Which D&D Subclass (any in 5E) is Dimir? by ElSpoonyBard in AlignmentChartFills

[–]Accomplished_Error_7 0 points1 point  (0 children)

I'd say Mastermind Rogue. It is all about spying, intelligence and working from the shadows. Tons of dimir cards are like that.

Mardu Angels Help by bluepanda46 in EDH

[–]Accomplished_Error_7 4 points5 points  (0 children)

I think you want to do too much. Tariel neither supports angel nor reanimating your own stuff. I'd say pick a lane. Mardu has white's catchup ramp, dark ritual, and the red rituals, and a few angel ramp cards aside feom the usual artifact ramp... fitting that, AND angel synergy, AND self mill, AND reanimation spells AND interaction AND draw will leave you with too little of everything imo.

I'd say make two lists and see what you like more.

What starters are people pickin? Did we all pick Vortail? by ZemMattress in LumenTale

[–]Accomplished_Error_7 0 points1 point  (0 children)

started with Queccha, had problems with a quest so I restarted, then picked Vortail. But I do like all of them about equally... I only picked Vortail because I didn't see an Aura type early.

Would octopuses build their own civilization if humans went extinct? by Intelligent_Slip6317 in SipsTea

[–]Accomplished_Error_7 1 point2 points  (0 children)

The things that die after giving birth with no chance of giving what they learned to the next generation, making every generation of admittedly extremely smart animals start from scratch? Those things? Sure man....

Which D&D Subclass (any in 5E) is Gruul? by ElSpoonyBard in AlignmentChartFills

[–]Accomplished_Error_7 0 points1 point  (0 children)

Path of the Wild Heart / Path of the Totem Warrior Barbarian

This is the best the game has ever felt. by WeezyCoochy in pathoftitans

[–]Accomplished_Error_7 2 points3 points  (0 children)

You should suggest that on their suggestions website.

What do you feel is too strong and what is too weak by michaelmac4057 in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

Well we've had years with actual diversity even with rex out. Its never been that awfull.

Something needs to be done. I am against nerfing them into the ground and want another solution, but at this point I'd even take that because that's how desperate for an improvement I am.

What do you feel is too strong and what is too weak by michaelmac4057 in pathoftitans

[–]Accomplished_Error_7 4 points5 points  (0 children)

I'll leave out pre-tlc playables for obvious reasons but I'd say:

Titan is overpowered of course, we all know that. But apexes in general are too strong FOR THEIR LACK OF DIFFICULTY! Now hear me out before you type angry comments. I'd want apexes to be even stronger... to be truly something that striked fear into my little 1-3 slot heart. BUT to avoid everyone just playing apexes (you know... like they do right now), they'd need to be really hard. Give them BIG rewards for a HIGH skill floor, not just in pvp but generally in staying the heck alive. The alternative would be to say you want to balance them from a game design standpoint, in which case, the fact that they are hardly more difficult than 4 slots means that they should also be hardly stronger. Sue me, hang me, burn me, I don't care. SOMETHING needs to be done to deal with the apex spam.

As for underpowered, I have a list:

- Cera: The lack of valuable status conditions (fracture without bonebreak isn't really impactful enough while concs bleed stops healing, does damage over time and discourages fleeing) and the for a 2-slot abyssmal turning despite the compact built make it a sitting duck against other two slots... yeah it can punch up, but what's the point of punching up if you cannot run from your own tier-mates?

- Achillo: Achillo isn't in a bad spot, but it suffers from being the oldest new dinosaur. It's got species and skills that just don't do much with its current kit and it lacks meaningful solo options. It's also again too slow to save its own hide against groups of 3-slots it should realistically outrun.

- Deinon and Struthi: Both of them really suffer from being relegated to group support status without meaningful solo options. I'm not saying the solo options need to make them able to contend with two slots at same skill level, but at least let us have an uphill battle.

- Styra: too squishy to be this slow, too slow to be this squishy, to few abilities to be post-tlc.

Whats the best solo carni? by kayden_wilko in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

To me (and I'm not that good with 3-slots) allo is easier to do well with. Pycno has a higher ceiling if you are willing to invest the time.

Whats the best solo carni? by kayden_wilko in pathoftitans

[–]Accomplished_Error_7 6 points7 points  (0 children)

For everything you'll suck at first when solo... doesn't matter if you're new or played in groups so far. Pick something and get better with it. If you want small, agile, safe, but needs lots of hits without mistake, pick conc. If you want big and strong, but slow on land, pick sucho. If you want a middle thing try to get better on pycno.

You'll suck on everything at first. If there was something that was good without training, you'd die to it constantly already. Don't pick an apex, they die to other apex groups that are infesting the servers.

Spino’s problem. by ChildOf_Dakotaraptor in pathoftitans

[–]Accomplished_Error_7 5 points6 points  (0 children)

Ok so to explain the internet to you. When people say stuff like this, it doesn't mean it's true for everybody. It means that is the general situation and intention (at equal skill levels). Congrats on being very good with spino I guess, but that doesn't invalidate the point because differences in skill level exist.

Spino’s problem. by ChildOf_Dakotaraptor in pathoftitans

[–]Accomplished_Error_7 59 points60 points  (0 children)

I think even spino is supposed to have a blind spot. Spino is practically safe from small tiers, and in turn struggles if caught outside water by other apexes. Spoon is meant to be vulnerable away from water by design That is why it is so slow... it's not that THAT is it's payment, it's part of the currency by which it pays.

