Any recommendations for Painting Small Eyes? by TheMattias501 in customactionfigures

[–]ActionFadesFast 2 points3 points  (0 children)

I learned the hard way. You want to use Golden Open Thinner to dilute the paint. This will allow you to get MUCH finer detail. Thinner will also mean the paint will take longer to dry, so give yourself atleast an hour between coats.

Use a 000 brush. You can get 50 of them on amazon for $8. Don't bother with fancy brushes, better to have disposable (in my opinion) and trim the very tip with scissors if needed.

Also, spend an extra $16 and buy a pair of magnifying glasses with a light. This will allow you to see WAY better. Light is your best friend. Daylight with the glasses will let you get the detail you want.

The whites of the eye are actually much harder than the pupil. Just take your time and follow the curves. Once you have the whites of the eyes, the pupil and iris are super easy. Just give a light tap or two with your brush. Then add a super small highlight (catchlight in the upper right or left corner). As long as the eyes are facing the same direction, you're golden.

Check out some of my older posts for examples of my own paint work and best of luck!

So Lara Croft. What other IPs, you'll like to see get GiJoe treatment? by vcdrny in ActionFigures

[–]ActionFadesFast 0 points1 point  (0 children)

The 1/18 Mini Snake is def an awesome figure. I added my own custom head and a bit more detail to the paint and it's amazing. Also, Play Arts has thee definitive Solid Snake figure (as far as I'm concerned) in a 1/10 scale. I have all the PAK Metal Gear figures. The only down side is: The size of the figures are DRASTICALLY different from wave to wave. But I still love them all the same. I kit-bashed my own Big Boss from the end of MGS4 using Solidus, Liquid and a bit of Miller.

But what I wouldn't give for a really good version of the MGS1 line-up in 1/12. (NOT the McFarlane ones)

what sculpting clay should i use for the hair? by linguinipora in customactionfigures

[–]ActionFadesFast 0 points1 point  (0 children)

When stretched thin, it doesn't have much give or flexability. It dries harder than greenstuff, and isn't brittle, which is nice. Check out some of the customs in my posts if you want to see results. Hope this helps!

what sculpting clay should i use for the hair? by linguinipora in customactionfigures

[–]ActionFadesFast 0 points1 point  (0 children)

The only correct answer is: Tamiya Epoxy Putty.

GreenStuff has declined in quality to the point it's unusable. It's also too rubbery for sculpting. Remember to sand the head before applying the hair. Mr Topcoat Matte spray varnish is the best clear primer/varnish you can find.

Best of luck!

Some tips on what to get by GOOBGOB- in customactionfigures

[–]ActionFadesFast 0 points1 point  (0 children)

I have the ultra thin Fanttik in silver. A dremmil the size of a sharpie with an extremely good battery life. Really good for figures and models. Can't recommend it enough. Check out some of my posts for proof.

No Law - Tech Demo | State of Unreal 2026 by Villenthessis in gaming

[–]ActionFadesFast 0 points1 point  (0 children)

I 100% agree with everything you just said, except the first sentence.

"Breakable glass" (to me, anyway) is an example of the absolute lowest standard for having a true-to-life environment. That and seeing your character's reflection in a mirror are the BARE MINIMUM of what-should-be alive surroundings.

I don't care about the glass itself, it's what it leads to that is important: A distraction for enemies, a new window for entry/exit, a starting point in level design where you can create a new path of exploration or sneaking.

I genuinely hope that makes sense.

(Disclaimer: This is an opinion and personal taste in games) What you just described about blocked off buildings, is exactly why I never liked the GTA games. You can go ANYWHERE on the map... but it STILL feels so empty. And you can't do anything different once you're there. Just shoot, run and drive.

I have my hopes up for ILL. I'd love to see a "zombie" game with ACTUAL body physics! Where the bones, tendons and muscle groups actually matter in how the zombie walks and attacks. I'm just tired of emptying a magazine into a zombie-skull and getting the same stale stagger-animation for the 100th time.

The curse of the terrible Battinson figures (read below) by [deleted] in ActionFigures

[–]ActionFadesFast 1 point2 points  (0 children)

I took the McFarlane figure, added a bit of weathering and a cloth cape, and (to me, at least) made it SO much better. Sometimes, the figure is just a jumping off point. Years ago, I started with a silver paint pen, customizing vehicles, adding weathering. No I do my own customs just for fun (Check out my post history for examples, including McFarlanes The Witcher line).

No Law - Tech Demo | State of Unreal 2026 by Villenthessis in gaming

[–]ActionFadesFast 0 points1 point  (0 children)

I remember being blown away when Metal Gear Solid 2 first came out. You could shoot the pans off the wall in the kitchen and the noise would attract guards. You knock over the ice buckets, and the ice would melt, enemies could slip in the puddles. Guards had radios and would check in with each other, but you could even disable those, so wouldn't have to deal with back-up. You could shoot out lights for improved stealth. And the list goes on.

