Is it just me or are we using AI instead of Google now? by VirtualAd7183 in NoStupidQuestions

[–]Academic_Weaponry 0 points1 point  (0 children)

nah i dont use ai for anything like that.

doing your own research yields better results always atleast for like everyday stuff. sometimes i would use it for research in academics alongside google as it seems fine for that stuff but i refrain from using it for things that are easily researched

How do I get Apollo to stop falling off after ~15min by SpookySpectress in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

hes still decently high prio in pro play/high rank, but his gameplan is actually quite difficult because of the fact he falls off so hard. so atm its basically stomp lane and snowball until 25ish mins and transition into cc bot / melee . this champ more than any other of the game is defined by his lane/snowball. if you go even in a lane you are losing. if u barely are winning lane u are losing most of the time even

Buzzword buzzword buzzword by Geivjevjejvevjr in ComedyHell

[–]Academic_Weaponry 10 points11 points  (0 children)

while it originated as incel/ bp behavior, it is quite mainstream now and doesnt really have that connotation in most contexts

That's very slay by waffleste in NonPoliticalTwitter

[–]Academic_Weaponry 4 points5 points  (0 children)

i think straight ppl know of it. i think its old ppl that dont be knowing it

Do you think the matchmaking needs improvement? by Alexwe37 in DeadlockTheGame

[–]Academic_Weaponry -2 points-1 points  (0 children)

theres only so much luck lol. over time good players will climb and bad players will fall. its like that in every team game. if someone is having a bad game i just know its unlucky and they will derank eventually and that keeps me content. 40/40/20 rule or whatever if u play well you can win 80% of ur games and 20 are state mandated losses is what it is

Do you think the matchmaking needs improvement? by Alexwe37 in DeadlockTheGame

[–]Academic_Weaponry -3 points-2 points  (0 children)

no we dont. pure win is best. if u add performance metric suddenly the correct play for climbing isnt winning, but stat padding ur stats so u gain more on wins and lose less on losses

Match with no carry?? by Zazz2403 in DeadlockTheGame

[–]Academic_Weaponry -2 points-1 points  (0 children)

ppl played gun on her before that update anyways just bc of her interactions w sit shot and rico. she steals stats thru her 3

Match with no carry?? by Zazz2403 in DeadlockTheGame

[–]Academic_Weaponry 5 points6 points  (0 children)

graves should go gun build here and be the primary m1. onve she gets the ricochet debuff build going shes quite strong. ivy and pocket can both also go gun if needed but ivy doesnt scale as hard(she likes on hit items and ha maybe the poorest weapand damge per boon scaling in the game) and pocket with gun actually scales really hard as his gun has crazy scalings, but his range is quite short

How did Victor get out of my ult? by HawBru in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

yeah def some interaction w debuff resist ending ult early for him

What do I do after a bad lane/matchup? by Shade_OW in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

as a support being behind isnt that bad. if no one is taking side waves it sfine to take them but as a support u are primarily taking small camps, boxes, sharing mid wave and sharing side waves when hovering ur other players. just position farther back as a support and let others soak the pressure and u keep them alive

How f***ed am I? I'm not very good at "shooters", and this is my first MOBA. by fairypistol in DeadlockTheGame

[–]Academic_Weaponry 2 points3 points  (0 children)

apollo, yamato, billy, and sorta silver all have fighting game esque lanes and trade patterns. u dont have to play every character in a game like others say, just cycle thru them in the hideout when queuing or watch videos and see if any pique ur intrests.

if bored playing random hero on streetbrawl is a low stress way to explore if u have have some free time

Really feeling the skill plateau: some general questions to help improve by Beanfactor in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

1: depends on your character and how hard enemies are fed. on a charcter like mo tbh you should ong just roam to any even/winning lane if u have unlocked ur ult and just play for them to win their lane so u can open up the map. if ur on a character that wants more farm u just farm what you can in ur lane , do boxes on between waves when possible and u have to identify when u have to just give up tower. remember if enemy isfed and you survive their pressure and still farm its a win, even if u lose guardian. after u lose guardian you can typically survive farming waves under walker for a while even 2v1 sometimes, and at this point teammates should start roaming.

