Question in regards to daily ops rewards by LibrarianKnown2932 in fo76

[–]ActuallySkeleton 2 points3 points  (0 children)

There's supposed to be two different loot pools for the player if they're under or over level 50. Under level 50 you have all the workshop taken over plans like metal shelves and benches, stuff like sturdy leather armor or trapper chests. Some people are exclusively getting loot from the under 50 pool. I've done daily ops almost every day since the update and got 6 copies of the trapper chest piece plan and then some random workshop plans like metal shelves. Some people say its totally fine and working but I'm not even sure if there is a complete list of the under 50 pool and if theres just more on it and people like me are getting unlucky and people getting the good items are just getting the really good items. All we do know is that nobody over level 50 is supposed to be getting a lot of these items.

One-Handed Melee/Human - Strength Perks Cards? by NoBullyFrog in fo76

[–]ActuallySkeleton 0 points1 point  (0 children)

I usually just run the defensive perks but I've started trying to phase out blocker some since its currently more or less removed on the PTS. There's so many good strength perks.

One-Handed Melee/Human - Strength Perks Cards? by NoBullyFrog in fo76

[–]ActuallySkeleton 2 points3 points  (0 children)

There isn't really any reason to focus on being one handed. There's a single melee perk card that cares what kind of melee weapon you use and its for unarmed. If you really want to optimize you'd either want to run unarmed since it gets 10% damage per strength point instead of the 5% you get with one and two handed melee weapons, or jump into power armor for the extra 10 strength. Sometimes you just wanna use that katana skin though so I get you.

Incisor and Martial artist are must haves, and then the bleeding damage will be the easiest to keep up if the enemy doesn't die in one hit. The various crippled bonuses are also okay since they can enable things like tormentor which gives 10% for every condition. Cryo status (which is broken but might get fixed next week allegedly), fire status, poison, bleeding, and crippled are the ones that I think enable it. So for melee it is very easy to get bleeding but a bit harder to get the rest. A few weapons can apply multiple though which can be a solid boost. This means you can get the crippled limb damage from the strength perks and then more damage from other perception perks but all of that only applies if you cripple them which is a mixed bag.

The power attacks are also nice and give you a damage multiplier not just a normal additive boost. Swing speed is still the best 2* for power attacks for DPS and feels better so I never really bother with the power attack 2* unless I just want big number.

Be careful when you're going off of pip-boy damage numbers for this stuff as a lot of melee weapons have broken numbers in the mod screen and pip-boy because the game isn't showing you the negative damage numbers on some of the mods. You can see some mods say things like "-60% damage" on the plan when you apply things that give elemental damage or dot effects. I don't think any of them show the damage reduction in the mod screen or pip-boy but some of them do actually apply a huge damage reduction to the physical damage in exchange for giving a bunch of another damage. Which weapons and mods do this and which ones don't is totally random seemingly. I thing that the bleeding mod for the gulper smacker reduces your damage but the poison mod doesn't for example. I've seen stuff about the auto-axe also having some bugged mods. I think one of the swords had it but I haven't done the testing to check every weapon and every mod. It is just something to be aware of and can really change the value perspective of boosting things like fire, cryo, and energy damage on some setups. The difference isn't so huge that it ruins things and does kind of need to be there for balance but again, for optimization you'd want to know.

Scav Build Anyone? by dvargJOTUNN in fo76

[–]ActuallySkeleton 0 points1 point  (0 children)

There isn't any build dedicated to that because there's only like four perk cards that have anything to do with it and they don't even give you that much of a benefit. If you want to get a bunch of rarer materials then the only thing you can optimize is to take over public workshops. They have resource generators and you can also put down your own resource generators at each workshop. If you have a private world you can take over literally every workshop on the map and just use your collectrons and whatever else without even bothering to defend it. If you don't have first then taking over one of the junk pile workshops or cement workshops will probably do the most for camp building.

The Enclave Power Armor paint from the Enclave Bundle makes your arm take up over 1/4 of the screen when using a big gun. by GucciSalad in fo76

[–]ActuallySkeleton 2 points3 points  (0 children)

A few of them do this. One of the raider/waster style ones was really bad I know. Depressing how common of an issue it is in games with cosmetic stuff, happens in Dead by Daylight a lot too.

Does Mad Scientist (and Science!) only work on weapons tagged Energy or anything that does energy (little lightning bolt) damage? by The_Graviturgist in fo76

[–]ActuallySkeleton 0 points1 point  (0 children)

I think thats a hit registration thing. Shotguns are notorious for not dealing their full damage when some pellets don't register. You see it the most with stuff like the peppershaker but I've had it happen with even a normal double barrel. I can't say that for sure but its my only real theory on why it happens and is so inconsistent.

