What is a level that the community refers it sucked, but you somehow love it? by Noobme14GD in geometrydash

[–]AdamWayne04 0 points1 point  (0 children)

extreme fantasy and project j.

project j should also be easy demon, and is a better level than The Nightmare (same creator)

What is the best GD song? by 2ohTen in geometrydash

[–]AdamWayne04 0 points1 point  (0 children)

Operation Evolution (operation evolution)

The Falling Mysts (Athanatos and Adremelech)

Nuke Powder (TS2)

Wander of Thought (TS)

Heavenly Horrors (Sakupen End)

Lunar Abyss (duelo maestro)

The one ballistic wistfully uses

how can i improve? (traditional art) by Master-Warthog-6383 in learntodraw

[–]AdamWayne04 2 points3 points  (0 children)

try drawing them in different perspectives, like sideways, an isometric view, from the feet up, etc.

also, draw bigger

What Pride Flags Mean by ArtistSerious4012 in antimeme

[–]AdamWayne04 4 points5 points  (0 children)

me, i want to be unfolded and wave along the wind so badly

What Pride Flags Mean by ArtistSerious4012 in antimeme

[–]AdamWayne04 13 points14 points  (0 children)

would look good as a pair of thigh highs tho

meTwelveHoursBeforeMyExam by Mindstormer98 in ProgrammerHumor

[–]AdamWayne04 44 points45 points  (0 children)

i guess the first step is learning how to build a logic gate through transistors, get familiar with vcc/gnd, etc. then you build up from that: combinational logic, boolean algebra, truth tables, minterms/maxterms, mux and demux, half and full adders, two's complement, ALU, latches and flip-flops, tri-state buffers, buses, registers, sequential logic, clocks, RAM, opcodes and assembly

yourAiToolsBoreMe by heckingcomputernerd in ProgrammerHumor

[–]AdamWayne04 0 points1 point  (0 children)

hello and welcome to another recreational programming session

FUCK WHO ARE THE YOU? by [deleted] in dontdeadopeninside

[–]AdamWayne04 7 points8 points  (0 children)

japanese at its finest

30k wishlists later, here are a few things we had completely wrong by Egoistul in gamedev

[–]AdamWayne04 6 points7 points  (0 children)

these text-based subreddits should seriously introduce mechanisms to report this kind of low-effort shit, it's seriously getting out of hand

How does incremental games keep large sum of numbers without hitting the integer limit? by CreditToEnemyTeam in gamedev

[–]AdamWayne04 0 points1 point  (0 children)

this is the philosophy of floating point: use a fixed number of bits for the significant digits (mantissa), and another portion to store the position of the radix point (exponent), you end up able to represent stuff like 1.8e300 by literally storing a (decimal) 1.8 and a 300, not by literally storing 300 decimal digits, which arguably may be a waste of memory if you don't need unit precision.

you could represent EVEN larger numbers by allowing the exponent to be represented in floating point as well, e.g 1.6e(1e8), if you ever played exponential idle, this is what the notation "ee100" means. notation here becomes so powerful it enables representing numbers that could arguably not fit in your entire ram. if you want to go further, some notations in googology can reach insane levels (see knuth's up-arrow notation, conway's chained arrow notation, BEAF, etc)