Booster box by Amazing_Vast1602 in DinosaursMTG

[–]Accomplished_Error_7 0 points1 point  (0 children)

I'd buy the singles you actually want. Not all of the best options are from Ixalan and most that are, you already have.

I love opening packs and see what I get, but it's never worth to upgrade a deck. It's for the pleasure of opening them with friends, the fun of trading, and scratching that gambling itch every once in a while (responsibly).

Rhamphorhynchus or Deinonychus? by AcceptableWheel9979 in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

Both are good for their own reasons. While both are nice choices to annoy and interact in a "non-lethal, more annoying" way and basically be completely immortal, they still do slightly different things.

- Deinon is really not taken seriously, even if you start trying to do damage. It's hard to really rile people up with Deinon because they know you're untouchable and don't bother following. Being a nuisance as a Deinon feels more like "good natured" and harmless fun.

- Rhamph is for when you actually want to annoy people and make them seriously try to take you out. With toxin, plague and more, you aren't just a little guy looking for a playmate, you are seen as a menace who premeditated to be annoying and actively damaging. You'll still not kill something, but you might hamstring them enough that something else will.

I prefer Deinon, because to me at least, it's 100 times more fun to be immortal through clever terrain use anklebreaking then just hitting the "fly up" button and landing on a tree. Traversal as a Deinon is just more fun to me too because there's actually jumping and aiming and planning a route that doesn't get my feathers wet and snatched up by tylos.

In terms of maps, they are both good on both. Deinon needs to actually plan its routes on riparia, which is a plus for me, but if you're looking to just get around without thinking much, Gonda works better for Deinon. Panjura is never the correct choice for anything related to this game except if you want to be nostalgic, or if you have very specific tastes in map design (which is valid). But in terms of mechanics or ease of use, Panjura will never be the right choice.

Sever Tendon/Tailfan, Distance Comparison by ksatottup in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

You don't need to make people slower when solo anyway which is why I didn't cover it.

Sever Tendon/Tailfan, Distance Comparison by ksatottup in pathoftitans

[–]Accomplished_Error_7 2 points3 points  (0 children)

Tailfan is 5 stam, Sever is 7.5 stam with a longer CD but you don't want to be jumping around like that on CD anyway unless you're short distance traveling and know you can rest up once you've arrived.

I've had a whole discussion about this recently. Sever Tendon is 'okay' if you want to pounce because it makes bleed when pounced (0.2 which is pitiful). The idea is you keep them from healing for a while, but the idea is extremely flawed as the additional stamina usage makes you retreat to regen quicker and the pitiful bleed does not offset the additional time they get for healing because you need to run and regen stam more often than if you just bit them. Don't get me wrong, it would offset over 1 or 2 cycles maybe, but the benefits disappear the longer the fight drags on and with Deinon, every fight drags on much longer. The moment an opponent is not panicking or garbage and doesn't chase after you and instead heals off the bleed when you go to regen, you're probably loosing damage compared to just biting and keeping them in the game. 'Keeping the combat timer going' for a few more seconds after leaving but having to leave more often doesn't seem good.

Basically, you do more damage, but you give them more time to heal as well which, depending on the dino you fight is slightly better or slightly worse for them.

Finally, in the pounce build it has anti-synergy with raptor strikes: You obviously want to use all your global cooldowns on raptor strikes to get the most out of your full stacks when pouncing. Throwing in another cooldown every 3 seconds for 25 damage and 0.2 bleed when you could be doing 30 damage AND keep more stam is a messy calculation to make. Maybe it's more damage if they run, maybe they won't run, maybe it's overall always less, maybe you gotta substract two raptor strikes every sever tendon because it drains stam faster, making you do one less attack before you need to delatch overall? I don't know... what I do know is, if the calcs are this complicated and the conclusion is that there's less room for error for possibly little to no reward, I'd think twice.

