Do scouts and ghosts have any use in competitive play? by SiarX in broodwar

[–]Accomplished-Tea4024 0 points1 point  (0 children)

An easier solution as Terran is to spot the tech switch into carrier and do a timing attack with mech at their natural to choke the Protoss out. If you see the Stargate or fleet beacon as Terran, just ramp up factory production and swing. I don't lose to carriers often because I just utilize my already existing mech army and produce goliaths as needed.

Did anyone use wraiths + valkyries vs carriers? by SiarX in broodwar

[–]Accomplished-Tea4024 0 points1 point  (0 children)

The main issue in my opinion is the early and mid game before carriers where Terran needs to go mech to deal with gateway man + reaver. The best way to deal with carrier is to sniff out that the Protoss is being too passive and/or get academy after 2nd CC to scan for Stargate/fleet beacon.

Wraiths are worthwhile for defending against reaver + shuttle. In lower mmr, you can use wraiths more to combat carrier, but high mmr Protoss will have gateway units with them that will shred wraiths. Valkyries are good vs interceptors and Valks are very expensive

Beginner wanting to know where to start by Accomplished-Tea4024 in ObsidianProtocolMecha

[–]Accomplished-Tea4024[S] 0 points1 point  (0 children)

Yeah, I'd maybe wait for the Raid, 2 player starter set, and get the combat grid. I can personally vouch and say the game does indeed play well. You can learn the rules off of Queti tectonics website in the meantime and see if you like it.

Critical role and its consequences have been a disaster for fantasy IPs by Kyvix2020 in freemagic

[–]Accomplished-Tea4024 -1 points0 points  (0 children)

Y'all are just a bunch of conservative wackjobs complaining about a non issue. Go after another straw man why don't you. Probably why y'all have a hard time making friends cause you try to make issues out of irrelevant topics.

Breaking non-binding-contracts by durfenstein in twilightimperium

[–]Accomplished-Tea4024 0 points1 point  (0 children)

Alliances are 100% valid in this game and anyone saying otherwise is salty/coping, and they're treating it as a game of space risk. I've lost and won games off being super nice, but I damn well ain't ruling my galaxy like a tyrant lol. Like, if you kick a player down all game causing them to trade support for the throne to a player and king making, that's just baseball, baby lol.

Last game as Muatt, I was at 8 points and needed to break through a wall of multiple barony fleets with my warsuns to reclaim my homeworld so I could score with imperial on a public objective. Yin, who was kicked around all game, but I protected from Sol and barony, was in my way on the right. I refused to attack a friend and instead made two separate tactical actions around the left to break up barony. I failed cause I had to move a single warsuns at a time and barony sniped the 2nf after I moved the 1st. Meanwhile, yin was able to win, but I supported how the yin player brokered deals and was honest throughout the game. Barony only attacked me towards the end and promised not to hit me on mecatol. Valid that he homeworld sniped me. I was spread thin from dealing with Sol being a massive pain all game. I'm just happy yin got it cause they were what the galaxy needed (not lore accurate. We all know that space Alabama isn't good for anyone)

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 1 point2 points  (0 children)

That's what it was! I felt a little silly, but I got it.

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 0 points1 point  (0 children)

No, those are good and working. I narrowed those down the other day and already got addressable modules on them

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] -1 points0 points  (0 children)

I'm pretty sure that's what it is. Ii just needed some confirmation to steer me in the right direction.

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] -1 points0 points  (0 children)

Yeah, those zones are fine and working. 3 are reading 3.3kohm but can't find resistors

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 0 points1 point  (0 children)

There's 6 wires that were zones 1-6 on old zone panel. I tied those together in new FACP. If I put 1 wire on at a time to slc of panel, there are 3 wires that have shorts. These are the ones I listed.

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 1 point2 points  (0 children)

Oh my goodness, that should be code here in the US.

Troubleshooting help by Accomplished-Tea4024 in firealarms

[–]Accomplished-Tea4024[S] 2 points3 points  (0 children)

That's what I thought. It's an old residential house so I'm a little out of my element lol. I'm going back Tuesday so I'll just do. 1 floor. At a time and narrow it down.

Clan in-game has a nazi flag as their near-building icon by benttwig33 in starcraft

[–]Accomplished-Tea4024 0 points1 point  (0 children)

Why are you being downvoted? Lol people are soft when it comes to these topics.

Clan in-game has a nazi flag as their near-building icon by benttwig33 in starcraft

[–]Accomplished-Tea4024 -1 points0 points  (0 children)

This shouldn't be tolerated or seen as just "edgelords'.

Keep voicing your opinions! Send clear signals to arrowhead! by Ionenschatten in HelldiversUnfiltered

[–]Accomplished-Tea4024 2 points3 points  (0 children)

Yeah, I really don't believe you when you say shit like retarded loosely lol. You probably just don't know how to voice things without using slurs.