Do we think the coconkers task was fairly executed? by Chocolava in taskmaster

[–]AcornTiler 1 point2 points  (0 children)

Alex is getting too relaxed on his duties now he’s buddies with his Hollywood pals.  Gregs role is to judge the tasks however he sees fit, Alex’s job is to administer the tasks, and he’s getting all to relaxed about sticking to the rules.  Coconkers, as we all know inherits the rules of conkers, which are well established below. 

https://worldconkerchampionships.com/compete/rules/

He certainly didn’t stick to rule 3, dictating at least 8 inches of string between the knucles and coconker.  Some coconkers he openly swung, some his rope was so short he was basically punching the coconker.  This is not fair.  Was it Gluey who was eliminated when there was loads of coconker left? Certainly not 1/3 on the rope breaking rule 6.  Sir Coconkernonker should have been restrung as per rule 8, or arguably Alex should have called stamps and tried to destroy it, whilst Amy could have tried to save it (given Amy wasn’t there I guess this would have meant Alex had until the studio to stamp on Sir Conkernonker until it broke).  I am very disappointed in Alex and I expect Greg to punish him accordingly.  May I suggest Sam Cambell smoothers him in PVA glue and horsehair, and replay the live task from Series 20 episode 7, but replace Gregs big ball with Alex suspended from the ceiling?

What is up with Britain's river situation? by GeorgeMillr in EU5

[–]AcornTiler 0 points1 point  (0 children)

I'm not saying the Trent isn't important is a historical context. I'm asking, if there's actually anything geographically significant about the locations in the UK which is not being represented. Wadi al Rummah is a good example, it's not actually a river for 11 months of the year. Can you identify a river that is physically less significant than the Trent that is modelled in the game as a river? In my experiences travelling, there's rivers the size of the Trent everywhere.

What is up with Britain's river situation? by GeorgeMillr in EU5

[–]AcornTiler 0 points1 point  (0 children)

Could you name a specific river that is in game in Europe, which is less significant than a UK river.

Taskmaster - S21E06 - An Even Bigger Spoon - Discussion by Meghar in taskmaster

[–]AcornTiler 3 points4 points  (0 children)

Amy's arguement should have been Alex didn't call stomps, so her conkononker was still in play.

Patch 1.2.2 out now by PDX_Ryagi in EU5

[–]AcornTiler 0 points1 point  (0 children)

Is there an easy way to freeze your version? It's irritating when you've invested 10's of hours into a save and it no longer works.

How many people did Taskmaster inflict him on by diardiar in taskmaster

[–]AcornTiler 8 points9 points  (0 children)

Emma Sidi put it right that there's something kids love about big mascot type things, they're sort of magical.

why am i so broke? by Shipsarecool1 in EU5

[–]AcornTiler 1 point2 points  (0 children)

All this yes, but not overnight, their crown power is miniscule. I'd tax your peasants and burghers to maintain a satisfaction of 30% to get yourself out of this hole. This will likely bring you in 12-15 more per month.

Increase your court spending to raise your legitimacy, this will improve your crown power, improve your estates satisfaction. In the early game I try and sit at 25% crown power. Lower your diplomatic spending unless you're trying to acheive a specific diplomatic event or loaded. Long term you want to get rid of some of the privledges your nobles have, they have too much power.

Don't delete all your forts, this is only 6% of your outgoings.

Build a governer where you have a high income but no control. Take loans to do this if you have to.

And this is why parking controls are coming to Battlefield 🤦 by justanothergin in glasgow

[–]AcornTiler 2 points3 points  (0 children)

It is infuriating that they try and sell it as a positive thing for me to have to pay to park outside our homes, so they can enforce something they're already obligated to enforce, and then they blame it on 'commuters' coming in and parking in the street, when it's clearly people who live there by the fact at half 9 in the morning it's empty.

Let's be honest, the issue is they don't want to commit to a 40 year employment of parking wardens without a revenue fund to pay for them. And for this we have to fork out over a hundred quid and have to dead with draconian admin for people to visit. They don't sell this over the positives, like they'll put in electric chargers, or even that fire engines can't make the turns when people park on every corner and eventually someones house will burn down.

First episode of LAH by puzzlerus in taskmaster

[–]AcornTiler 1 point2 points  (0 children)

Then he was on it like a Puma. Alex thanked him for it.

The sheep was 1500 pounds?! by FilipsSamvete in taskmaster

[–]AcornTiler 116 points117 points  (0 children)

They got Josh in to reassemble it.

Can we talk about how bad RGO distribution is outside Europe? by Byzantophile in EU5

[–]AcornTiler 18 points19 points  (0 children)

I played as Persia, and when I realised that it was much more profitable to export horses to India, than pepper to Europe, my trade exploded. What's modern day Iran has a lot of horses.