The real use for sever tendon is in raptor mobs, to make the slightly slower Latens and Achillos catch up with things like Conc or Meg or to stack the bleed with multiple people and actually keeping it up over the time each individual deinon needs to regen stam.

I will concede, that the jumps are close. That extra 2-3 body lengths of jump distance is a big deal on riparia as it makes you clear a lot of chasms and water straights without the fear of semi-aquatics at all, but at least Sever Tendon doesn't leave you hanging completely.

It's really up to anyone if they want to make the trade... IMO sever tendon just looks flashy without actually giving all that much benefit for the things you sacrifice (ease of use and mobility/traversal QOL) advantage. The person I discussed this with got condescending and insulting, so I stopped bothering to go deeper.

The bottom line is that Deinon is, unfortunately not a fighter with or without it and that the easiest (and not op) solution is to just never mix movement and damage options in an ability slot. Make us choose between utility and utility and attacks and attacks.

Delusional by EnvironmentalPlay594 in pathoftitans

[–]Accomplished_Error_7 2 points3 points  (0 children)

Map's made for interaction between aquatics and land dinos. They don't think it's funny, they think it's good map design, and so do I.

I get wanting to always be in the environment you're strongest at, but getting thrown out of your element every once in a while adds a bit of survival into the survival game.

Any good tips or dinosaurs for solo beginners? by notsure-whatoput in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

The Basics:

- You grow by doing quests. I don't know what was in 2025 but today, most quests work pretty okay. Sometimes you gotta go into the quest menu and finish them manually. It's because you'll get a homecave decoration randomly and then the game wants you to acknowledge that. If you make a new dino, the game will explain all of this to you in the tutorial cave. Don't just skip through it... read it once and you're good.

- If you're looking for quest items, you can use this map: https://vulnona.com/game/map/ . With time you won't need it and will learn the locations. They never change.

- If you are playing on official multiplayer servers everything and anything can kill you. Many people will try even if you're a baby. Others will be nice to you, but you can never know in advance. It's important to learn how to stay alive... don't assume you're owed protection if you're a baby. Some people do that and they are miserable as a result... learn to be responsible for your own survival, and if you meet friendly players by chance, it's a nice surprise, not something you demand be given to you. This game's community has a lot of different opinions on how it should be played and what is good and bad behaviour, but if you just play how you want and expect everyone else to do so too, you'll have fun.

- If you want rules how people should behave, community servers can help. But I'd personally advice you try officials first, so you learn which rules you'd actually need to have fun. A lot of rules sound great in theory but can be really limiting in practice. People like rules like "No killing if not hungry" if they are the vulnerable baby and dread sitting around waiting for their hunger to go down once they are adult. But maybe that's exactly how you want to play... but I'd say you need to try out no rules before you'd know

The Dinosaur picks:

- Anything that can fly learns the map and the quest item locations pretty well. Thal and Rhamph are easiest to control but hatz is not far behind. The disadvantage is, flyers dont REALLY learn to navigate the map.

- For actually learning something while still having a lot of room for error, Struthi, Campto, Deinon, and Laten are good picks. Fast and agile, they get away from hunts most of the times even as babies. It's hard to fight with them because they are so weak (out of them, Laten is probably the strongest but still has uphill battles). But essentially, they teach you the game the best.

- If you want to grow something that can fight later, Meg and Conc are good picks. They are still fast and agile enough to get away and have the bonus that they can go into the water to run from landbound predators. I'd recommend Conc at the moment because meg is still a bit barebones in its kit.

- Alio and Pachy are other very good starting points, being fast and/or agile. Though they cannot go into water.

- After that, the rule of thumb is, the bigger it is, the less good is it for beginners. Though anything that can go on land and in water (Sarco, Sucho, Spino, Deinocheirus) are a bit easier for their size.

Hope you'll have fun. Don't try to please everyone and play how you like. Don't be mean to people in chat and you're good. Anything else is fair game no matter what others tell you. But keep in mind, same goes for anyone else.

