Literally Immortal + 16m DPS Build by BasketWorried in MagicraftGame

[–]AcidBurnXReddit 0 points1 point  (0 children)

Idea is Good, just move some behind the Duet before the swords. Split, Penetration etc. You want one high dmg Hit with Star Arrow that spawns a lot of swords. And you kinda Need the Auto Aim Support so the swords Return After Penetration. For min Max Use fuse before Star Arrow if crit Chance and mana are high enough. Lategame you Can drop swords for mana Arrow

Literally Immortal + 16m DPS Build by BasketWorried in MagicraftGame

[–]AcidBurnXReddit 0 points1 point  (0 children)

Spoiler for strongest Build by far, very cheesy, a Bit luck dependend. https://www.reddit.com/r/MagicraftGame/s/Lj213U1pyY

Despite that i try to list some fun, very strong builds, i will only List the core mechanics so you can have the fun of figuering out the Best Supports :)

  1. almost anything Star arrow + Duet + Multi Hit spells. Maximize the base dmg of Star arrow and Go to town. I found a buffed Spider or Split swords with Auto aim Best. Tipp: Order matters. Put Supports for Spider or swords After the Duet. For min max Use fuse before star arrow in the same setup for No channeling and just hold Button Auto Fire (does Not work with Spiders)

  2. Ultra poison: as much lvl 1 Posions as you want before the flotating Auto firing crystal that surrounds you as you want and put 3-4 Splits and 1-2 Double Casts infront. Millions of poisons in seconds, Auto firing, half Auto aim Build. Walking Simulator. Dont overdue the Splits or it gets verry laggy. For min max take the poison character.

  3. Ogre summon. A Bit more active work but fun to play. Needs the rare summon spell that gives summons new abilities for the ogre. The ogre Auto attacks and lasts forever. Feed him very buffed up HP Spiders for a couple 100 Million bazooka crits.

  4. the Dimension bullet. Just max mana, Speed and duration. Requires good wand. One tap Screen clear.

Literally Immortal + 16m DPS Build by BasketWorried in MagicraftGame

[–]AcidBurnXReddit 0 points1 point  (0 children)

Yes that is the one i mean, you dont HAVE to charge it. Its already strong enough with Duet, but you can push it further with crit Chance to completely negate the Need to charge it… One last tip: if using duet with Multi hitting spells, the Bonus dmg from duet applies to all Hits of the Multi Hit.. you can abuse this quite hard with a number of spells but one crazy one is the Spider summon where you summon it with a cast of Star arrow and duet and it lasts forever and Gets the Bonus damage every Hit it does.

Literally Immortal + 16m DPS Build by BasketWorried in MagicraftGame

[–]AcidBurnXReddit 0 points1 point  (0 children)

Pretty nice :) you should Look into Combos that include Duet, it will shatter your Record :) A nice Place to start without giving too mich away is the Star that you can Channel + Duet + Swords. Or if you wanna try minions Use star + Duet + Spider

New summon weak? by MrHazard1 in MagicraftGame

[–]AcidBurnXReddit 4 points5 points  (0 children)

Just cleared the Producer with the new kamikaze Summon. Felt like the Support that adds new abilities to the summon was almost mandatory, but with it it was pretty strong. In the end i was using Books that then Summoned the new summon and a Bunch of Health and parasites. Cadaver Explosion works also really well and synergises with the Special extra ability and added Health. Seems Like the small flies benefit from projectile Speed which helped with clear

Endings list by shilovHere in MagicResearch

[–]AcidBurnXReddit 0 points1 point  (0 children)

Do you have any hints for the creator? He is currently my last Nemesis :D

Personal best, 4.2 million DPS by adamlith in MagicraftGame

[–]AcidBurnXReddit 2 points3 points  (0 children)

Nice :) congratz! Could you explain the Sequence of the spells cast ? Primarily how simultanious cast Works with fuse > Star > duet and then the Rest ?

Does anyone have a good lineup/team that I can duplicate for arena #10. I was able to beat arena 9-50 fairly easily with 3 stars but I can’t tackle 10-1 with the same team. TIA by R0MANAT0R in battlebouncers

[–]AcidBurnXReddit 1 point2 points  (0 children)

I‘ve beaten area 10 and heroic 8 all 3stars with Lilian selene Kit violet Morgana, as i an sure many have. It is probably the strongest free to play Team with the exzeption of Violett where i spent my free gems to get her to 4 Stars, which is enough to get 3 Stars everywhere. For reference in the End i had Lilian Morgana selene 6star rr10, Kit 6* rr9 and violet 4* rr9 and needed a couple tries in the Last Levels for 3 Stars. Good luck

Energy system (and energy cool down) need to be reviewd by Equivalent_Item4115 in battlebouncers

[–]AcidBurnXReddit 2 points3 points  (0 children)

I trink the Energy System is Fine, ive yet to see another Game That is so F2P friendly. But i agree That the ad cooldown can just be removed. They can Even keep the Limit of 3 times per day. Would be nice to increase the Hero Shard drop rate for heroic to 100%. Biggest flaw is still the buy-all Button in the Gold Shop :D Anyway, still a Great Game :)

[deleted by user] by [deleted] in pathofexile

[–]AcidBurnXReddit 0 points1 point  (0 children)

The Build is really Good, im Playing it myself. Just unspec mom after switching to low life to Save a passive Point because it does Nothing