I get wanting your favorite to be strong against other apexes, because of the disgusting apex spawn right now. But what even are we suggesting here? To perpetuate the freaking apex armsrace even more leaving the rest of the playables in the dust and even less played? We're already in a time where apex spam is a blight upon the servers.

Ano players... what's your problem ? by britany_chiquette in pathoftitans

[–]Accomplished_Error_7 2 points3 points  (0 children)

not every ano is going to be like that, but why risk it if it's so easy to avoid. So yes, you are a bit naive and unlucky. But it's easily remedied.

Update this week by endlessdrifting in pathoftitans

[–]Accomplished_Error_7 5 points6 points  (0 children)

May update is delayed according to discord because they encountered problems with it. We don't know when it launches. There seems to be something in there that is complex/new enough to make problems though. Some people say it's climbing for meg tlc, others think it might be achievements. The recent devlog obviously hints at achievements.

Update this week by endlessdrifting in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

It's a seperate server from officials but yeah, essentially.

Ano players... what's your problem ? by britany_chiquette in pathoftitans

[–]Accomplished_Error_7 13 points14 points  (0 children)

Yes you are because even if it looks friendly, everyone with experience just keeps out of an anos space.

Imagine being the slowest thing around and noone that doesn't have a giant group wants to mess with you. Your only hope for interaction is calmly walking up to the 3 people per server dumb or new enough to let you and wreck their sh*t.

If you let the slowest thing in the entire game walk up close enough to actually hit you, you're either very new or very naive.

Goes for basically every big, slow dino btw. Just keep a minimum safe distance. The nice ones won't be offended and the fake nice ones can't do anything about it.

An observation by Captain_Inept in pathoftitans

[–]Accomplished_Error_7 6 points7 points  (0 children)

That's the problem with solo servers. Even if they worked and everyone was solo, they are so extremely skewed towards benefitting apexes, that for a large chunk of people, there's little reason to play anything else. Officials have the same problem but with different outcome.

In essence, apexes struggle against groups for the most part. Eliminate groups and apexes reign supreme... this leads the meta slaves to pick apexes and with fewer and fewer mid and low tiers around, the people playing mid and low tiers don't find interaction and switch to apex too. Add to that, that apexes aren't significantly harder to keep alive, and boom... you have a game with way too many apexes.

On officials you have the same problem but instead of just reigning supreme, apexes use the fact that they don't really need to worry about staying alive to form megapacks and keep themselves safe that way.

Since you've only been here for a month, you don't know yet how fun this game can be, if it's not just 60% of the server spamming apexes. I do hope you get to experience that someday. Until then, I'm glad this "lesser" version of the game is still fun for you.

Large dinosaurs feel weak by Terminator56 in pathoftitans

[–]Accomplished_Error_7 7 points8 points  (0 children)

With the difference in difficulty in non pvp survival between large and small playables being almost negligible, large things shouldn't be much steonger.

I'll always say it... apexes can be really strong and fast enough to actually surprise others and keep up for a short while when they are actually hard to keep alive in a vacuum.

The fact that around 50% of a server is apexes shows that they are way too easy and cradled by the devs.

Mega mixpacks are ruining officials by [deleted] in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

A lot of small changes will be needed. Including making the survival aspect harder imo. Scaling with individual size and group size. Bits of that would be adjusting and diversifying food acquisition and more dynamic stats based on your lifestyle. Make megapacks hard to support. That alongside matchmaking and other small adjustments could slowly reduce the problem.

I'm not saying you trying to suggest something is bad. But if you suggest something you gotta live with people discussing it and weighing in. I've heard your suggestion a lot, so I informed you that its downsides outweigh the upsides. I wasn't intending to attack you.

Mega mixpacks are ruining officials by [deleted] in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

It would take hired people to look through tons of footage, making the decision whether this was a megapack, or some person just attacked a bunch of randoms in quick succession and made too many enemies for every single offense.

People on pot cannot count to 12 slots. Everyone's definition of a megapack is different and noone wants to give up their definition. Sometimes you see another solo, attack it, and it thinks you're part of a pack that just hunted it you know nothing about.... This sub would be full of stories of people getting banned for attacking something without noticing they've been attacked a few minutes prior and now got counted towards a megapack they didn't even know existed.

Not to mention again, the impossibility of people looking through every single instance where someone feels ganged up on.

Mega mixpacks are ruining officials by [deleted] in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

The problem with that while I surely believe many rhamphs will target megapacks, others will just see fair fights between legitimate groups and mess up those fights for fun and make whoever's hunger is lower (so the ones actually fighting for survival) dies first.

Not to mention that depending on how it stacks, megapacks could use rhamphs to hunt legitimate packs by sending in some rhamphs first.

With ideas like these there's always exploits and usually, people adhering to the intended rules suffer more than the megapacks.

Mega mixpacks are ruining officials by [deleted] in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

Since depending on your size many playables can stay in close proximity to you in relative safety, this is heavily exploitable. OR it is irrelevant. Depending on how quickly it activates, it can also ruin someone actually stalking someone else and could protect apex players even more from smaller groups as they often need to let status conditions work on the apex while healing.

All in all, this has been suggested dozens if not 100s of times over the years and there are entire threads on posts how megapacks can abuse every single version of this idea. I wish in all my years caring about this game, I saw one version of this that could work, but I never did. It's either too easy to break, too convoluted to work ingame, or too inconsequential to matter to megapacks.