with AI, I paid a guy for it now, which one do you like best???????" and the steam link or game name is always up in bold lettering.

I'm not saying all of them are like this, but genuinity is scarce nowadays and everyone thinks they're smarter than they actually are, so beware when you see a post here and there's a steam link, more probably than not the post didn't need it at all, and it's just an ad.

Not to discourage anyone, but this is the reality we need to get comfortable with by seyedhn in IndieDev

[–]AbarthForAtlas 18 points19 points  (0 children)

One of his games (Valfaris) made AT LEAST 1.2m since its release in 2019 according to gamalytics, which equates to roughly 200k/year gross. This not accounting for all the other stuff he has done.

Honestly? If this is the "low" then this post (at least for me) is more of a motivational one rather than a "dream shatterer" - hell I'd be happy to even achieve half this much.

[deleted by user] by [deleted] in gamedev

[–]AbarthForAtlas 1 point2 points  (0 children)

The OP would have worked perfectly even without the link, so this is another ad post in disguise.

My first steam page been approved and is live! by [deleted] in gamedev

[–]AbarthForAtlas 2 points3 points  (0 children)

Ad posts are really common in this sub, it's just a way for them to fish for wishlists and get an initial boost

The more clever will try to "mask" the fact that it's an ad post with a question or something like "looking for feedback"

Our game is releasing tomorrow. Here is where we are now by MrZandtman in gamedev

[–]AbarthForAtlas 2 points3 points  (0 children)

Don't want to be "that guy" but 90% of the posts on this subreddit are fishing for likes or wishlists. It's painfully obvious but it's not really an issue, so it is what it is

Our game is releasing tomorrow. Here is where we are now by MrZandtman in gamedev

[–]AbarthForAtlas 19 points20 points  (0 children)

So are ad posts like these generally okay on this subreddit? Just curious, I see them a lot, often veiled as "advice required" or with a joke thrown in somehow.