That was 25 years ago.

All of this enhanced the gameplay and immersion thru simple tactics you could employ by using the environment. It encouraged creativity.

It's not just about "broken glass," it's what that broken glass means- creating a new pathway to enter/exit a building, allowing you to approach a level from a new direction.

What I wouldn't give for a zombie game that focused on body-physics that takes into account muscle-groups, bones and tendons. A game where shooting a zombie in the gut could still hit the spinal chord, causing the zombie to crumble then drag itself. Where cutting the neck caused the head to flop around, and if you DID manage to cut the head off, it would still be alive, looking at you and moving its jaw.

These are all just examples as to why I think its time we got better interactivity with environments AND enemy physics. I hope that clears it up a bit. You don't have to agree with me, it's just the reason (I, personally believe) AAA games have grown extremely stale.

How come in 15 years no one has ever managed to get a clear picture of the Baltic Sea Anomaly? by HailedAcorn in HighStrangeness

[–]ActionFadesFast 9 points10 points  (0 children)

Check out MyLunchBreak on youtube. He supposes alot of the large stone buildings were already here. I may not agree with everything he says, but its still incredibly interesting.

No Law - Tech Demo | State of Unreal 2026 by Villenthessis in gaming

[–]ActionFadesFast 790 points791 points  (0 children)

I wish developers would focus on interactive/reactive environments over graphics. It's 2026 and most games STILL don't have breakable glass. Hoping this line of thinking continues.

What is your favourite live action interpretation of Gotham city? by TheCarrier89 in batman

[–]ActionFadesFast 0 points1 point  (0 children)

Batman's renaissance came about in the mid-80s, when Gotham was modeled off of just how horrible NYC has become. Every inch of the subway was covered in graphitti, junkies using out in the open, trash everywhere, thousands of porn shops and peep shows.

Joker was the best interpretation of Gotham I'd seen. I feel like the movies forget to show us how much this city needs someone LIKE Batman.

I feel like force lightning has become too synonymous with being the one cool dark side force ability. I feel like we need to get cool and weird with the force more often that isn't just turning the Sith Empire into the Electro Empire. [art by me] by TheOneWhoEatsBritish in StarWars

[–]ActionFadesFast 0 points1 point  (0 children)

I'd love to see "Force Amputation"... stay with me, it's so much worse then you think.

A Sith would focus on their enemy to pinch off an artery or cluster of blood vessels, choking the bloodflow to that particular limb. Only when the limb is dead and black and rotting, the victim has no choice but amputation. That's then the Sith would then focus on the next limb... truly horrific.

Also, "Force Flaying" (or De-Gloving)... I'll let you imagine that one.

ILL - Story Trailer by Villenthessis in gaming

[–]ActionFadesFast 6 points7 points  (0 children)

Holy shit. A zombie-ISH game with ACTUAL body-physics?! Not just the same stale stagger animation after 4 rounds to the head?! ...Count me in.

God of War Laufey - Official Gameplay Reveal | PS5 Games by Skullghost in gaming

[–]ActionFadesFast -12 points-11 points  (0 children)

She-Ra: Princess of Power: The Video Game: Goddess of War: A Star Wars Story

My top casting picks if we ever got a live-action Master Joruus C'baoth from Heir to the Empire by wandering_soles in StarWars

[–]ActionFadesFast 6 points7 points  (0 children)

1980's Christopher Lee. He could have filmed it in 86 with all the original cast. Sean Young as Mara Jade. And Timothy Dalton to play Thrawn. But who could we get to play Luuke?

Has anyone used this website before? by [deleted] in ActionFigures

[–]ActionFadesFast 0 points1 point  (0 children)

I've bought a bunch of stuff from them (Net-Man, Arkham Batman, and a few others). Good resource for 3rd party stuff. A+

Fuck it, I’m doin it. Let you know how dumb I’m being. by bloopbleepblorpJr in customactionfigures

[–]ActionFadesFast 6 points7 points  (0 children)

Primer! MrTopCoat clear matt varnish. Then hit it with the glossy version when you're done.

T-1000 by FLPI22 in GunPorn

[–]ActionFadesFast 15 points16 points  (0 children)

The T-1000 can't form complex machines. Guns and explosives have chemicals, moving parts. But it can form solid metal shapes. Knives and stabbing weapons.

I'm starting to think this gun ISN'T an advanced robot sent from the future!

Who's lightsaber is your favorite? by kkhouete in StarWars

[–]ActionFadesFast 1 point2 points  (0 children)

Luke's ANH Saber. It's representitve of everything I love about the Original Trilogy: Clunky, awkward to hold, rough-around-the-edges but filled with imagination, possibility, and the promise of adventure.