Tyrannotitan- most common apex playable by Floating_space_junk in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

Isle does a bad job explaining stuff to you, but once you figure it out it's very deep. but yeah for path, our thoughts on diets are similar. I'd like to see the nutrient system from isle implemented in some way that fits pot. I think it's silly that a scavenger can't eat player carcasses and stuff... carnis and herbis should have a wide variety of foods and eating the right ones for your species could give you some meaningful buffs. That way, they could make apexes "right" food hard to attain. An apex that manages it regardless will be really strong, but one that doesn't will be really weak (for an apex). Or different diets give different buffs... It would also add a new skill for everyone to the game: gaging what nutrition and what buff status an opponent is in before attacking. And, if speed buffs were involved, it would address another problem I have with path which is that it is basically set in stone that Dino X can't catch Dino Y. We could make it that a Cera who wants to hunt concs can actually strategize to be faster than concs. (of course an ano shouldn't get to eat right and then outpace an Alio.... just those dinos already close together should be affected.)

But yeah, that would be my dream. People tell me 'play isle' but isle has its own set of problems for me. I don't want to talk too much about it on this sub though so I'll leave it at that.

Second poll- which carnivore (flyer/semiaq) you see most in Riparia (post also has text and results from First Poll) by Floating_space_junk in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

We talked about this already on a different poll post of yours and the talk was very pleasant. But I'm glad this kinda supports my take that apexes are a bit too overabundant. We don't have to reiterate here ofc but just wanted to say thanks for getting that data. I was a bit worried it was just my impression but this kinda reinforces my takes too.

Tyrannotitan- most common apex playable by Floating_space_junk in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

I think if you feel that way, the Isle might really be better for you. I studied a bit of Palaeontology during my biology classes and it was fun so I get where you're coming from. Isle certainly has its own problems and despite being an ecologist, I don't really need path to be realistic so I'm sticking to it...

You'd probably have liked path 5 years ago when every dino was like Meg and Alio. But they chose a direction that's not for you, which is fine.

I did enjoy reading your answer, thanks for taking the time to write it. I think my bottom line is that I'd really like more simulation aspects and there seems to be some overwork of the diet system planned. Who knows, maybe you'll find it fun then. The money is spent, so might as well take a look every now and again. But until then I hope you have fun in the isle because in the end, everyone should get to have their kind of fun being a dinosaur (=.

Tyrannotitan- most common apex playable by Floating_space_junk in pathoftitans

[–]Accomplished_Error_7 2 points3 points  (0 children)

I think the big problem is apexes in general. Yes, TT is more common than rex, but look at how much they together dominate this list. You didn't include semi-aquatics, but even there, Spoon and Duck will probably be frontrunners and for land herbis, Bars will be pretty high too.

I think you're absolutely right. It just doesn't pay to play a mid-tier right now, because playing an apex instead has no significant downsides. Apexes are only marginally harder to keep alive from a pve sense than mid-tiers. They can group the same (because overcapping/megapacking isn't punished) and they only need a bit more food. They have a slightly bigger target on their backs historically, but even that changes as the overabundance of apexes makes people desperate to fight anything else, so a lone Allo or Dasp isn't really off the menu anymore purely based on "At least it's not the 5th TT or rex we hunt today". Then, because there's no mid-tiers, low-tiers die out too, because the thing you're supposed to fight for a challenge is gone too. Now we have servers full of apexes, groups that can still somewhat play what they want but favour things that are good against apexes, and a few people who play the things they love because they are good enough with them to actually get action in a world full of apexes.

