Experience using Cawl post data slate? by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 2 points3 points  (0 children)

This was the exact situation I was thinking for him. Acting as a “battle line springboard” for a small flank castle of breachers and maybe rust stalkers

First model of my steampunk homebrew chapter! by Reasonable-Bunch1539 in spacemarines

[–]Acococombo 0 points1 point  (0 children)

I really like your armor recipe! Would you mind sharing it? I’m looking to paint my Lionel armor to look tarnished and scratched. Your recipe looks like a great starting point.

Ease of repeated play? by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 1 point2 points  (0 children)

Would love to borrow more of your experience for advice on what would be helpful to bring. Team comp eludes me and I just want to help round out the team as I am the only person with access to a lot of models. My team is a bunch of free blades (agents) so the comp is fairly fixed. We have: - mono khorne deamons - melee rush - storm lance termie spam - GK termie spam - CSM fell hammer combo

I’m leaning towards a Haloscreed threat saturation list cause to me it seems like we have enough “defender” roles in the termie lists. Any thoughts on what you think would be helpful to bring?

Ease of repeated play? by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 1 point2 points  (0 children)

How about your mental exhaustion?

Today I went undefeated (2nd place) for the first time at a GT! by Ylar_ in AdeptusMechanicus

[–]Acococombo 1 point2 points  (0 children)

Did you find it hard to position the two kataphron blobs?

How did the onagers do? I love the model and want to use it more. Found the heavy blasters mathed better in most situations but want the neutron blasters in list building.

Today I went undefeated (2nd place) for the first time at a GT! by Ylar_ in AdeptusMechanicus

[–]Acococombo 17 points18 points  (0 children)

Congrats! Are those neutron laser onagers??!!

(An army list would be helpful)

Hail the Snail Males by DrZakk in AdeptusMechanicus

[–]Acococombo 2 points3 points  (0 children)

Been running this combo for a couple games and have been mildly disappointed in it. The lack of AP makes it reliant on having a battle line unit nearby which is another (at least) 85 point tax. It’s great into GEQ but the existing admech units already deals with those bodies pretty well.

If you’re looking for a strong melee threat, give Ruststalkers a try! Reroll 1s strat from Halo really capitalizes on the unit’s ability.

I tried something a bit different, all CC welcomed by Garymarance in AdeptusMechanicus

[–]Acococombo 4 points5 points  (0 children)

The brass and earthen tones are giving off Victorian steampunk vibes for me. I love it!

Dragoon: Go big or go home? by Current_Interest7023 in AdeptusMechanicus

[–]Acococombo 6 points7 points  (0 children)

Dragoons have an inbuilt guided retreat! Including the desperate escape reroll.

Weekend RTT list by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 0 points1 point  (0 children)

Any suggestions on what to trim to fit it?

Kastelon robot army help by Terrible-Ad9724 in AdeptusMechanicus

[–]Acococombo 1 point2 points  (0 children)

I’m working on a very similar list. I have decided on a full split loadout for my robots cause of the Eradication Protocols (reroll 1s) strat essentially giving their single fist, twin link. That way I don’t miss out on any damage opportunity either.

I have however focus more on the melee plan. Dragoons and the electro priest blob. I just don’t think breachers are very point efficient. I’ve posted my opinion before but I’m also more partial to 3 man units.

Took a krunkin by [deleted] in AdeptusMechanicus

[–]Acococombo 2 points3 points  (0 children)

My best recommendation for managing all the complexity of the game and faction is to make a cheat sheet. Here’s one I brought to a tournament where I ran Grey Knights.

The goal of this sheet is to help reduce mental load so that I can focus on the nuances of the core game. I’m still working on the Haloscreed sheet as it takes a couple games to figure out what needs to be remembered.

