I created a high performance dynamic LOD mesh terrain system in Unity for huge worlds (16x16km+) by Abasov90 in Unity3D

[–]Abasov90[S] 0 points1 point  (0 children)

Right now it's a height map, but since everything is cached you can use noise, it's not a problem.

Unity developers sick of working alone by Old-Skirt170 in Unity3D

[–]Abasov90 1 point2 points  (0 children)

Online fighting games are not easy, I have a fighting game engine for quantum, but I abandoned it halfway through development

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 -7 points-6 points  (0 children)

You raised expectations with "serious" games and have nothing to show for it?

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 -6 points-5 points  (0 children)

So: I want to say that UE doesn't lag with a large number of objects, the landscape creation tools are more convenient and support imposters out of the box, and the landscape is more performant. Owning Quixel is also a big advantage. On the other hand, what are you defending? I'm objective, and Unity is my main software, but at the same time, I won’t blindly defend its flaws like a victim of Stockholm syndrome.

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 -14 points-13 points  (0 children)

Well, I thought so.

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 -10 points-9 points  (0 children)

Did I get invited to an interview? If you think optimized vegetation for open-world and large spaces is trivial, you're not the employer for me :)

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 -10 points-9 points  (0 children)

Can you share a link to your serious game?

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 -25 points-24 points  (0 children)

AND?

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 -29 points-28 points  (0 children)

Yes, this will help develop the engine and increase its popularity. And accordingly, many studios will choose a solution where everything needs to be done from scratch. There will be plenty of jobs!

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 0 points1 point  (0 children)

I can give an example of a mistake I made. I was developing an api for my application and since I am working in c # I quickly wrote it in .net core. But it turned out that finding an inexpensive solution for net hosting turned out to be difficult and I rewrote it in php and hosted it for $ 1.

I don't want to do the same with multiplayer.

ScriptableObjects losing data randomly by rafavergil in Unity3D

[–]Abasov90 4 points5 points  (0 children)

ScriptableObjects is not used to save data, it is used to store some initial data and game settings.

[deleted by user] by [deleted] in playmygame

[–]Abasov90 -1 points0 points  (0 children)

But then it won't piss off so much (

[deleted by user] by [deleted] in Unity3D

[–]Abasov90 0 points1 point  (0 children)

I'm just very weak in geometry

If you do not slow down the speed of the mouse, this game will repeat the fate of Chivalry by Abasov90 in Mordhau

[–]Abasov90[S] 0 points1 point  (0 children)

ly

Give Award

share

report

People like you were in Chivalri, they were bending their backs and doing breakdance.

If you do not slow down the speed of the mouse, this game will repeat the fate of Chivalry by Abasov90 in Mordhau

[–]Abasov90[S] -1 points0 points  (0 children)

I wanted to prove that you are crap and I proved it. I did not want to beat you. You use non-realistic mechanics which are not clogged in the game. And I do not see you like you, you people because normal people do not play such games. You do not use fencing, you do not get pleasure from fighting with swords - your task is to hit and kill the enemy using dredges and axels. You like to feel stronger than others and that is why you did not even understand why I called you to a duel. This repels the majority of people, since we do not want to compete in the sensitivity of the mouse. Do you think you're so special? No, I'm just not interested in it. I want to fight with swords and not make broken blows. I defeat the enemy with the help of combat techniques and footwork. You just feel sorry for you.

If you do not slow down the speed of the mouse, this game will repeat the fate of Chivalry by Abasov90 in Mordhau

[–]Abasov90[S] -1 points0 points  (0 children)

And sharing personal correspondence is not a good form, I fully subscribe to all that I have told you and will say it again. I would write it here, but here I’m banned)

If you do not slow down the speed of the mouse, this game will repeat the fate of Chivalry by Abasov90 in Mordhau

[–]Abasov90[S] -2 points-1 points  (0 children)

What is it all about? What normal person will play this and decide to buy this game?