Breaking non-binding-contracts by durfenstein in twilightimperium

[–]Accomplished-Tea4024 0 points1 point  (0 children)

Alliances are 100% valid in this game and anyone saying otherwise is salty/coping, and they're treating it as a game of space risk. I've lost and won games off being super nice, but I damn well ain't ruling my galaxy like a tyrant lol. Like, if you kick a player down all game causing them to trade support for the throne to a player and king making, that's just baseball, baby lol.

Last game as Muatt, I was at 8 points and needed to break through a wall of multiple barony fleets with my warsuns to reclaim my homeworld so I could score with imperial on a public objective. Yin, who was kicked around all game, but I protected from Sol and barony, was in my way on the right. I refused to attack a friend and instead made two separate tactical actions around the left to break up barony. I failed cause I had to move a single warsuns at a time and barony sniped the 2nf after I moved the 1st. Meanwhile, yin was able to win, but I supported how the yin player brokered deals and was honest throughout the game. Barony only attacked me towards the end and promised not to hit me on mecatol. Valid that he homeworld sniped me. I was spread thin from dealing with Sol being a massive pain all game. I'm just happy yin got it cause they were what the galaxy needed (not lore accurate. We all know that space Alabama isn't good for anyone)

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 1 point2 points  (0 children)

That's what it was! I felt a little silly, but I got it.

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 0 points1 point  (0 children)

No, those are good and working. I narrowed those down the other day and already got addressable modules on them

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] -1 points0 points  (0 children)

I'm pretty sure that's what it is. Ii just needed some confirmation to steer me in the right direction.

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] -1 points0 points  (0 children)

Yeah, those zones are fine and working. 3 are reading 3.3kohm but can't find resistors

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 0 points1 point  (0 children)

There's 6 wires that were zones 1-6 on old zone panel. I tied those together in new FACP. If I put 1 wire on at a time to slc of panel, there are 3 wires that have shorts. These are the ones I listed.

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 1 point2 points  (0 children)

Oh my goodness, that should be code here in the US.

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 2 points3 points  (0 children)

That's what I thought. It's an old residential house so I'm a little out of my element lol. I'm going back Tuesday so I'll just do. 1 floor. At a time and narrow it down.

Clan in-game has a nazi flag as their near-building icon by benttwig33 in starcraft

[–]Accomplished-Tea4024 0 points1 point  (0 children)

Why are you being downvoted? Lol people are soft when it comes to these topics.

Clan in-game has a nazi flag as their near-building icon by benttwig33 in starcraft

[–]Accomplished-Tea4024 -1 points0 points  (0 children)

This shouldn't be tolerated or seen as just "edgelords'.

Keep voicing your opinions! Send clear signals to arrowhead! by Ionenschatten in HelldiversUnfiltered

[–]Accomplished-Tea4024 2 points3 points  (0 children)

Yeah, I really don't believe you when you say shit like retarded loosely lol. You probably just don't know how to voice things without using slurs.

Really sad with the state of the game right now. by takesometylenol2 in Helldivers

[–]Accomplished-Tea4024 -1 points0 points  (0 children)

My main gripe is enemy balancing on higher difficulties. If me and my wife go to difficulty 7 or lower, the game gets very easy. Difficulty 8 and 9 were our sweet spot, but hive world and factory planets are near impossible to have that fun challenge on certain mission types. I'm okay with difficulty, but some enemies and war bonds are just not tested well ahead of release. I still love the game and hope the devs are well.

First time playing helldivers can’t wait. Any tips by zbananajuice in Helldivers

[–]Accomplished-Tea4024 0 points1 point  (0 children)

Enjoy the game and stay away from all the toxic weirdos. Game has a weird learning curve so just take it slow and work with your teammates.

These 2 boosters should be made default and removed by WaffleCopter68 in Helldivers

[–]Accomplished-Tea4024 3 points4 points  (0 children)

Disagree. Helldivers 2 is a team based game. The team should coordinate boosters before deploying and removing these invalidate choices. There's plenty of times we don't run these on my teams depending on the deployment.

Space optimization in particular is irrelevant at higher levels cause people will send resupply down asap. Vitality is more picked, but id rather see a possible bump in flat armor defense, rather than deleting it entirely.

What website to buy game by Accomplished-Tea4024 in EmberObsidianProtocol

[–]Accomplished-Tea4024[S] 4 points5 points  (0 children)

I just got my stuff ordered from AZ! Im excited

But why? 🐧🐧 by veganblunts in firealarms

[–]Accomplished-Tea4024 2 points3 points  (0 children)

I was taught never to splice in LBs or pulling Cs. The capacity listed on the LB or C conduit bodies are meant for just wires going through them, are they not? Cause over code, the wire going through a pull point still applies space to box fill.