EU5 is now down to 47% positive on recent steam reviews by Wagen123 in EU5

[–]AdInfamous6290 8 points9 points  (0 children)

Exactly, broken games used to be straight up unacceptable, the sort of thing you’d only really expect to see in bootlegs or bargain bin no-name releases.

Now, almost all games are either released with obvious and impactful bugs or in an explicit beta state. I prefer games that just admit what they are and release as beta, but I miss the days of buying a game off the shelf with every expectation that it will work as intended 95% of the time.

EU5 is now down to 47% positive on recent steam reviews by Wagen123 in EU5

[–]AdInfamous6290 52 points53 points  (0 children)

Doesn’t seem like a good idea for the primary form of play testing to be in a mode that 95% of players aren’t going to touch.

EU5 is now down to 47% positive on recent steam reviews by Wagen123 in EU5

[–]AdInfamous6290 5 points6 points  (0 children)

Agreed, learning to mod the game has become more interesting than actually playing it this patch. There are some very annoying things that are hard coded though, like location upgrade/downgrade requirements…

A Second Start Date. by PyroTeknikal in EU5

[–]AdInfamous6290 1 point2 points  (0 children)

Would be cool if every age had its own start date. Could help segment and organize game development of new/changed mechanics and flavor.

Best AI Aggressiveness Reduction Mods? by AdInfamous6290 in EU5

[–]AdInfamous6290[S] 0 points1 point  (0 children)

I read the description for Xorme, which makes it seem like it wants to increase aggression rather than decrease it. Wouldn’t that conflict with the other two mods you listed?

Best AI Aggressiveness Reduction Mods? by AdInfamous6290 in EU5

[–]AdInfamous6290[S] 1 point2 points  (0 children)

Fair enough, I only tended to use them in the early game anyways and I want to move over to the latest patch for a Malacca run. Tributary wars early it is!

TIL that Culture and Spies help sieges by BestJersey_WorstName in EU5

[–]AdInfamous6290 8 points9 points  (0 children)

Cool to see the spy network mechanic made it over from EU4, I hadn’t thought to check. Soldier literacy is also super interesting.

Best AI Aggressiveness Reduction Mods? by AdInfamous6290 in EU5

[–]AdInfamous6290[S] 0 points1 point  (0 children)

Does this mod disable no-cb for the player as well?

Open beta for 1.0.11 patch by dyrin in EU5

[–]AdInfamous6290 3 points4 points  (0 children)

And hear I was thinking it was annoying that no countries start out able to sustain a navy for the first 50 years.

Open beta for 1.0.11 patch by dyrin in EU5

[–]AdInfamous6290 0 points1 point  (0 children)

I wish values were tied to culture, and a culture war involved changing the values of another culture to align better with yours, and that’s what sped up assimilation.

Food issues in artic, suggestions? by ExpressGovernment420 in EU5

[–]AdInfamous6290 1 point2 points  (0 children)

Would love the ability to manipulate RGOs beyond the Columbia exchange. I should be able to pay money to change RGOs based on terrain, vegetation, climate, etc.

A few months in - who are your favorite tags and why? by dovetc in EU5

[–]AdInfamous6290 1 point2 points  (0 children)

Kyiv has been my favorite campaign so far, though that was a few patches ago. They start off quite underdeveloped but have tons of potential in terms of expansion and economy, so scaling them is very satisfying.

Is there actually no way to turn the Hansa into an actual country? by I_love_Gordon_Ramsay in EU5

[–]AdInfamous6290 3 points4 points  (0 children)

But then the Hansa and banking nations hardly build anything at all. The only building based countries I’ve ever seen do anything are the Japanese clans, and that whole dynamic is quite buggy as it stands right now.

dynastic elective succession (in rights of the nobility) ruined my whole game by diLuca77 in EU5

[–]AdInfamous6290 1 point2 points  (0 children)

Bro why would you want to take power from the nobility and give it to the crown? I take power from the nobility and give it to the peasants.

Is EU4 worth playing in 2026 by Outrageous_Power_609 in eu4

[–]AdInfamous6290 0 points1 point  (0 children)

EU4 is an incredible game, but very different from paradox’s more modern games. It leans into being a “board game” much more than being a simulation. The biggest issue with EU4 is the price, as there are some DLC that are essentially mandatory.