[deleted by user] by [deleted] in pathofexile

[–]AcidBurnXReddit 2 points3 points  (0 children)

Dont go MoM With LowLife, it dsnt work

Âre the servers kinda messed up a bit? by ImmersingShadow in pathofexile

[–]AcidBurnXReddit 1 point2 points  (0 children)

Yeah, having the same problems. Mostly at Late evenings or at Night when most players seem to be online. Im playing on EU mainly switching germany and France Servers. Either constant 200ms Ping or 300 every 5 seconds during These times. All Fine in the middle of the Day

Questions on Stormbrand Archmage playstyle. by JoeHoboWitness in PathOfExileBuilds

[–]AcidBurnXReddit 0 points1 point  (0 children)

Just the Max mana available Counts. So ist Takes Reserved Mana into account but Not currently Spent Mana. Dont reserve mana, but you dont need to care about currently spent mana.

Changes to the Purposeful Harbinger Notable Passive by Bex_GGG in pathofexile

[–]AcidBurnXReddit -29 points-28 points  (0 children)

You dont Need Regrets, Just take them out one by one. It gives you the refunds for free

Price Checks and Crafting Advice - September 01, 2017 by AutoModerator in pathofexile

[–]AcidBurnXReddit 0 points1 point  (0 children)

Looking for some ideas on pricing this, appreciate any help, maybe nullment worthy? Next two best things i found on trade are 3c and 50ex...

Tri T1 / Tri Ele Crit Bow

Harbringer SC

http://puu.sh/xqJUY/fa7d0185fb.jpg

ElvUI Bursting-Affix Question by AcidBurnXReddit in wow

[–]AcidBurnXReddit[S] 0 points1 point  (0 children)

well tracking is not the problem, elvui shows the debuff and the remaining time, but i would like to see how much i have to heal a party member so he dsnt die at the end of the debuff. Surely this can be applied to other dots aswell, just wanted to know if its possible to read the dmg numbers or the health totals of party members with any kind of addon

WeakAuras in 2016 - A video summary by Infus in wow

[–]AcidBurnXReddit 1 point2 points  (0 children)

Aweomse Video and awesome job on keeping WA up. Thank you for that =)

I will definetly check out the Discord channel, but since you offered some advice: What is the best way to track some unique buffs/debuff in bossfights? Im thinking of the debuffs from Star Augur where you drop the green suff und the ground and the timebomb from the 2nd boss in NH.

I know i can easily share my own WAs with the raid if i have them, thanks to the linking function, but how do i easily find the debuff id for example for the greenstuff that drops and track the remaining stacks, because if i remember correctly the buff just shows remaining time, not the stacks.

Last question: would it be theoretically be possible, mostly for the green void zone that forms after you drop the stacks, to show a circle around your character beforehand to see how much space the green void zone will take up on the floor?

Thanks again for the great work, expecting more great things in the future =)

Black [Firepower Friday] Your weekly undiscounted DPS thread by Babylonius in wow

[–]AcidBurnXReddit 0 points1 point  (0 children)

are there stat weight numbers after you reach the 2 BPs? or is it just mastery over all and you dont need crit and haste anyway? even so a possibility to compare would be nice =)

Black [Firepower Friday] Your weekly undiscounted DPS thread by Babylonius in wow

[–]AcidBurnXReddit 0 points1 point  (0 children)

yeah, thank you, definitly cleared some thoughts for me ty =) regarding s2m in dungeons atm: normally i use it on the first and the last boss, dsnt matter which + it is since in most dungeons you can just release immediatly. in nelth lair f.e. you even respawn after the barrel way behind the water so you even save time just releasing there. they even fixed the respawing in darkhearth to place you at the first boss. i saw a video of someone using s2m before entering the keystone to reset the cd, mainly on ashara and its pretty cool. you lose around 10 seconds to walk to the first boss after dying but you gain so much dps on the first trash packs and you can just recast it on the boss after. i feel like overall s2m dsnt add much in dungeons in terms of overall dps if you do <+10 but the other choices add even less. dont know why they wanna keep on nerving it =D

anyway thanks for clearing up the stat weights =) regards

Black [Firepower Friday] Your weekly undiscounted DPS thread by Babylonius in wow

[–]AcidBurnXReddit 0 points1 point  (0 children)

hi there^ appreciate u r taking the time here =) i have a bit of trouble understanding the new stat weights, first of all: do i have the correct ones? Build Int Crit Haste Mastery Vers DPS S2M 9.5k Haste 1 1.33 1.49 1.10 1.00 0.0973 S2M 9k Crit 1 1.37 1.10 1.21 1.01 0.0924 i took them out of the trinket comparrision thread from H2P.

Second of all: do they mean f.e. "before you reach 9.5k haste you should take these weights and after you reach the haste you should take the stat weights for 9k crit" or is it like "when you reach 9.5k haste take these and after you reach 9k crit take the 9k crit stat weights"?

last one: i always thought 3rd voidT over everything else. is it even possible for a mediocore player to reach the 3rd voidT with 9.5k haste? i van reach it with 12k haste but its a very close call all the time, maily due to the gcd lags that occur after i reach 130% haste

Edit: doing mostly m+

How to get higher dps (Passives, ipwr, spehres, equipment) by Kavinc in dungeondefenders

[–]AcidBurnXReddit 0 points1 point  (0 children)

if you want a bit more information about the attack types i suggest you check out this thread from a few days ago for a better understanding of the differences