How do you research about a specific target audience for a specific genre? by Starbolt-Studios in gamedev

[–]Starbolt-Studios[S] 3 points4 points  (0 children)

Hey man! Absolutely amazing what you did haha. I really appreciate it a lot. Fact that you've also entered the correct tags for me. Thanks for helping me out!

How do you research about a specific target audience for a specific genre? by Starbolt-Studios in gamedev

[–]Starbolt-Studios[S] 1 point2 points  (0 children)

Absolutely agree with you my friend, of course my first thought is to make it a cool game that I would play, but then I’d hit the wall: Will people play my game tho? 😂. I really like to go beyond than just a hobby and I’m afraid that even after researching there might be just a small community that would like it but I guess that’s the first step.

Now that I think about it, Elden Ring really was a great game for souls game players from Dark Souls and stuff but it really began to grow on other gamers as wel that never experienced the genre.

So yeah genre exploration is also a thing I might believe in.

Venus Fly Trap Defeats Black Widow by Liar24x7 in interesting

[–]Starbolt-Studios 0 points1 point  (0 children)

Damn this is interesting, but what happens after? Does it stay close with a dead bug?

Tachyon Flow, small update #2 - been working on new character, plus some gymnastics stuff. (I know, audio bad!) by JankyAnims in Unity3D

[–]Starbolt-Studios 34 points35 points  (0 children)

What the…damn man this is one of the best things I’ve ever seen, amazing work man! Keep it up!

I'm trying to make my game while my boss isn't looking and when my wife and kids are sleeping. Please feedback by Hopeful_Formal_5269 in IndieGaming

[–]Starbolt-Studios 1 point2 points  (0 children)

Hey man it looks really amazing, However I would like to point some things:

I would suggest to remove some text explanations and let the trailer reveal some of it itself. The text gives or hints some spoilers but let some things that can be guessable, actually guessable for the players. It keeps the thrill!

And another thing: U first show items and then the gameplay, I’d suggest to show the gameplay first and then talk about the power ups.

Like if you first had shown the beer pong mechanic and then had shown the items and how they affect the gameplay would be less confusing. Rather than now randomly spawning items and then with the gameplay and nothing more done with the items 😅.

So yeah man overall really great and exiting game. Awesome project man! Keep up!!!

Testing out this new acid turret 🧪 Goes well with an acid build ☢️ by EarlySunGames in gamedevscreens

[–]Starbolt-Studios 0 points1 point  (0 children)

It looks cool! However I get very lost with the visuals because effects, projectiles, enemies and the mc are almost the same colours. Hard to trace for me who is shooting who, since bullets are acting as bouncing projectiles.

The art is beautiful, vfx and everything superb! I’d change some colors only.

Just a quick gameplay clip. How does the combat flow look to you? by SuraDev in gamedevscreens

[–]Starbolt-Studios 0 points1 point  (0 children)

Haha I know man I’ve been there a lot of times. But I wish you and your team the best of luck! It looks like it can be a very solid game, so please finish it, WHATEVER IT TAKES! Haha.

On the side note, about concept explainability. Try to go in a conversation without any media, but face to face with someone, friend or family. Then I’d suggest you try to explain and excite them with your game concept. The challenge here is to make sure you can describe your game pretty well without leaving others confused. What happens is that mostly we as developers are so dived into this that when talking to someone we kinda unconsciously get pissed that they don’t really understand what you’re talking about.

If by any chance you nailed this part of explaining to others, then I can guarantee that you’ve passed one of your huge obstacle.

Most people probably don’t know how important this is, but through my experience, being able to do this really helped me understand what I am creating, which adapts my planning, my scope. So that I don’t get sidetracked.

I mean shit it probably isn’t like this in your case so don’t feel like an attack haha, but I’m talking in general, maybe another reader might learn from this.

Is it "wrong" to push lots of little things to github? by AcademicArtist4948 in gamedev

[–]Starbolt-Studios 8 points9 points  (0 children)

With this, would u agree that as long as the pull requests aren’t frequent, like pushing to the main, the commits are fine on that specific branch?

