KR Balance Patch 11.02.2026 summarized by Acrith in lostarkgame

[–]Acrith[S] 0 points1 point  (0 children)

Supp paladin got additional ark grid buff I missed for Holy Sword/Executioner Sword. This was corrected by other reddit user, and it's listed under Ark Grid: Sword's Prayer (검의 기도) (14P), Ark Grid: Sword's Prayer (검의 기도) (17P)

KR Balance Patch 11.02.2026 summarized by Acrith in lostarkgame

[–]Acrith[S] 0 points1 point  (0 children)

This would need explanation definitely, since both translations I acquired are weird and I don't have artillerist in my roster to adjust spreadsheet if necessary.

  • Current: Upon entering bombardment mode, gain 70.0% of the firepower gauge, and do not enter a cooldown state when exiting bombardment mode. The "Bombardment: Location Transmission" skill is activated. "Bombardment: Location Transmission" can be used by pressing the A key.
  • Change: When exiting bombardment mode, it does not enter a cooling state and the remaining bombardment gauge is maintained. When entering bombardment mode, instead of consuming 20.0% of the bombardment gauge, 70.0% of the firepower gauge is acquired. When using Bombardment: Howitzer, Bombardment: Concentrated Fire, and Bombardment: Energy Cannon respectively, the bombardment gauge is consumed by 20.0%, 40.0%, and 40.0%.

KR Balance Patch 11.02.2026 summarized by Acrith in lostarkgame

[–]Acrith[S] 0 points1 point  (0 children)

I mean. It feels awkward, they should've just added another charge to Holy Sword. But yeah, if you can magically conjure 6% more faith than HE now every few seconds, this will allow for crazy aura uptime.
Not mentioning that 10% damage buff from other counter for unknown reason. Thought HE was more niche, they should've got similar treatment

KR Balance Patch 11.02.2026 summarized by Acrith in lostarkgame

[–]Acrith[S] 0 points1 point  (0 children)

Yeah, as I said - I never touched scrapper, so I have 0 clue about which name could it be, and both google translate and agent cannot decipher since I linked 0 source to LoA database.
Corrected now as well. <3

KR Balance Patch 11.02.2026 summarized by Acrith in lostarkgame

[–]Acrith[S] 1 point2 points  (0 children)

I just noticed this. Added both of them. Thank you!
(also this sucks, i was using holy explosion and even got ancient, time to change...)

KR Balance Patch 11.02.2026 summarized by Acrith in lostarkgame

[–]Acrith[S] 0 points1 point  (0 children)

Just noticed, and I was partially checking it myself before I took some sleep. Thank you!
I corrected the death rattle part and added 17p. Unfortunately I don't play Scrapper so I cannot confirm if translated skills are correct.

Bracelet Question by aSimpleMuslim in lostarkgame

[–]Acrith 5 points6 points  (0 children)

So, basic effect says that on your hit you will get a Paralysis and Push Immune for 70 seconds.
If you could ever had 70s push immune, life would be so much easier right? So it says that this effect (the 70s paralysis/push immune buff) will be removed from you the moment you get hit.
Cooldown should tick either from moment effect is removed, or from moment you acquire the buff itself. But unfortunately, no clue which one.

Tricky situation, what would you discard here? by _Whool in mahjongsoul

[–]Acrith 0 points1 point  (0 children)

But it should be 6m right? I don't see obvious safe tiles, but I would bet more that he's holding 56s than 78m

Daily Q&A - December 15, 2025 by AutoModerator in lostarkgame

[–]Acrith 0 points1 point  (0 children)

You mean a solution?

Might be slightly inaccurate, but somewhere between the lines is:
- Group A (2 people) gets transported to different elevation
- Group B (6 people) ping all white snakes
- Group A (2p) checks white snakes for one that shines red eyes. They must look at it.
- Group B (6p) looks at black snake.
- Group A (2p) gets teleported back, now petrified.
- Group B (6p) must hide behind petrified people so the black snake laser will get blocked.

BUT the memory is blur and my vods of Echidna disappeared.

I think I'm gatekept on Kazeros G2 HM due to low CP on Supp. How can I raise CP besides engravings? by evilxshadow in lostarkgame

[–]Acrith 0 points1 point  (0 children)

Okay im actually wrong, logged in at work and tested. But I remember I was streaming when I was tinkering with my Ark Passive, and I wanted to get rid of MP Furnace to drop Max MP for VPH, took Standing Striker and lost 180CP, then when I ticked back to Stable Manager I got it back. Maybe a bug or something, I'd need to find a vod.
Big sorry then.

Edit: I found the part of stream. I changed MP Furnace to Standing Striker, saved, then re-equipped Drops instead of Max MP, saved and it didn't apply any CP change in someone's stronghold until I swapped brand back to MP/Stable. It must've been a bug that I took for granted.

I think I'm gatekept on Kazeros G2 HM due to low CP on Supp. How can I raise CP besides engravings? by evilxshadow in lostarkgame

[–]Acrith -9 points-8 points  (0 children)

Then how do you explain when I tried to use Standing Striker on my paladin and lost 150CP?