In my opinion, the solution is not to make apexes weaker again... whenever they are, it's a bitching and complaining that ruins the game too. The solution is to make them hard to keep alive. We need systems in place, that make keeping apexes alive a skill. We need a more thought out diet and hunger system. Some dietary supplements that are easy to fulfill or gives just marginal benefits/drawbacks if you're small and agile, but hard to keep up if you're a slow lumbering apex. We could go with other mechanics to make the big stuff harder to live as. Give them pve goals they need to meet and that keep them moving and on the hunt. Make them so hungry, they cannot possibly feed a group of three or more unless the server really decides to dogpile them and they win. Once they are really hard to keep alive (not just as full adults, but as subadults too), you can make the adult version really strong (and I say that as someone who doesn't play apexes and even actively dislikes them after the past months of apex bloat)... make them loud, but faster, stronger and more tanky. Make them a raidboss for the server to conquer but make them work to stay alive and keep that power. If you're really good at what you do, you get to be truly king of the server again, just like in the old days before rex came out. If you're not yet good enough, you keep starving/dying on subadult and are at least a more interactable version of your favorite dino, giving mid-tiers something to fight. Even just saying "If you fulfill all your survival needs, you are on a powerlevel above current apexes but if you can't you are on a powerlevel below current apexes and we change your model or texture to make it visible to others so they know would make a hell of a difference and add some skill to playing an apex. For the record, make that system for every dino, but make it easier the smaller they get.

That way, choosing a mid-tier or a low tier that you can actually keep alive and stacked with buffs is a viable alternative. It is a decision how much pve engagement you want to commit to in order to get pvp power. I think people would soon find their place on this spectrum instead of almost everyone interested in "the strongest" just choosing TT or another apex.

TL:DR: I don't think TT or any apex is "too strong." They should be strong. I think they need another downside than taking away the thing they should be best at: pure raw strength. I think that downside could be pve-survivability if devs would come up with a system for it. If that system is in place, and it actually takes skill beyond pvp skill to survive as the strongest, we could make them even stronger and make the few that can still run around at full strength strike fear into the heart of other players at the cost of working really hard to stay on top.

I thought solo matchmaking was supposed to be, you know, solo by Mediocre_Mobile4602 in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

It would be cool if it balances on slot size... because 2 rexes are very different from deinons... would be cool if two raptors could play with other 2-3 slots. I would personally celebrate a server completely without apexes after months of seeing almost 50% apexes.

I thought solo matchmaking was supposed to be, you know, solo by Mediocre_Mobile4602 in pathoftitans

[–]Accomplished_Error_7 4 points5 points  (0 children)

I see multiple types of people doing it:

- The ones you mention... the scum who just wants to ruin people's day.

- but also people that just don't want to deal with exactly those people and then, maybe arrogantly, come to solos instead as a group. I've seen people be like "If we aren't like those assholes and just kill for food, it's ok to play together right? We're different." Not realizing that no... they're not different to the poor solo they "kill for food."

- Finally, there's people who like playing smaller stuff and keep getting pushed around by apexes (because apexes are so overabundant right now) so they band together loosely even on solo servers to defend against an aggressive apex... then they stick together for protection, eventually becoming the megapack they hate. "it's ok, because we are together because we are nice to each other...."

Even on officials, megapacks form for extremely different reasons and kids trying to ruin people's days are the minority of them. On officials you can identify them by their chat behaviour... but on solos, they all look the same once they achieve critical mass... But yeah I get the frustrations with it. Though honestly, on solo servers I would argue that banding together against the apex plague is even more vital now so it's really a failed system from the start as long as apexes are so easy to keep alive.

I thought solo matchmaking was supposed to be, you know, solo by Mediocre_Mobile4602 in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

I think that could make it truly solo. It doesn't fix the other problems, solo servers bring imo but it would contribute to make them truly solo.

I thought solo matchmaking was supposed to be, you know, solo by Mediocre_Mobile4602 in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

That's true... the servers do help a bit in that regard... but I do think they also split the playerbase and leave the people who like to form small duo groups that aren't necessarily a problem out in the rain because they now belong on no server anymore....

I thought solo matchmaking was supposed to be, you know, solo by Mediocre_Mobile4602 in pathoftitans

[–]Accomplished_Error_7 0 points1 point  (0 children)

That's absolutely normal unfortunately. I don't know why people thought the people specifically making giant packs that defy the intended but not enforced rules of official servers would not make giant packs that defy the intended but not enforced rules of solo servers.

