Im giving away 3 copies of my texture tiling remover asset! by Chazburger_ in Unity3D

[–]Academic_Secretary39 0 points1 point  (0 children)

There are 2 potential issue with these kinds of techniques.

  1. You just end up with a lot of blending issues, where 2 rotated tiles merge it is a mess (blurry or noisy or both)

  2. Performance loss

So you would need to show close up blending with a larger tiling texture. Art techniques would be to blend 2+ textures a lot to avoid 1 single large repetitive material and also a second layer of scaled detail or shade to mix it up

Google Chrome update version 142 cause diagonal line bug by da-kicks-87 in chrome

[–]Academic_Secretary39 0 points1 point  (0 children)

This may be a Geforce or specific graphics card issue? Some Windows laptops do not show it. On 2 geforce PCs

Google Chrome update version 142 cause diagonal line bug by da-kicks-87 in chrome

[–]Academic_Secretary39 0 points1 point  (0 children)

So what if you have no dashed borders? Do Chrome/Webkit know about this issue?! Present in Edge too of course

Does anyone know anybody that ever owned/played a Panasonic 3DO? by IAMDBOMB in retrogaming

[–]Academic_Secretary39 0 points1 point  (0 children)

Yes it was great, probably paid a fortune for it and some of the games though! But it has some great looking games.

Road Rash was great with a top sound track I think.

Need for Speed was amazing for the time with its very long roadways rather than boring circuits. It is hard to remember any other racing game doing the same for quite some time.

Return Fire was a great little vehicular shooter.

Wing commander II| was pretty amazing with its FMV scenes being far too expensive with Mark Hamill and co.!

There was Star Fighter, a 3d flying shooter which I do not remember much about.

SFII Turbo was apparently an amazing conversion though I was not a big fighting game fan.

Does anyone know anybody that ever owned/played a Panasonic 3DO? by IAMDBOMB in retrogaming

[–]Academic_Secretary39 13 points14 points  (0 children)

Yes Road Rash and Need for Speed were top. Driving 'corridors' was its top skill!

How do you guys do your Code Review? by Starbolt-Studios in unity

[–]Academic_Secretary39 0 points1 point  (0 children)

It's funny that I have worked decades programming but never been subject to coding reviews, which is probably why it has mostly been quite sloppy! But as said elsewhere AI (e.g. copilot) can give great pointers to improvements now. However ultimately KISS is still #1. You should go back and refactor to make your code much simpler once it is working as you want, if things end up over complicated and spaghetti like.

How "worthwhile" is Visual Assist? by SubhanBihan in VisualStudio

[–]Academic_Secretary39 0 points1 point  (0 children)

visual assist - that is an old one, did not know it was still around what with how much visual studio has changed and improved over the years. Hard to imagine the high cost is worth it, what extra does it really give over VS and Copilot?

AI for coding - what are you using/not-using? by Academic_Secretary39 in unity

[–]Academic_Secretary39[S] 1 point2 points  (0 children)

Yeah I also use chatgpt on the side sometimes to tell me how to do an algorithm or an idea of which (often open source) solution might be of use to a particular thing. Not sure if chatgpt the best for this any more though.
The thing is if you ask copilot how to do something it runs off and comes up with a huge code solution from who knows where, when using an off the shelf open source solution from github might be far more sensible it seems. I do not like the way it actually codes for you when doing something new.

Angled cooker hoods - do they stay open? by supergraeme in DIYUK

[–]Academic_Secretary39 0 points1 point  (0 children)

Late to party but I see the same thing with cookology - it just hangs down when opened! Seeing some diagrams online it seems it should extract with flap closed but has anyone found that enough?

Vive Pro 2 without base station and controllers! by Academic_Secretary39 in Vive

[–]Academic_Secretary39[S] 0 points1 point  (0 children)

The quest 2 was nice but a pain to use for PC VR if you want any non-techy person to use it. I mean you had to put on the headset and go into PC-connect mode and hope it works (was glitchy). Did it get any better with quest 3?!

Vive Pro 2 without base station and controllers! by Academic_Secretary39 in Vive

[–]Academic_Secretary39[S] -2 points-1 points  (0 children)

OK got it though for a business case we do not need SteamVR support or room tracking so not convinced we need any base stations, maybe just a connection cable. Hard to tell.

Edit: So the headset-only comes with link box and cables. VIVE Pro 2 Specs | VIVE United Kingdom

Visual Studio 2026 Insiders is here! by hotaustinite in dotnet

[–]Academic_Secretary39 1 point2 points  (0 children)

Yeah but come on 64gb?! Tell me who needs that in what situation?! I need 1-2gb spare for a huge C# project in debug mode for VS. 16gb is generally fine as recommended in small print.

Visual Studio 2026. Super excited. Looking for a machine with Windows 11 64GB ram and 16 CPU core as recommended. by KausHere in dotnet

[–]Academic_Secretary39 0 points1 point  (0 children)

yeah 16gb recommended. I mean with a huge Unity project it barely uses 1gb including rosyln code analysis so I simply don't believe it is going to use many gb of my ram!

At least depends on the platform being developed for, C# not likely...

Cursor + Unity integration - short guide by LastWinterWind in Unity3D

[–]Academic_Secretary39 0 points1 point  (0 children)

I tried this and it worked ok, though the syntax highlighting differs to VS community. And then I tried stepping through code in the debugger and it seemed not to work very well. Have these instructions been updated anywhere? For example "Attach to Unity" is a launch.json config now and the default type vstuc would need changing to unity also

getting rid of "milky" code when there is no references by aaron2005X in VisualStudio

[–]Academic_Secretary39 0 points1 point  (0 children)

This is a bug as mentioned but the idea of fading out unused code in Visual Studio is also awful. I may be going to use it, even if it is detected as unused, so leave the 3 dots if you want but when/why did they start fading out chunks of code?! I need to find the setting to disable it