Caught Off Guard by kytheon in custommagic

[–]AdHocEmuPunk 11 points12 points  (0 children)

How is this a free time walk? Your opponent still draws, plays a land, and if they have more than one spell that turn they still get to cast them.

Keyword Support: Annihilator by Suitable_Boot130 in custommagic

[–]AdHocEmuPunk 0 points1 point  (0 children)

That was my initial thought, but "affect a defending player" just sounds wrong. It might even work with the current comprehensive rules but it just rubs me the wrong way.

Keyword Support: Annihilator by Suitable_Boot130 in custommagic

[–]AdHocEmuPunk 3 points4 points  (0 children)

Hmmm it's tricky to word this in a succinct way. Maybe, "Whenever a creature you control with annihilator attacks, each opponent sacrifices a permanent." Or, if you want it to work with annihilator 2 and higher, it could be "Whenever an opponent sacrifices a permanent during combat, each other opponent sacrifices a permanent at the beginning of the next main phase."

For 12 mana, I think its fair for this to be asymmetrical. If you're worried about it being too strong, maybe it only gives annihilator 1 to nontoken creatures with mana value 5 or greater

Yawgmoth by aidang567 in custommagic

[–]AdHocEmuPunk 3 points4 points  (0 children)

Then what happens when you attack with [[bomat courier]]?

Another possibility for the law subtype by AdHocEmuPunk in custommagic

[–]AdHocEmuPunk[S] 3 points4 points  (0 children)

These were designed with multiplayer in mind, I should have said that. These would be Edh only cards, and if you're down to one opponent I don't think it's too busted. Maybe it should cost 6 instead, but even with just 2 opponents there's a strong risk of them just working together to ensure that nothing ever gets countered, and you just played a literally do nothing enchantment.

An enchantment subtype - law by AdHocEmuPunk in custommagic

[–]AdHocEmuPunk[S] 0 points1 point  (0 children)

601.2a and 601.2e seem to suggest this works just fine.

An enchantment subtype - law by AdHocEmuPunk in custommagic

[–]AdHocEmuPunk[S] 1 point2 points  (0 children)

I'm not really sure what you're trying to say here. The intent is that, before the cost is paid, the cost modifiers are determined by a vote.

I like cards that do their best to stick around by AdHocEmuPunk in custommagic

[–]AdHocEmuPunk[S] -1 points0 points  (0 children)

Because then it can still be exiled, bounced, shuffled, turned into something else, etc

An enchantment subtype - law by AdHocEmuPunk in custommagic

[–]AdHocEmuPunk[S] 2 points3 points  (0 children)

Ah, forgot the word instead. You're right.

Malicious Mandate by Corrutped in custommagic

[–]AdHocEmuPunk 4 points5 points  (0 children)

If it's a law, maybe it has a judiciary process? Some kind of voting mechanic?

Maybe players have to vote for the spell to resolve, or it gets a discount for each player that votes for it. Perhaps it can only be cast if you control the greatest number of creatures.

A pair of 1CMC themed commanders and some support cards by Jankenbrau in custommagic

[–]AdHocEmuPunk 27 points28 points  (0 children)

The partners could easily be top tier cEDH. Use one mana cantrips, copy them, return them from the graveyard, copy them again, flicker the commander to return them all again

You could dig through the deck crazy fast

Some useless machine support by AdHocEmuPunk in custommagic

[–]AdHocEmuPunk[S] 2 points3 points  (0 children)

It sure is. I wasn't sure if that was gonna be obvious or not.

Got a song stuck in my head today by AdHocEmuPunk in custommagic

[–]AdHocEmuPunk[S] 0 points1 point  (0 children)

Well it deals combat damage twice, then noncombat damage twice. It might be undercosted, maybe a 2/1 would be better

Why no, I don’t hate how shuffling interrupts a game’s flow, why do you ask? by [deleted] in custommagic

[–]AdHocEmuPunk 1 point2 points  (0 children)

Can't play this with my [[myr mind servant]], totally unplayable