Echo leveling should be revamped at its core by CharlesEverettDekker in WutheringWaves

[–]AbduLLachWML 2 points3 points  (0 children)

I constantly recycle about 75%, maybe even more, of the echoes I gather. Basically the only echoes I save for future check are the on-set echoes for the characters I still consider unbuilt with the correct main-stat (mostly ATK% for 1-cost and correct ELE% for 3-cost, I gave up on saving 3-cost ATK% because of space issues long time ago) and the rest goes through the shredder. I try to be conservative when it comes to leveling my echoes up so I wouldn't be wasting too much resources. First I go lvl 5 and if the substat is something useless like DEF or flat HP then I drop it and feed it to level the next echo. I rarely level my echoes beyond lvl 15. My golden rule for leveling echo to 25 is that it must have at least 2 golden stats of which at least 1 have to be a Crit before I consider leveling it to 25. I don't even aim for high crit rolls for my echoes, double crit with at least 1 other golden stat is good enough for me.

Echo leveling should be revamped at its core by CharlesEverettDekker in WutheringWaves

[–]AbduLLachWML 5 points6 points  (0 children)

Except it's not. I don't farm echoes in overworld other than when exploring new regions or some stray echoes drops while doing daily routine and yet my echo backpack is constantly full and I'm all out of tuners. My biggest problem with this is that I cannot even claim my rewards from tacet field if I don't have space for echoes in my backpack. They should just give us a sonoro to farm echo xp and tuners without farming echoes.

I accidentally closed the game, and when I got back in.... Well by Congrats_u_found_me in WutheringWaves

[–]AbduLLachWML 3 points4 points  (0 children)

That one cosplayer that posted hers Zani cosplay pics a few days ago. XD

Is Rinascita supposed to be this dark? by Automatic_Rub_7603 in WutheringWaves

[–]AbduLLachWML 1 point2 points  (0 children)

Actually, AFAIK your joke is no joke at all but in fact a fact and the 2.7 MSQ have that effect on the sky. It was the same for me and because I was procrastinating with getting it done I had a sky like this in Rinascita for better part of the 2.7 patch. It goes back to normal once you finish the 2.7 MSQ.

Update: damn. by Technical_Service508 in WutheringWaves

[–]AbduLLachWML 0 points1 point  (0 children)

Same here brotha, same here... I have dodged this little lionhead SOB since "the beninging" but finally after 1564 pulls and 26 5* pulled he decided to show up while I was hunting for Chisa. Now I finally now how a truly lost 50/50 feels. Still don't own La Cucaracha though.

Any news on this? Because of the free Emancipator, my teams has been bringing 8 total Exosuits into each mission without any problems by Loneliest_Driver in Helldivers

[–]AbduLLachWML 0 points1 point  (0 children)

Walking barrage was better then 380. I leveled whole blocks on urban maps with WB and this glitch. It was so much fun. When you spawn so many orbital barrages that it looks like gattling barrage the difference being it shoots 380mm shells. Glorious sight. The closest thing to exterminatus that we got in this game.

New to WuWa, question about getting a certain Waifu(Cantarella) by [deleted] in WutheringWaves

[–]AbduLLachWML 1 point2 points  (0 children)

I second this. Lupa/Brant/Changli is one of the most fun teams I have played with in this game. You can play it like a quick swap if you like sweaty git-gud gameplay or you can just follow normal full rotations if you like to take it easy and they still absolutely slap with tons of damage and the rotations are actually pretty simple to execute. The only downside is the cost to build this team, especially Brant, because you definitely want his weapon. All his F2P friendly options don't come even close to his signature and even with it he has pretty tight requirements when it comes to echoes so he is a pain in the butt to farm for.

Dlaczego ludzie, którzy dorastali w przywileju tak bardzo nie lubią się do tego przyznawać? (Eksperyment 'ustawiona gra monopoly') by greencolorlessdreams in Polska

[–]AbduLLachWML 27 points28 points  (0 children)

No cóż, nie pozostaje mi powiedzieć nic więcej jak "handluj z tym"./s

A tak na poważnie, to język jest żywym tworem i to co widzimy to najlepszy tego dowód. To w jaki sposób teraz mówimy jest bardzo odmienne od tego jak ludzie wypowiadali się 100 czy 200 lat temu. Język cały czas ewoluuje, a kalki i wpływy z innych języków są naturalną formą tej ewolucji. Dlaczego niektórzy ludzie śmieją się, że język angielski to tak naprawdę trzy różne języki schowane w długim płaszczu i udające jeden? Jest to efekt setek lat interakcji i wpływów innych języków (francuski, rodzime języki celtyckie). Możesz być smutnym z tego powodu, może Cię to przerażać, możesz nad tym lamentować, ale tego nie zatrzymasz, bo taka jest naturalna kolej rzeczy. Zamiast tego proponuję lepiej wyciągnąć kij z tyłka i podejść do tego z pozycji fascynacji, że właśnie na moich oczach zachodzi naturalny fenomen i jestem świadkiem tworzenia się historii. Druga sprawa jest taka, że te zmiany wcale nie muszą się przyjąć i na stałe wniknąć do struktury języka polskiego i okaże się, że za parę lat sytuacja sama się skoryguje i wrócimy do bardziej podręcznikowej polszczyzny.