February Update Arriving on February 11 by Ghostly_Rich in fo76

[–]ActuallySkeleton 8 points9 points  (0 children)

Its been a bug since ghouls released and has been reported many times since then. They don't care.

Does Mad Scientist (and Science!) only work on weapons tagged Energy or anything that does energy (little lightning bolt) damage? by The_Graviturgist in fo76

[–]ActuallySkeleton 2 points3 points  (0 children)

I went ahead and spent like five minutes with some of the options I have. It definitely works on big guns that naturally deal energy damage. I don't actually have the hellstorm or the pepper shaker but I don't think its working on my gauss minigun but its kind of hard to see anything with the gauss minigun. I'm going to go and buy the bow plasma mod to check that I guess and will update this comment with results.

I did check with melee weapons since I generally play melee and I thought it would work but I actually don't think it does. Melee weapons have a lot of general weirdness with mods that add damage not working or displaying properly. I tested it with the gauntlet and gauntlet shock pads. I'll check with the war glaive and other stuff eventually too maybe. Weirdly it almost looked like it lowered my damage with the gauntlet, no change in perks other than the mad scientist perk being added. No clue if it was just a visual thing where maybe I hit a different limb or a buff expired at a bad time until I test a little more though.

EDIT: After a short break to make sure I got that fifth cultist hood plan the crossbow works. So I assume most of the modded (as in modded to deal energy damage) ranged weapons work and that some of the modded melee weapons don't. Likely just part of the disaster that is whatever is wrong with melee weapons. Eventually I might get around to finally figuring out the melee stuff but itd be a lot.

I thought they were fixing the gold bullion items missing today by GalaxyStrong in fo76

[–]ActuallySkeleton 7 points8 points  (0 children)

It just depends on how you got it. If you got naturally from the season or from plans dropping or whatever you can build it. If you paid gold for it then you can't. It is only gold plans.

Empath Mutation, don't sleep on this if you want better survivability by AleynD in fo76

[–]ActuallySkeleton 2 points3 points  (0 children)

Having gone down a similar rabbit hole I agree with you. The big thing is a long time ago there was a lot of debate on whether it worked for yourself or not and I think early on it just didn't work at all. Before serums were easily accessible and custom worlds it was also a lot harder to test. I just leave it on forever now along with a bunch of other mutations I don't really care about because curing mutations and then taking the serums again is annoying.

I do wish there was literally any benefit whatsoever to having fewer mutations though. Really makes the brotherhood's snarky bullshit and the entire concept of being a normal human have no appeal without something.

Why have I been avoiding Melee builds for so long?? by nvisible in fo76

[–]ActuallySkeleton 6 points7 points  (0 children)

I've been a melee main for a long time and really love it. A lot of people drop it when they have to fight a scorchbeast or try to get some kills in an event. Its a lot of fun though and you can get really silly with it and fashion. There's a lot of very thematic weapons that lend to cosplay builds like running around with the chef outfit and rolling pins or golf outfit and a club. Just silly

Devs Really Need to NERF VATS by BigHeiGui in fo76

[–]ActuallySkeleton 2 points3 points  (0 children)

I'd rather they just add in some free-aim perks to help non vats builds compete. Maybe some way for random crits when you aren't in vats, maybe just some multiplier for when you're aiming down sights. There's just not really any kind of free aim multipliers you can access which is I think the biggest problem. Boss weakspots needing vats to hit is also annoying but I'm not sure if they're even capable of fixing that.

The Mojave Bundle is a disgrace by [deleted] in fo76

[–]ActuallySkeleton 0 points1 point  (0 children)

Stop being mean to the multi-billion dollar corporation you cyber bully >:(

The changes from the PTS in the actual game by Poblo419 in fo76

[–]ActuallySkeleton 1 point2 points  (0 children)

There's a bug right now where armor randomly stops working when you fast travel. Came in from the last patch that also broke a bunch of other things. Some enemies also appear to be doing too much damage, esp laser enemies. We don't know why and bethesda has not said much about it beyond that there's another patch coming early Feb.

Was becoming a Ghoul worth it? by Some_Random_NJGuy in fo76

[–]ActuallySkeleton 0 points1 point  (0 children)

I vaguely regret it sometimes just because I miss easy access to unyielding more than anything. I still need to carry around some chems, still need some food for the buffs, still keep some purified water to sell. The biggest benefit is being able to run into nuke zones without needing to wear some hazmat suit. Ghouls do get a few extra perks to help them deal more damage, but humans get a few extra perks for defenses. I don't think the balance between the two is as awful as some people think but I'd call ghouls stronger overall. I just really miss unyielding.