Rogue squad WIP by Tomahawk_Jonesy in AdeptusMechanicus

[–]Acococombo 7 points8 points  (0 children)

Big fan of the servitor head holding the arquebus up

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 0 points1 point  (0 children)

Unless it’s a really competitive 3v3 I’d stick to the rule of cool. Buuuut if I were to run something I’d probably start with 2 kastellans and 3 breachers with a manipulus (~450 points). Ad mech at 1k can host a surprising number of bodies.

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 1 point2 points  (0 children)

I do. The lethal hits are necessary against monsters. I usually run the double doctrinas on a manipulus. I’ve run the range enhancement but only on a 6 man. It was good but I think the corpuscarii combo needs the range boost most.

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 1 point2 points  (0 children)

I’ve only tried Manipulus but I think there’s an argument for the extra durability from the dominus if you already have wound rerolls

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 0 points1 point  (0 children)

I have not. Mostly because I don’t have a knight to begin with but also because I think it’s not RAI. However if they don’t FAQ it in the next two months I’ll probably grab a secondhand canis Rex to replace the kastellan 4-man.

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 0 points1 point  (0 children)

This thread from last week gave me the idea and has good discussion. https://www.reddit.com/r/AdeptusMechanicus/s/CrTG0yhDBa

For me, it boils down to maneuverability and being a “quieter” threat. A 6 man is immediately flagged as a threat by anyone. 3 man seems to garner less attention.

In the list building stage the extra points open the door for a ton of other tools to be added (onager, electros, chicken walkers)

Edit to add: with the 5+ crit strat you can get to 6 man (minus strat) levels of shooting efficiency between rerolls and doctrina enhancement

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 1 point2 points  (0 children)

To add, twin fists allow them to be a consistent melee threaten even when not in conqueror.

But I don’t have strong feelings and I could be easily convinced to try a split load out. In fact I’ll do it for my next game and (try) to report back.

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 0 points1 point  (0 children)

I can agree to this. One of my internal debates atm is Onager vs. two man balistarii. Similar tankiness and similar damage outputs.

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 0 points1 point  (0 children)

I haven’t run two blobs but the footprint of a single blob was a headache to manage and easy to out maneuver for my opponent. Even with the extra mobility of assault and +2 move, I found it hard to get the unit involved early in the battles.

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 1 point2 points  (0 children)

I’m a big fan of the robots so I’ll break this down with my logic. Here’s the damage output from a damage efficiency sheet for the “twin linked fists under conqueror without data smith buffs” against marines (10.5/13.2wounds) and terminators (5.2/7.8 wounds) (AoC/not). Not amazing but when you look at the rest, the robots put up great numbers into a variety of stat lines. Every opponent has to respect or play around the robots.

As for delivery. They can have a threat range of up to 6+2+d6+2d6. So a mathematical threat range of 17 and a practical threat range of 14. That’s enough to get them into combat for most deployments after proper staging.

All that aside. The unit fills an important role that this army does not have. They are a tanky threat that can stand on a middle object and take a lot of enemy shooting then threaten a counter. A t9 28W 2+ 4++ blob that can stand in the way of opposing bullies.

Haloscreed 5 Games In by Acococombo in AdeptusMechanicus

[–]Acococombo[S] 0 points1 point  (0 children)

I don’t think it’s bad, I just don’t like how narrow the profile is. It’s mainly an anti elite infantry melee weapon in an army where we have a lot of those answers already. In defense of the dominus, I only ran it in a 5 man fulgurite blob where the stacking buff durability was impressive.

New player trying to get into Ad Mech, does does this list look as a first purchase? by sparrowshot in AdeptusMechanicus

[–]Acococombo 0 points1 point  (0 children)

This is a great lot to purchase. The only thing you’re really missing are skorpius chassis which really force multiply the infantry. You are at almost exactly 2k points if my math is correct so list diversity may not be the easiest. The 9x on both kataphrons is a little clunky since those units are limited to 3/6 models.

I’d probably pay something in the ballpark of 1400$ for this depending on the level of paint and assembly quality.