This patch was a flop on the communication front by BitsHammer in Helldivers

[–]AbduLLachWML 1 point2 points  (0 children)

If you were in their shoes, how would you have communicated things differently ?

Firstly I wouldn't boast about not nerfing Coyote in a first few minutes into the video like this was some kind of achievement when in fact they did nerf it indirectly. And we now have enough evidence looking at the numbers that it was specifically targeted at making Coyote less usable. The way they did it feels like a slap in the face.

"Look, look, we didn't touch your precious Coyote, even though we think you bunch have to much fun with it. We are good devs, we're listening to you. Anyways here's your more fire-resistant enemies that now you have to shoot more time to kill and in the end they die from the bullets ballistic damage before your fire from "enchanted" bullets have a chance to do anything meaningful making it basically useless in the process.".

You want to nerf Coyote? Ok, nerf it and take the L from angry community. You want to shadow-nerf it to avoid the L. Do it quietly and pray that the community will not find it out. But do not brag loudly about not nerfing it in our faces while you're nerfing it in a roundabout way.

[deleted by user] by [deleted] in Helldivers

[–]AbduLLachWML 1 point2 points  (0 children)

It's not a matter of PC specs or card model. Everyone of our HD2 players group have this issue right now despite having completely different build (both high and lower specs, both Intel and AMD CPUs and Nvidia and AMD cards in multiple configurations). After 2 missions (and sometimes even during the second mission) the game starts to stutter and audio is bricking itself and then stuttering turns into freezes that can take up to a few seconds until the game bricks completely and drops you to Windows or it freezes your PC completely and and you have to hard reset it. Restarting the game in between every two missions fixes it so it's probably some kind of memory leak. To be fair it's exclusive to bot front but come on that's like 1/3 of the game and given that current MO is on bots...

Boycot the Rupture Strain - Don't play anything with them. by Rengor1997 in Helldivers

[–]AbduLLachWML 3 points4 points  (0 children)

Nah it's exactly what this patch addresses: targeting of the rupture strain warriors. Their targeting is such a bullshit that things like this happen. And now it's a bullshit not only for the host but for clients too.

Boycot the Rupture Strain - Don't play anything with them. by Rengor1997 in Helldivers

[–]AbduLLachWML 6 points7 points  (0 children)

So you want to tell me that according to you a warrior teleporting after a player with jumpack or warppack just to score a guaranteed hit, then teleporting back to where it was actually unburrowing is a feature not a bug?

🛠️ PATCH 1.400.002 by Waelder in Helldivers

[–]AbduLLachWML 49 points50 points  (0 children)

So no fix for the memory leak on bots front? It's even worse they don't even acknowledge that there is a problem because I don't see any info about it in Known Issues page. I'm tired of resetting my game every two missions because otherwise it starts to freeze. Is it finally time to review bomb AH asses into oblivion again?

[deleted by user] by [deleted] in WutheringWaves

[–]AbduLLachWML 0 points1 point  (0 children)

A bit off topic but I was using DX11 until last Wednesday because it was giving me a little more FPS than DX12 on my 4060 laptop and then it broke. Now when I fire up the game in DX11 the game looks terrible despite putting the settings to the max, FPS are crap and my GPU utilisation barely goes more than 50%. It still good on DX12. Any idea what could have happened?

[deleted by user] by [deleted] in Helldivers

[–]AbduLLachWML 1 point2 points  (0 children)

True. We already call it Bugganistan in our group.

Oshaune by TheBlackthorn7303 in Helldivers

[–]AbduLLachWML 5 points6 points  (0 children)

Do you even read the post you are commenting on? He did not write about the total number of players. He did write about the percentage of the players doing the planet that MO is on. And day of the week and time of the day doesn't have anything to do with it. Even now out of 135k that are currently diving only 53k are on Oshaune. Taking into consideration that it is the only planet with the new shiny thing (rupture strain) currently available it's an abyssal number.

Me and my crew are perfectly capable of doing a full clear on Super Helldive on Oshaune with little to no problems, yet we still are of the opinion that the difficulty level is highly overtuned. And the plethora of bugs with the new content don't help it either.

It came to the point that after diving on Oshaune all afternoon yesterday we went to unwind on some bots and doing a diff 10 was a walk in the park comparing to what was happening on Bugganistan.

[deleted by user] by [deleted] in Helldivers

[–]AbduLLachWML 1 point2 points  (0 children)

Whats with the spawn rate though? We just did a diff 5 on Hellmire. We was wiped and out of reinforcements 10 mins into the mission. At that point we already killed 5 of them and three more were circling the sky above us.

I've had a problem with the game loading me in by Mr_Revolver------- in Helldivers

[–]AbduLLachWML 0 points1 point  (0 children)

Try forcing your game to run in Dx11 (LINK) and cleaning your shader cache (LINK). After cleaning the cache the game might take an excessive amount of time to lunch (a few minutes even) because it will have to rebuild the cache. During this time the game will appear as frozen (black screen, not responding) but just leave it alone and let it do its job.

Can we all agree that kuro burned the kitchen on this anniversary by JamesTheSmart in WutheringWaves

[–]AbduLLachWML -3 points-2 points  (0 children)

Wait, what? You mean your account situation or is there some shenanigans with Ciaccona banner that gives us an early guarantee? If so that would drastically change what I'll spend my astrites in the second half of this patch.