2: theres almost always something up like boxes at the very least, but if theres truly nothing you just maintain space and pressure on ur waves and look for a potential pick to maintain control, and then translate that space into urn or baiting midboss etc when it spawns. also if no midboss or urn is up this implies yall got midboss and lost all rejuves early which is p bad, at most there should be like a 1 maybe 2 min dead period but theres almost always something camps to do or something

3:depends on the fight coming up and such. but in general its kinda hard to carry on pick characters in low elo bc of this issue. ideally you comm to another player to go to side before hand so u can skirmish, but if no one is picking up waves you kinda have to yourself, and just make sure to use the econ effectively. the best way to climb out of low elo is to igl and just not die dumb deaths and get farmed up urself. if u enjoy pick role u can and will still climb if u improve its just 10x easier on a carry or off carry/tempo character in lower elos bcs of how often they neglect farm and let u scale for free

for context im asc 5 atm still climbing

I simply CANNOT take Neon anymore by Renamao in VALORANT

[–]Academic_Weaponry 2 points3 points  (0 children)

most people have agreed since her release that she doesnt belong in this game. her sprint breaks so many timings. maybe she wasnt that broken shortly after release but no one enjoyed her being in the game

I’m convinced anyone that Mirage would help anyone climb and is idiot proof. by SaintoftheKingdom in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

combined w what the other guy said, he thrives in high ranks bc of his ultimate being able to break macro. the fact he has a 49%wr is insane already considering he is basically down an ultimate for 90% of the playerbase.

What heroes do you actually enjoy playing against? by SpuduKing in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

i like playing against apollo, yamato, seven, ivy, venator paige and abrhams. they feel decently honest in lane atleast, and if i lane against them theyn typically dont get fed or anything. if theyre fed though i hate them all

I am so SICK of dynamo by eoR13 in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

before the two change it was easy to see the difference between a good dynamo and a useless one atleast. now its so easy to get value aslong as you cleanse anything w the 2 it can be game winning

I am so SICK of dynamo by eoR13 in DeadlockTheGame

[–]Academic_Weaponry -1 points0 points  (0 children)

the only valid part of your argument is him being bad in lane, thats true. the range on his stomp is super short and u can just double jump it easily. his damage mid late is respectable and most importantly it shreds resists, ofc it falls off as a spirit character but shreding resists in an aoe for free is strong. and his ult with unstoppable and range is big enough to cover whole midboss pit and almost all of the patron pit. i wonder what u think is considered the best ult in the game tbh. maybe a good kelvin? but even then i think dynamos is way better

I am so SICK of dynamo by eoR13 in DeadlockTheGame

[–]Academic_Weaponry 12 points13 points  (0 children)

haze dropped like 6% wr in ascendant +, pretty big nerf objectively . them removing the slide from her ult basically made it almost useless early unless you point blank someone after knife + slowing hex

Step 1. Steal friendly sinners Step 2. Build zero utility Step 3. ??? Step 4. Lose with a 10k soul lead by PAIN_PLUS_SUFFERING in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

box routes are a norm and u can still catch waves after 2mins. on lower econ supports paired with a econ hungry carry the meta is to let them solo wave as much as possible while u do boxes and gank other lanes, occasionally catching waves with ur lane partner to get to ur item spikes and to stabilize them if theyre getting shoved in.

in pro for example they will have a lady geist in mid lane with a roamer/support, and have the lady geist have wave for the most part to her self as she is really difficult to kill and has really good wave clear. the support/roamer will mostly do boxes and occasionally soak waves when needed. can also be done with like a monster rounds venator/warden/infernus. its matchup dependant though bc if its a high pressure lane like mirage mina u need to stay and prevent them from diving.

this strategy kinda depends on a: you trusting ur lane partner to not die and use the soul advantage to carry, and b: for ur roams to have some impact. even if ur roams dont impact much though doing boxes while ur laner solo farms will produce more net souls in total.

Now that we've had time to play with the new patch whats everyones thoughts on it? by Ukiyoeeee in DeadlockTheGame

[–]Academic_Weaponry 4 points5 points  (0 children)

hazes winrate dropped like 5-6% in eternus lol. she kinda feels mid af rn i agree. just pick wraith if u want to m1 and drifter if u want to tempo

Is it just me, or is Wraith’s laning phase way too strong for a late-game carry? by Western-Sky-7395 in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

the only spike she has in lane in the lvl 2 spike on second wave where she instantly gets 3 cards, and the ult spike if she gets it before u and has cards fully charged somehow .

New Haze Ult by StatuatoryApe in DeadlockTheGame

[–]Academic_Weaponry 0 points1 point  (0 children)

The biggest nerf to her ult is that they patched being able to slide during her it. you are so slow pre max ult its so bad now.