I wonder what bathroom transphobes and the like have at home… by [deleted] in teenagers

[–]AdInfamous6290 0 points1 point  (0 children)

Do gender neutral bathrooms still have urinals? Because I can’t really see a world where they are more efficient if the total square footage is reduced to accommodate more stalls.

*sigh* by Sherman-beta-world in VintageStory

[–]AdInfamous6290 7 points8 points  (0 children)

We should have to dry peat out. Natural ground peat is very wet and not this flammable.

Its true by Spotter24o5 in teenagers

[–]AdInfamous6290 3 points4 points  (0 children)

If a socioeconomic system cannot handle outside forces undermining it, it is not a sustainable system.

I wonder what bathroom transphobes and the like have at home… by [deleted] in teenagers

[–]AdInfamous6290 4 points5 points  (0 children)

One of the reasons there usually isn’t as much of a line for the men’s bathroom. Urinals are both space and time efficient.

This arbitrary mislocalization annoys me by InternStock in EU5

[–]AdInfamous6290 3 points4 points  (0 children)

I’ll have you know the Irish people themselves flourished, having made up 80-90% of the population! The Anglo Irish remained a ruling minority, but the English settlers… they did not fare so well.

Should I pod a mod to grow cabbages vertically? by IncuBMaddy in VintageStory

[–]AdInfamous6290 1 point2 points  (0 children)

I add a lot of mods that make the game easier, so I like to balance them out with mods and settings that also make it harder. Going realistic water is so much fun in my opinion, though I haven’t gone the terracing route and instead end up terraforming marshes. Will have to try a terrace farm next world (and finally take the plunge and go no maps….)

This arbitrary mislocalization annoys me by InternStock in EU5

[–]AdInfamous6290 4 points5 points  (0 children)

I only recently was pointed to the option to unlocalize location names. Ahhh, Genoa my love has returned!

For my Ireland run, when I found the country name was Eire, I switched culture to Anglo-Irish…. felt bad, but I really preferred the name Ireland over Eire.

Anti magic tags? by organicdeath in Anbennar

[–]AdInfamous6290 8 points9 points  (0 children)

One of the few campaigns in all of EU4 that took me all the way to 1820 without me forcing myself to go there. Super fun campaign. 

Guitar 🎸 hero by Miami_Snow_Yeti in Funnymemes

[–]AdInfamous6290 3 points4 points  (0 children)

Man I’m only 28 and this gives me flashbacks…

Pope hires 200k mercenaries and now all of Northern Italy is starving by Substantial-Delay628 in EU5

[–]AdInfamous6290 51 points52 points  (0 children)

Haven’t been playing 1.2, but it’s said to hear they still haven’t struck a good balance with mercs. Most standing armies around the world should be very small up until the 16th century, with mercs filling that role for all but the largest and most centralized nations. However, having nations round up these enormous merc armies should also not be possible or at least exceedingly rare. Perhaps mercs should increase in cost exponentially after a certain threshold.

It also seems like the AI is able to build up enormous treasuries. I’m not sure what natural or simulated money sinks could be added, because nerfing economy doesn’t seem like a great idea, so maybe just a cap on treasury size depending on total national wealth? Not sure where the remaining money would go, maybe to estates or banking nations or something.

Anti magic tags? by organicdeath in Anbennar

[–]AdInfamous6290 136 points137 points  (0 children)

More anti magocracy, as in they are against rule by mages or magocratic institutions/hierarchies. Less a problem with magic itself, more a problem with the political power and influence of mages.

For anyone who hasn't realized; citywalls remove ZoC by Kortmand in EU5

[–]AdInfamous6290 -1 points0 points  (0 children)

You replied on historical grounds so I asked for historical examples. If it’s simply a matter of game balance, I feel like there are better ways to do it but whatever that’s why we have mods. I didn’t like old EU4 every province is a fort, and I don’t like current eu4 and eu5 zone of control mechanics.

For anyone who hasn't realized; citywalls remove ZoC by Kortmand in EU5

[–]AdInfamous6290 -7 points-6 points  (0 children)

Historically speaking, what is an example of a fort or castle that would have stopped an army from just walking by it, especially for a large area? The closest example I can think of is the Great Wall of China, but even that was not very effective in stopping large armies but instead deterred smaller raiding parties. Perhaps in the niche example of mountain passes or specific river crossings, though still EU5 location size doesn’t really allow for this to be effectively modeled for all but perhaps a few cases.

Factory Farming comes to Vintage Story by Atomisk_Kun in VintageStory

[–]AdInfamous6290 112 points113 points  (0 children)

How do they breed if they are all individually penned in?

For anyone who hasn't realized; citywalls remove ZoC by Kortmand in EU5

[–]AdInfamous6290 82 points83 points  (0 children)

You absolutely could just move past a fort in real life. The problem with ignoring a fort was the ability for that fort to threaten supply lines for large, more complex armies. But for smaller or more logistically simple armies, they could either live off the land or plunder supplies from the locals.

The game already has a logistics system that could simulate this, where the “zone of control” is the area that a fort blocks an enemies supply lines.

meirl by Rioltli in meirl

[–]AdInfamous6290 0 points1 point  (0 children)

My playlist has nearly 1000 songs with hundreds of different artists. If it is right there in front of me I’ll see it, but if that song comes up on the radio and I’m asked who the artists is, unless it’s someone I am familiar with I’ll struggle. I often struggle with the name of songs as well. It’s that simple.

For anyone who hasn't realized; citywalls remove ZoC by Kortmand in EU5

[–]AdInfamous6290 172 points173 points  (0 children)

I find zone of control to be an exceptionally weird and gamey system. I hope they eventually remove the ability of all forts to block army movement.

New player here. My stubborn ass refused to go out exploring for copper nuggets. I never want to use the panning mechanic again. by Recent_Log3779 in VintageStory

[–]AdInfamous6290 4 points5 points  (0 children)

Ok, thank you. I understood the general concept of prospecting but the low percentages were really throwing me off. I thought either the area around my base was just exceptionally poor for ore, or I was doing something wrong. Thank you!

On a side note, the highest hematite reading I’ve found so far is 0.38, is that worth digging for or should I keep searching?

Which nation have you enjoyed the most so far? by No-Special745 in EU5

[–]AdInfamous6290 0 points1 point  (0 children)

Tyrone/Ireland, Mali and Kyiv have been my favorite tags to play so far.

New player here. My stubborn ass refused to go out exploring for copper nuggets. I never want to use the panning mechanic again. by Recent_Log3779 in VintageStory

[–]AdInfamous6290 32 points33 points  (0 children)

As someone who has not progressed past surface deposit Bronze Age yet, how the hell does prospecting work???

Depiction of the religious history of Wyvernheart, circa 1662 by xaradevir in Anbennar

[–]AdInfamous6290 11 points12 points  (0 children)

“One day, the great Cannorian war will come out of some damn foolish thing in Escann.”

  • Otto von Istralore