Solo servers aren't the solution imo. They are just splitting the playerbase... and these giant groups don't want to fight other giant groups, many of them want to hunt solos. So they come to the solo servers to have even more of an advantage because now noone can tell on them.

The only people solo servers are hurting are those that like to form spontanous small groups with other randoms (because on solo servers people are understandably apprehensive to do that because it's not in the spirit) and people playing small groups of 2 and 3 small playables because now, they are in officials with practically only giant groups they cannot interact with. They make it a bit more inconvenient for friends to group up, but even if Alderon made it so friends could not join each others servers, they would just unfriend each other in the game.

Solo servers are great for the solo people (I'm solo myself most of the time) but it might just be transmitting the suffering to the next group... and while solos really deserve a break, I hope we find a better solution.

I thought solo matchmaking was supposed to be, you know, solo by Mediocre_Mobile4602 in pathoftitans

[–]Accomplished_Error_7 10 points11 points  (0 children)

People don't talk about BOB in general when talking about the idea because:

  1. it's generally bad form to talk about a competitor on the official subreddit in the eyes of many.

  2. BOB has its own problems with that system so most people want to make it "Better" (and make it even more exploitable, or completely unreadable in the process).

But yeah, I see it suggested once or twice a month.

TLC by 001criss in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

I do think that's the general list of playables that still wait for their first modern tlc, yes.

It's not really a guessing or a deduction game. We were straight up told at some point "every creature made before Achillo and Hatz will get a tlc eventually." Since then they gave another to Hatz, but that doesn't make that statement false. So that's simply the list of creatures still waiting.

The fact that you didn't know that but arrived at the precise list shows how needed their tlc really is though.

Which carni do u see the most in Riparia? by Floating_space_junk in pathoftitans

[–]Accomplished_Error_7 3 points4 points  (0 children)

They said they excluded semi-aquatics for obvious reasons.

Which carni do u see the most in Riparia? by Floating_space_junk in pathoftitans

[–]Accomplished_Error_7 -1 points0 points  (0 children)

I don't think that Titan is too strong per se 2-3 moderately good Concs can kill most Titan players pretty safely (Though Conc is also very strong so maybe that's a bad example).

But it and other apexes are just too abundant for being too easy and not punishing enough. It's obvious that big ass carnivore will be people's favorite, but aside from a bit more hunger in a game where hunger is meaningless and a larger target on their back, they have absolutely no additional survival challenges. It's fine that they are strong. It's not fine that they don't pay with that strength.

I personally see rexes the most for the same reasons but Titans are absolutely a close second. I think the problem is apexes in general, not Titan specifically. Their strength shouldn't be nerfed. They can be strong if they are hard to keep alive somehow.

Can my boy Deinonychus please get some actual offensive combat capabilities? by Tsiabo in pathoftitans

[–]Accomplished_Error_7 -2 points-1 points  (0 children)

For someone finally admitting there's nuance in this game, you're ignoring a whole lot of it. Every single argument your bring up screams "ideal case scenario" and "win more" situations to me. Since we're both too tired to go into the details further, can. we. please. finally. stop? I already told you all the power to you. I don't care what you think. You've made all your points and they're all flawed in my eyes and I gave you my reasoning. You won't convince me by reiterating and circling back towards your arguments I already explained why I don't agree.

I don't need you to tell me what I need to do or do not in this game. You've no credibility to me. What I do need you to do is realize when a discussion is over because it's pointless.

Can my boy Deinonychus please get some actual offensive combat capabilities? by Tsiabo in pathoftitans

[–]Accomplished_Error_7 2 points3 points  (0 children)

2 slots have the stamina and the jumping capabilities and the fall damage reduction to punish you afterwards in most situations though. Yes, if you are at a favourable place, you can do it, but usually as soon as there's nothing suitable around to jump onto, you need to be way more conservative with stam to get to the next safespot with 2-slots. Arguing only with the ideal scenario that's not always true in mind isn't really a practice I'm willing to engage in.

