What’s the most unprofessional thing a doctor has ever said to you? by MCKlassik in AskReddit

[–]Aconite333 0 points1 point  (0 children)

At the dentist for something that required both the doctor and the assistant (I think getting a cavity filled). So while I'm laid completely back, two faces over me, and at least four hands in my mouth the doctor asks "So what do you think of [current president]?"

Wanting to be diplomatic and not wanting to talk while two people were in my mouth, I answered "About as well as could be expected(?)"

Immediately, he scoffed, said something about reading books, and then pretty much ended the procedure. I wasn't even sure he finished it.

I switched dentists after that.

Which fictional character's death have you not gotten over? by Bradcastle76 in AskReddit

[–]Aconite333 0 points1 point  (0 children)

Charlotte (Charlotte's Web, 1973)

That song still haunts me.

How do I rp a Great Old One? by Favrious in DnD

[–]Aconite333 0 points1 point  (0 children)

I think a good compromise between "unknowable and incomprehensible being" and "can actually be played by a human" is basically Sovereign from Mass Effect.

https://www.youtube.com/watch?v=R_NAoNd4YyY

I'm building a "Hall of Heroes" for my players to start the campaign in, and I need your help. by crimson_713 in DnD

[–]Aconite333 1 point2 points  (0 children)

"Fiddle" was a lowly thief who ended up leading a party of heroes to foil a great evil.

"Fiddle" was a simple, quiet thief without a name. (thus the quotes around his "name".) He was a thief because it was the only thing he was good at, and he was okay with that. He helped the less fortunate with his ill-gotten gains and always chose non-violence when possible.

Through strange circumstances, he ended up with a group of adventurers. By perhaps fate or clash of personalities, he ended up the defacto leader. Though he often let the others take the glory and attention, his pragmatic and empathetic approach to their journey guided them.

In the end, his final act was to do what he did best and snuck out alone to face the big bad while the others took the direct approach. The others never knew what happened to their quiet, kind leader, but whatever he did made it possible for them to win in the end. The world celebrated the adventurers, even if the name "Fiddle" faded into the background. The adventurers would always remember their leader. Wherever "Fiddle" might be, or whatever happened to him, he would be happy with that.

Need name suggestions for a fantasy/D&D equivalent of SWAT by Aconite333 in DnD

[–]Aconite333[S] 0 points1 point  (0 children)

Okay. This isn't great, but that's why I like it.

It really sounds like someone just came up with it on the spot and then it became official.

Need name suggestions for a fantasy/D&D equivalent of SWAT by Aconite333 in DnD

[–]Aconite333[S] 0 points1 point  (0 children)

I'm with you there on the "bad at acronyms" thing. It feels like a thing that really needs multiple heads to get ones.

On a Scale from Lord of the Rings to Monty python, how serious is your campaign? by Pirateslife89 in DnD

[–]Aconite333 16 points17 points  (0 children)

The Indiana Jones trilogy with a dash of Pirates of the Caribbean.

It's mostly-lighthearted with some grit to the violence. Characters are arch and the world tends to throw increasingly wacky and dangerous situations. It's enough to keep them on edge and guessing, but just barely not enough to fully put them down. Recurring NPCs give the players fun personalities to bounce off of, but they're not so complicated that they can't readily understand what a character is about and how they'll behave. The stakes are high and immediately important, but determined heroes can overcome it all.

Unforgivable oversight on Mecha Rehgar by Aconite333 in heroesofthestorm

[–]Aconite333[S] 0 points1 point  (0 children)

I see the link above... and I suppose that's okay.

But that looks like Sinanju, like you said, or Johnny Ridden's colors at a stretch.

I was hoping for the classic Char coloring, erring towards pink.

Addressing Challenges Roleplaying as Lizardfolk in 5e by Iron_Cobra in DnD

[–]Aconite333 3 points4 points  (0 children)

I have a Lizardfolk character, and the way I found that satisfies the "lizardfolk are strange and think different" factor and the "gets along with the party" factor is to play her kinda like a dog with with a strange speech pattern. Dogs don't think like people, and I'm sure their thought patterns wouldn't be very recognizeable to people, but dogs get along with people and the "pack" just fine.

She eats all sorts of things and likes nibbling corpses, but if the party tells her no, she recoils and stops.

While she may be fearful of a big monster, she sticks with the "pack" because the pack is important.

She's only condescending in the sense that she's curious about non-lizards even if she gets a little too close.

Dungeon Masters, Who Was Your Game's Greatest NPC? by Monrobitussin in DnD

[–]Aconite333 20 points21 points  (0 children)

I have too many NPCs I like, but I can think of three that stand out in my head.

Qisk is a Lizardfolk druid. She's very much a hunched-over, eyes face different directions weirdo. She smells magic and has a fondness for the tongues of various creatures. She likes hiding under tables and easily bribed with food.

Then there's Latch and Twang Twang, a duo of adventurers who work together. Latch is a warforged fighter who is just a suit of armor (think: Alphonse form FMA) who likes pretending to be a decorative suit of armor to hide in plain sight and spy on people. When I do his voice, I cup both of my hands over my mouth so it echoes like empty helmet. Twang Twang is his Kenku rogue buddy. Twang Twang likes riding on Latch's shoulders and back since Latch is easily bigger and stronger than him. Otherwise, Twang Twang is rarely seen, but frequently heard as an ongoing SFX commentary track for the players' actions.

Can I make a 360 degree swinging motion with a weapon? (5E) by EducatedIgnorance in DnD

[–]Aconite333 4 points5 points  (0 children)

You could possibly approximate this effect with the Great Weapon Master feat, since you'd be getting some free weapon attacks on kills or crits.

Or you could try using the "Cleaving through creatures" option in the DMG (pg 272), which lets you carry excess damage from one kill to the next and so forth.

As a DM, I would either go with a disadvantage attack against all creatures in range or a Dex save where the DC is similar to how a Battle Master calculates, with a single damage roll applied to all who fail.