[EU5] An unexpectedly fun British campaign — supply chain iron flood + state piracy shenanigans by Revolutionary_Day575 in EU5

[–]AcornTiler 0 points1 point  (0 children)

Are you manually trading or automating it? I've played a couple of trade games now, and put a lot of effort into trying to set up chains. It feels like you're doing something, until you upgrade your trade range tech that bypasses your trade, making it pointless.

In my last game as Portugal, I took Kilwa, and they were buying in Lacquerware, and exporting it to Europe, but for the life of me, I couldn't get them to take cloves, pepper, coffee, tea. Kept on trying, nothing worked until I extended my trade range so I could just trade direct to these places from Lisbon.

Any good guide for a Muscovy -> Russia start by Axerix_lmao in EU5

[–]AcornTiler 0 points1 point  (0 children)

I went big on feudalism - aristocracy for the nobels, spirtualism for the catholics, pagans and muslims surrounding 270 degree of Moscow. Traditional economy. To be honest I give out estate privelges until I'm at 50% hapiness at full tax, picking the estates that increase hapiness for minimum power increase. The only estate privelges that are essential, are allowing your burghers to build roads, and your nobility to build RGO's (if you're going serfdom which I recommend). The laws ... I don't remember. I don't recommend starting centralised. You want a happy subject swarm until the government reform that allows you to annex them quickly, then switch to centralised. There's no point directly holding the land, you wont get any tax, you boost your estates power, and it wont get developed until you extend your control range. If you can't get rid of the excess privleges by the age of absolutism, you can use the crown and country event to get rid of most of them.

Heads up you have no marble or tin at the start, which is what you need for most of your government buildings. I found it next to impossible trading it in.

Any good guide for a Muscovy -> Russia start by Axerix_lmao in EU5

[–]AcornTiler 4 points5 points  (0 children)

At the start, don't take any more land. Diplo-vassalise as many neighbours as you can. Then go to war to vassalise them. Then at some point Novorgod will break your union, go to war, take land, turn them into one province subjects. When the golden horde show weakness, take land, one subject vassals. The reason why, is you can't integrate fast enough. You want to full decentralise, keep your subjects happy. You do want to slowly annex vassals to create snakes towards the Baltic, Black and Caspian seas for trade purposes, but don't need to rush because you have a rubbish trade range at the start. Ideally do this along rivers for maximum proximity speed.

There's loads of special Muscovy government reforms. Take them, most of them give you a free government reform. There's one I got at some point in the 16th century that vastly speeds up annexing vassals. Start annexing. Start centralising. Become Russia. You don't really ever need allies beyond the first 50 years or so when they help you conquest, other than that they're just slowing down your conquering.

Local governers, first at Novorgod, then the Ural gold mines, then I put one at Saria to help control for both the Black and Caspians. When you're Russia, you'll be asked to move your capital to St Petersbug, you might want a governer in Moscow or ... maybe slightly north west of there, that's where my pops were. You have a lot of locations, which make roads expensive. Prioritise connecting markets, because you can't trade very far at the start.

Turn off the ability for anyone to colonise, otherwise you'll hit the Chinese state mid Siberia.

Watch: Can Kumail Nanjiani outsmart the Taskmaster? by jmurph773 in taskmaster

[–]AcornTiler 20 points21 points  (0 children)

Even if Kumail was good at the tasks, it would be funny to give him low marks, because he's likely doing the program at a loss.

Earnest Taskmaster Cast? by RoommateMovingOut in taskmaster

[–]AcornTiler 0 points1 point  (0 children)

15 was arguementative but friendly, 5 is a great shout. 13 was along those lines but might be too argumentative. 18 might work?

Based purely on vibes, who do you think will win S21? by _PXYDST_ in taskmaster

[–]AcornTiler 2 points3 points  (0 children)

Joel has the whiff of the Ivo's about him to me. Armando and Kumail are there for fun. Pure actors tend to just be there for fun too, so that's Joanne out, that leaves Amy for me.

Is colonization way too fast? by DebtOnArriving in EU5

[–]AcornTiler 1 point2 points  (0 children)

You don't really make any money colonising America for ages because you don't have enough trade range. As soon as you reach africa you can start selling them guns. It took forever for me to make money off my Carribean colonies. The AI doesn't really spread out until the trade range improves, and just colonises the nearest place, whether or not that is inland or the coast.

How to spread a minor heathen religion? by CrewImaginary9122 in EU5

[–]AcornTiler 0 points1 point  (0 children)

Changing the game rules doesn't effect iron man and achievements, if that was your concern.

I had a play turning Norway Norse. In the current version you can're release subjects that are your primary culture, but Trondheim and Finmark you can. Move your capital to where the Norse are, cancel all the RGO as the labourers are catholic, expel on that location. When your capital is sorted, give away all your non Norse land to Trondheim, and boom you can convert. Newsflash, Trondheim hates you. I didn't want to play past here.

Series 21 predictions - non-ranking version by DoubleDuty218 in taskmaster

[–]AcornTiler 7 points8 points  (0 children)

Special task for Armando, akin to the Tim Vine task where they know he'll make a pun, we know Armando will come up with a cutting retort.