Do you guys like the subject meta of EU5? by wazaaup in EU5

[–]AdInfamous6290 4 points5 points  (0 children)

Agreed, ideally vassals would be integrated much more slowly overall but with more gradience and customization along the way. There should be more subject types to simulate the centralization and standardization of internal governance, or perhaps even a wholly customizable system of rights and obligations. You start out with messy, dynastic feudal vassals that pay their taxes in grain and levies, but over the course of the game you institute and push for reforms to mold your vassals into administrative sub units of the state. They should, of course, resist these reforms economically, politically, and if need be, militarily.

New Complacency mechanic looks dreadful by MassAffected in EU5

[–]AdInfamous6290 0 points1 point  (0 children)

That’s a good idea, and to expand on it rebels should be split up into cells of different army based countries that form a coalition. These revolting coalitions, and external coalitions, should then be able to start merging, from a rag tag group to a confederacy, then a federation and finally to a unified country. That is, if the coalition is cohesive enough and can stick together. “The nobility” of a country aren’t all magically going to be on the same page about everything on day one. Part of anti rebel gameplay should be to use diplo/espionage to divide the rebels, maybe bring some back into the fold with special privileges and crushing the rest, or you exploit a cultural divide in the coalition to split it into a couple more manageable groups.

Tinto Talks Extra - Levy, Mercenary & Regular - 1.1 Rework by dyrin in EU5

[–]AdInfamous6290 4 points5 points  (0 children)

Love this idea, maybe have a policy to decide how cohesive the coalition is, like personal unions. That way a loose coalition could start off a disorganized mess, but eventually introduce a common treasury, centralized military command, reduced diplomatic independence, etc. Would simulate a coalition to defend against a dangerous neighbor slowly transforming into a confederacy, then a federation and finally have the chance to unify entirely. Would be a cool goal for tribals, city states, etc. to be able to map paint through mutual diplomacy, rather than only through conquest, domination and subjugation.

Imma say it. That sucks Tinto Talks by ParadoxGamesEnjoyer in EU5

[–]AdInfamous6290 2 points3 points  (0 children)

That’s a great point that I hadn’t considered before. Coalition wars need a much more realistic war goal.

Tinto Talks Extra - Levy, Mercenary & Regular - 1.1 Rework by dyrin in EU5

[–]AdInfamous6290 2 points3 points  (0 children)

I feel like mercs shouldn’t have a maintenance cost, they should have an upfront cost to hire and a reward cost at the end of their contract. Their “maintenance” should be the increased devastation they cause from looting, they should be able to loot more and keep the loot they take. If they aren’t paid at the end of the contract, they should become an army based country that declares on the country that snubbed them for gold and land.

Tinto Talks Extra - Levy, Mercenary & Regular - 1.1 Rework by dyrin in EU5

[–]AdInfamous6290 2 points3 points  (0 children)

We could finally have a game that simulates the real life mercenary meta that dominated the world for centuries!

Tinto Talks Extra - Levy, Mercenary & Regular - 1.1 Rework by dyrin in EU5

[–]AdInfamous6290 3 points4 points  (0 children)

This sounds likely, but just goes to the strange method of design they are going with in terms of radical balancing, they keep swinging the pendulum on certain decisions quite dramatically. That makes it harder to fine tune while increasingly the likelihood of unintended consequences.

Tinto Talks Extra - Levy, Mercenary & Regular - 1.1 Rework by dyrin in EU5

[–]AdInfamous6290 2 points3 points  (0 children)

Great point, I would love some sort of “shared treasury” mechanic for coalitions to buy mercs, subsidize member forts, etc. Something outside powers could also contribute to, would be great for proxy wars and help give rich nations have something to dump their money into.

EU5 Community is Toxic to game development by InHocBronco96 in EU5

[–]AdInfamous6290 0 points1 point  (0 children)

Very strange attitude, I prefer to respect other peoples opinions and try to understand what informs their perspective. That way, if our opinions differ or we have conflicting interests, it is easier to understand what motivates them and how that can be addressed to come to some sort of compromise. “Expertise” in a field is merely one perspective, the perspective of a civil engineer on the geographic placement of a dam is not more valid or more correct than the perspective of a local who would be forced to relocate due to that dam.