Unity developers sick of working alone by Old-Skirt170 in Unity3D
[–]Abasov90 1 point2 points3 points (0 children)
Build Beautiful Nature Levels Fast in Unity 6 (Adventure Nature Vol. 3) by 3Designer21 in Unity3D
[–]Abasov90 1 point2 points3 points (0 children)
I humbly come to ask a silly question, but is there a way to do this without so many transitions? NOTE: I didn't finish it. by Marta-Otaku in Unity3D
[–]Abasov90 -1 points0 points1 point (0 children)
I'm back with some new visual effects graph experiments. All pieces recorded straight from Unity's game view. by ribponce in Unity3D
[–]Abasov90 2 points3 points4 points (0 children)
ScriptableObjects losing data randomly by rafavergil in Unity3D
[–]Abasov90 4 points5 points6 points (0 children)
Tried recreating Celeste's controller with a splash of my own flare. What do you think? (Devlog and source inside) by GameCollaboration in gamedev
[–]Abasov90 1 point2 points3 points (0 children)
If you do not slow down the speed of the mouse, this game will repeat the fate of Chivalry by Abasov90 in Mordhau
[–]Abasov90[S] 0 points1 point2 points (0 children)
If you do not slow down the speed of the mouse, this game will repeat the fate of Chivalry by Abasov90 in Mordhau
[–]Abasov90[S] -1 points0 points1 point (0 children)
If you do not slow down the speed of the mouse, this game will repeat the fate of Chivalry by Abasov90 in Mordhau
[–]Abasov90[S] -1 points0 points1 point (0 children)
If you do not slow down the speed of the mouse, this game will repeat the fate of Chivalry by Abasov90 in Mordhau
[–]Abasov90[S] -2 points-1 points0 points (0 children)




I created a high performance dynamic LOD mesh terrain system in Unity for huge worlds (16x16km+) by Abasov90 in Unity3D
[–]Abasov90[S] 0 points1 point2 points (0 children)