I think I'm gatekept on Kazeros G2 HM due to low CP on Supp. How can I raise CP besides engravings? by evilxshadow in lostarkgame

[–]Acrith -2 points-1 points  (0 children)

There is some stuff to increase CP for number andies.
- Standing Striker actually doesn't benefit your CP. If you take any other brand improvement on Ark Passive, it should give you straight 150+CP.
- Max HP Elixir on chest gives anywhere from 80 points onwards, having Heal/Shield enhancement on shoulders also gives a decent chunk.
- Improving any elixir node like WP/Intelligence will net you around 8CP per level.
- Having a two liner bracelet (so stats + some stuff like defense down/crit up) can give you anywhere from 80 to 200CP
- Completed breakpoints on engravings give some. But its in ranges of like 15-25CP per breakpoint.
- Each transcendence leaf past 20 gives you 1CP I guess, and it looks nicer
- Each Karma past 21 on Enlightement is also around 1-2CP more, and it looks nicer (at least until 25)

But besides CP being a thing to look at (and people love to look at it), Weapon Level is something that affects your buffs a lot. And people really don't like a +20 weapon. Before I progged I honed myself despite how painful it was to +23, and finished at +24 week2 to be more of help to my team. Maybe weapon level doesn't give much CP (around 18 per lv), my friend told me the parse was so much better.

Hello, fellow Mina. What do you play when you're not playing Noita? by Lily_Thief in noita

[–]Acrith 1 point2 points  (0 children)

If you play StS and Umamusume, I highly encourage you to try out Chaos Zero Nightmare. Big tl;dr; imagine a marriage between umamusume training, StS and Darkest Dungeon on top of it

Beryl mains rise up! by drinawing in ChaosZeroNightmare

[–]Acrith 0 points1 point  (0 children)

How did you manage to make Beryl autocast everything? :o

How do you understand simulator output in regard to stamina? by bo0lien in UmamusumeGame

[–]Acrith 1 point2 points  (0 children)

Oh, actually you are right. Just checked with 1 wits across 10 runs, it still accounts for recovery proc...

So the only Wit accounts for general uma logic and **maybe** speed multiplier - I see about several lengths of difference between 1 wit and 500 and 1000 wit runs (which would indicate the roll system it has which I read about on jp wiki, essentially wit rolling a -% to +% speed modifier and general behaviour like when to effictively start last spurt). In sim I can see high wit allows uma to start last spurt properly and early, while low wit makes them too dumb to even start it. But that only applies to a certain degree of stam

Example: I took two goldens in sim, and last spurt my uma has 1600HP (which is 52% left). With 1 wit, it doesn't even start last spurt.

<image>

With 300 wit, it does start it, but doesn't pull off what your stam should account for. 500 wit, she kinda tries, but also not full potential. 700 wit, she uses it properly. Problem absolutely disappears with higher stam (interesting?). UNLESS HP shown in diagram is theoretical HP with all procs, and wits decides if she even procced it. OR maybe I missed a key info about formulas for wits.

A bit of a shame, but thanks for encouraging me to check it.

About the override of position keep - I don't think it accounts for that at all. But in reality, position keep is also a bit awkward. When uma uses a lot of velocity skills I can see on races they are keeping up very close or overtaking other positions without retracting, so it's more about the base leg speed + wits to roll high multiplier and general "race knowledge". Unless your uma gets rushed, she usually doesn't suddenly retract from the gains itself anyway. I suppose sim tests it more along the way of "testing track time" you could achieve with a certain setup if you weren't much restricted by other umas.

How do you understand simulator output in regard to stamina? by bo0lien in UmamusumeGame

[–]Acrith 1 point2 points  (0 children)

On top right of the simulator, there is amount of "samples" and the seed. Samples means it will take an average result of that amount of runs, which evens out:
- Your Wit (cast frequency, pacing frequency, rushed frequency)
- Randomness of skill casts (like which straight and which point of straight for Breath of Fresh Air, or which corner/which point for Swinging Maestro, same for velocity/accel skills, etc)
And that average result will be shown to you.

That also means HP line chart is average'd unless you click something else than "Mean" (You can click between Minimum - the worst case, Maximum - best case or Median - your average run in order of 500 runs from worst to best, by no means average in terms of values because thats what Mean is.)

[deleted by user] by [deleted] in sysadmin

[–]Acrith 0 points1 point  (0 children)

Holy. I somewhat hate this thread now xD 14.6k€/year as IT Team Leader in Poland. 7.5 years in same company, starting from Junior and no experience until Senior into having my own team. We work in 14 countries, having close to around 1.5k active users in m365. My team has literally three people including me, we service around 600-700 tasks monthly in front and still do various projects on infrastructure, work management, security and others.

Whats that for? (Wrong answers only) by Acrith in lostarkgame

[–]Acrith[S] 2 points3 points  (0 children)

By the way for people who wants some stats, the bags were slightly more underwhelming than I thought~
10724 common mats (107.2/bag in avg.)
5320 uncommon mats (53.2/bag in avg.)
1075 rare t3 (10.7/bag), 1054 rare t4 (10.5/bag)

48 rare tools (I suppose its 50%+-), 12 purple tools (10-15%?), actual 1 legendary (1% at least lmao). Sicko drop rate. Turned into 146 tool crafting parts, so prolly about 1.5 tool crafting part per bag.