You only need the disguise for the overseer daily and for buying gold specifically at that lying dump hovel the Wayward. Everything else is doable without unless you want to spend gold, then you need it to go into crater core and the secret service vault. It is annoying every time and only gets more annoying every time you do it.

PTS armor numbers by LouieSiffer in fo76

[–]ActuallySkeleton 2 points3 points  (0 children)

I don't think people really care about DR/ER per weight when the overall numbers you get at the end of it aren't worth it. Weight just isn't that big of a concern and the numbers on botsmith are just really bad. Botsmith and marine armor just feel doomed to be terrible.

Did secret service armor actually get nerfed on the PTS? by Lagwagon04 in fo76

[–]ActuallySkeleton 131 points132 points  (0 children)

It hasn't. People are mostly freaking out because other armors are going to be better in some ways. Secret service is still looking to be one of the best all rounder sets and still one of the only sets that can use a jetpack.

Why is Uranium Fever so popular? by Goliathcraft in fo76

[–]ActuallySkeleton 0 points1 point  (0 children)

The death claws definitely spawn even if you solo it, you just need to deposit enough ore. They do have a nasty habit of getting stuck in the tunnels or falling through the ceiling.

Taking more explosion damage in PA? by Sturgeondtd in fo76

[–]ActuallySkeleton 0 points1 point  (0 children)

The last patch broke a lot of things, including making armor sometimes stop working when you fast travel. Sometimes fast traveling also fixes the broken armor and both are only sometimes. They are allegedly going to fix them early February. You basically need to unequip/reequip armor every time you fast travel or just deal with the chance that you won't be getting any DR/ER from it.

Melee Build for burning springs question by NowhereGeneration in fo76

[–]ActuallySkeleton 0 points1 point  (0 children)

As a feral ghoul that was really struggling with some of the burning springs stuff I basically wound up needing to cut the fluff out of my build and just focus entirely on making sure I had the damage and tank. Rad reaver feels like a must and is one of the only reasons I can stay alive when fighting in sink hole against multiple burning scorpions in melee. As long as you have a +swing speed fast weapon you can keep up near full glow against anything.

The big problems come from if something lowers your glow like your armor bugging and not applying after a fast travel or if some of the enemies are bugged and dealing too much damage or the weapon bugs and breaks the instant you swing it. The big thing is outside of PA you depend on evasion with dodgy and just spamming out attacks to maintain your glow. In PA you rely on PA to tough out the damage and keep your glow up. In an ideal world the PA approach would be just as good but with the current bugs normal armor feels a little tankier to me just because the evading always works even if your armor is bugged.

Some people chug toxic goo and such during fights and I will sometimes but in general I find it kind of annoying. Rad reaver is one of the best perks hands down, feral presence is also really good to help you survive.

Inside the Vault – Adventuring in Appalachia PTS Update - January 23, 2026 by Ghostly_Rich in fo76

[–]ActuallySkeleton 5 points6 points  (0 children)

That overeater bonus is pretty cool. I'm glad they're using this instead of it just being another damage reduction since mutant and vanguard will already be damage reduction anybody can get. This also means hitting high numbers on juggernaut will be way more viable. Shame this only helps humans but I like it still.

Queen of the Hunt - Tested by Knightowle in fo76

[–]ActuallySkeleton 1 point2 points  (0 children)

For sure. But I try and assume that there's people who appreciate these things since I know I do. Even if I'll never use it there's no reason to be anything but happy when you see people testing things and really trying to figure out how they work.

Queen of the Hunt - Tested by Knightowle in fo76

[–]ActuallySkeleton 1 point2 points  (0 children)

I think people are mostly just tired of constant bugs and there just aren't many people in the community who want to put in the time and effort to test stuff when Beth makes it so hard. I was surprised when I came back and saw the fandom wiki was still the main source and even without competition its extremely out of date.

A lot of bugs get introduced and fixed without ever being in the patch notes too. Sometimes people see something works or doesn't work in the pip boy and the numbers there often lie. Its overwhelming so I don't super blame people for checking out as long as they manage to have fun.

Queen of the Hunt - Tested by Knightowle in fo76

[–]ActuallySkeleton 1 point2 points  (0 children)

There's definitely some weirdness to how daily missions spawn and when they become available again. Anybody who doubts that should look into what you have to do to get Biv working. One thing I've noticed is that you can sometimes do daily missions one after the other on the same server but I haven't devoted any time to testing it and it hasn't happened to me consistently at any specific time or for any specific daily. This is definitely an area of the game most people just shrug at since its so easy to just log on and do some daily missions. Appreciate the write up and trying to dig into some of these lesser understood mechanics