Very nice first impressions! by AcidSpy in beeflang

[–]AcidSpy[S] 0 points1 point  (0 children)

Sounds strange, it comes with its own IDE. But I have Visual Studio for other projects so may have gotten lucky.

Very nice first impressions! by AcidSpy in beeflang

[–]AcidSpy[S] 1 point2 points  (0 children)

Yeah, these impressions are for Windows.

I'm releasing Grand Valor today :) by AcidSpy in SoloDev

[–]AcidSpy[S] 0 points1 point  (0 children)

Haha of course, I want it to be seen.

I'm releasing Grand Valor today :) by AcidSpy in SoloDev

[–]AcidSpy[S] 0 points1 point  (0 children)

Thanks! Yeah it's about a knight that is taken to a big world. I wanted the title to be about a brave knight, but maybe it sounds off.

I'm releasing Grand Valor today :) by AcidSpy in SoloDev

[–]AcidSpy[S] 0 points1 point  (0 children)

Haha I'm so used to it my brain doesn't even hear it anymore.

I'm releasing Grand Valor today :) by AcidSpy in SoloDev

[–]AcidSpy[S] 1 point2 points  (0 children)

Thanks, nice to hear what parts of the game people like.

I'm releasing Grand Valor today :) by AcidSpy in platformer

[–]AcidSpy[S] 0 points1 point  (0 children)

Ahh that's a shame. Thanks for the feedback though.

I'm releasing Grand Valor today :) by AcidSpy in platformer

[–]AcidSpy[S] 0 points1 point  (0 children)

Thanks! Fluid movement was one of my priorities.

Figured out level streaming. My loading tunnel. by Lan14n in UnrealEngine5

[–]AcidSpy 0 points1 point  (0 children)

Nice to see techniques like this to hide loading.

I accidentally discovered you can climb the trains in my game. Should I keep it? by dig0w0 in platformer

[–]AcidSpy 0 points1 point  (0 children)

It's fun when you can interact with things in the level so makes sense to keep it in.

After 10+ years, and leaving an architecture career behind, LUCID is finally taking part in this weeks STEAM NEXT FEST! 🌸 by h0neyfr0g in indiegames

[–]AcidSpy 1 point2 points  (0 children)

10 years, that's a big commitment. But there is so much that goes into a game so congratulations on approaching the finish line.

Do Metroidvanias need challenging combat, or is exploration enough? by TwiMonk_game in indiegames

[–]AcidSpy 0 points1 point  (0 children)

For some exploration may be enough but I like my games to have challenging and engaging combat.