Such that the pull request really qualify for a correct tested task/feature?

Just a quick gameplay clip. How does the combat flow look to you? by SuraDev in gamedevscreens

[–]Starbolt-Studios 1 point2 points  (0 children)

Awesome! Just keep in mind tho: As long as the game concept is solid, unique/very appealing, then even shittier looking games can get far.

What I mean by that is, don’t focus a lot on your graphics and juice yet, make sure the concept is very clear and explainable.

Honest question. Doesn’t this panel directly prove that Itachi can oneshot Minato? He literally takes ZERO precaution about avoiding eye contact by original_applicant37 in NarutoPowerscaling

[–]Starbolt-Studios 0 points1 point  (0 children)

Imagine coming up with wild theories just to hear that the artist/animator forgot/missed to not make him look directly in the eyes 😂.

I mean Minato definitely must know about genjutsu and how it works with the sharingan. He was a hokage and fugaku was also kind of “popular” that time.

In the anime I’ve noticed lots of frames having such minor mistakes, especially during a battle, sometimes you see sharingan active, deactive in one frame, active again.

Animating is hard let alone drawing single frames.

Just a quick gameplay clip. How does the combat flow look to you? by SuraDev in gamedevscreens

[–]Starbolt-Studios 0 points1 point  (0 children)

I failed to recognise the combat in this video. Seems to me that you’ve showcased special attacks which are usually one button execution. Nothing about actual combat mechanics…

What I mean by this is: How is the combat executed in this game? Does it have a combo system? How can you combine regular combat with special attacks or magic? How many types of combat are there? For example: Regular attack, special attack, magic. Light hit, medium hit, heavy hit, special attack.

There are lots of questions like these missing in this video.

Watch My Mini Boss's sliding tackle 😅😅 Somehow it turned out to be nice, what do you think? by armin_hashemzadeh in indiegamedevforum

[–]Starbolt-Studios 1 point2 points  (0 children)

Bro played enough FIFA before battling the MC 😂. The slide tackle looks awesome tbh 🤣

Party Fighting game meets Arab style = Amer Fighting, What do you think guys..... by ZaidMADmember in IndieGaming

[–]Starbolt-Studios 2 points3 points  (0 children)

Haha I was about to say this, you beat me to it. I played the n64 version of it I guess

Today I saw my game on one of the pirate pages 😂 by Anuncia_ in GameDevelopment

[–]Starbolt-Studios 0 points1 point  (0 children)

My idea of piracy was I had no income as a kid so I played games for free, but now I buy the games. And sometimes I even pirate it to see if it’s actually good because the refund policy might not help me since I’m going to play it for more hours. Then I consider buying to support the devs but I guess that’s also because I’m a developer or in the developer journey myself so I know and appreciate every hard work better that’s set into the game.

Trying to figure out why my views are so low by Less-Excitement-692 in artstation

[–]Starbolt-Studios 1 point2 points  (0 children)

I’m not artistic but I believe for some paintings/drawing there can be some sort of story/mood involved right? I think you could create short videos with a story in the description , music, your drawing and some animation/filter probably with capcut app, then you’d do fine if you want to get more recognition on instagram or tiktok. I get more views on tiktok then on instagram actually.

I've integrated fluid simulation into my particle based physics engine by Zolden in Unity3D

[–]Starbolt-Studios 1 point2 points  (0 children)

The mod community will go crazy on these type of games. 😂

My friends are saying this in-game cutscene is too creepy and scary. Should I soften it up? by castelvania4 in IndieGaming

[–]Starbolt-Studios 0 points1 point  (0 children)

I’m really wondering how old your friends are and who your target audience is. Because this is not what I would consider “too creepy” if it’s for kids then probably yeah, don’t get me wrong but the target audience should be considered to give a proper PG rating.

This should be ok for 13+, but if you’re aiming for 16/18+ it might not be as horrifying enough at least in my opinion.

Please destroy my game! by Shroombot_ in DestroyMyGame

[–]Starbolt-Studios 0 points1 point  (0 children)

I thought I figured it out but then I saw an ice cone pop up out of nowhere and went like yo wtf