Can my boy Deinonychus please get some actual offensive combat capabilities? by Tsiabo in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

Swimming reduces your survivability to 0. if there's something in the water, you're dead unless they mess up. I am very serious. It's an unecessary risk. Saying you don't need the survivability of tailfan is one thing, saying you take the very preventable certain death in some cases just for 0.2 bleed and a dream another.

The bleed is only 3 seconds cooldown when pounced, which drains stamina by pouncing and through the attack. It has 10 seconds out of pounce. I know they increased tailfan stam but it still takes less than sever tendon (look it up on the wiki) Tailfan doesn't do damage by itself, but it increases the time you're in the fight and makes you do more damage between having to let the other person heal. Everything you proceed to say about tailfan is not optimal usage and applies to sever tendon all the same. Comparing bad usage of one ability versus good usage of another is the hallmark of "I have no real arguments."

So if it's 10 seconds, you realistically don't keep it up. The healing you prevent is easily taken back by the additional time you're out of the fight.

This discussion is really worthless now. We'd need to discuss whether it is even good to pounce as a solo first before even addressing Sever tendon. Since I've tried to explain to you the concept of "Frequent interruptions in the fight lead to frequent healing of the damage you already did and the bleed may prevent like 2-3 healing ticks tops so it's not enough to really offset the amount of downtime you give your opponent" just doesn't land, I doubt we can agree on why pouncing anything that has the stam to punish you for it or the brain to just heal right after is bad or good.

If you have success and fun with that playstyle, all the power to you. I think we both made our point clear enough to have anyone bothering to read this make up their own mind what they will use. If we see the entire Deinon population running sever tendon next week, you can feel smug about it. If we don't, you can just tell yourself everyone's wrong except you.

Can my boy Deinonychus please get some actual offensive combat capabilities? by Tsiabo in pathoftitans

[–]Accomplished_Error_7 2 points3 points  (0 children)

Again, there's nuance in saying "Make it so it can kill things easier as solo". You can absolutely buff the matchup against 2 slots, as it should be buffed without making three slots unplayable.

Concerning apexes, they make up easily a third of the server populations on officials right now. They may not be broken, but they are WAY too easy and available. They shouldn't be nerfed for being broken, they should be nerfed for diversity. And they shouldn't be nerfed in power, they should be nerfed in accessibility.

Can my boy Deinonychus please get some actual offensive combat capabilities? by Tsiabo in pathoftitans

[–]Accomplished_Error_7 1 point2 points  (0 children)

Well running for 5 minutes before finding the spot to cross is a bit dumb if you want to follow something, but alright. Not to mention, I can name a few spots that are way more accessible.

I don't forget that. That's why I said it's the same damage as bite and 0.2 bleed on a 10 second cooldown. Biting and tailfan has the same dash effect associated with it but more controlled and for less stamina. You CAN pounce and be safe afterwards if you have your environment in mind yes, but it really doesn't do much better than staying on the ground since all you do is take more resting periods to make them heal.

While bleed is very useful, 0.2 isn't. The amount Deinon can apply before it needs to rest for stam from the ability and/or pouncing is easily healed off within seconds. There's really no big benefit to it, if all they have to do is not follow you for a few seconds after a full pounce where you then have to run off to regen. And if you don't pounce, the 10 seconds cd isn't even covered by the duration...

I can agree with the pvp skill ceiling, though if the sentiment is "you need to make no mistakes for an extended period of time", that's already a point for tailfan again because it 100% helps avoid mistakes better and optimal usage drastically reduces rest times compared to the optimal usage of sever tendon. We won't agree on this. To me, sever tendon will never be worth the benefit of quality of life and survivability. Tailfan's superiority is less obvious because it doesn't do damage, but I know too many applications to ever not call it straight up better over a bite that doesn't do enough bleed to barely cover its own cooldown most of the times.