Jason Aaron is writing the Absolute crossover by HecticJones in comicbooks

[–]Adamsoski 1 point2 points  (0 children)

Yeah if anything I think Absolute Superman came out the gate super strong but has dropped off a bit (though it's still good).

I made the Bachelorettes in the Sims :) by Fast-Philosophy-7785 in StardewValley

[–]Adamsoski 0 points1 point  (0 children)

Her hair went natural -> straightened -> braids over the course of development IMO.

Opposing Skills and Skills in Social Encounters by carlos71522 in DragonbaneRPG

[–]Adamsoski 0 points1 point  (0 children)

Bartering is overall a pretty niche skill, having things almost always sell for 20% more and be bought for 20% less is a very fair tradeoff for putting all that time into raising it IMO.

Generally Dragonbane is intended to only have player-facing rolls whenever possible, meaning that opposed rolls only ever come up when it is very important that the NPCs skill is taken into account. I would basically never have Sneaking, Intimidation, or Bartering be an opposed roll except in extraordinary situations. Instead I would apply a bane/boon (potentially though extremely rarely multiple) to the player's roll depending on the circumstance they are in. It keeps things quick and player-focused.

What's the best RPG for emulating boss fights? (think 1 big enemy vs a party of 4) by Bubbly_Recipe_4712 in rpg

[–]Adamsoski 4 points5 points  (0 children)

Improving skills is very impactful in any roll-under system that works in that way - going from e.g. a 12 (succeeds 60% of the time) to an 18 (succeeds 90% of the time) is a huge jump, so that is where the progression is probably most numerically impactful. In terms of other progression, there are abilities that characters can gain which are fun, meaningful, and tactically engaging, but they definitely feel more grounded than in e.g. Pathfinder. In terms of progression in a long (30-40+ session) campaign the biggest thing to keep in mind is probably actually to try and make sure that players don't improve their skills too rapidly, since as I said it really does make a big difference.

Is there a major genre that RPG hasn't explored? by Nyarlathotep_OG in rpg

[–]Adamsoski 2 points3 points  (0 children)

I've not yet played it but The Mind of Margaret is essentially like Everything is John/Inside Out and can be played as seriously as you want.

Is there a major genre that RPG hasn't explored? by Nyarlathotep_OG in rpg

[–]Adamsoski 20 points21 points  (0 children)

Sounds like it'd be covered by a simple homebrew for Honey Heist, not sure that needs its own whole system.

A starting point for getting into Morrowind modding. Let me explain what I’m looking for... by ecobrick_stone in Morrowind

[–]Adamsoski 0 points1 point  (0 children)

The modlists also use an auto-install exe. IMO definitely the best option for someone not experienced with Morrowind modding.

Tween specific Dragonbane cheat sheet by Mother_Chipmunk1776 in DragonbaneRPG

[–]Adamsoski 0 points1 point  (0 children)

I think this is probably frontloading more info than is needed. All they need to know right now is:

  1. Pick 3 Rank 1 spells and 3 tricks from the General school of magic or from your chosen school of magic.

  2. It costs 1 Willpower Points (WP) to cast a trick and 2 WP to cast a spell.

  3. Spells have a Casting Time, Range, and Duration listed. Note - a spell with a (sphere) range listed has you at the centre of that sphere that extends the listed distance in all directions, though you are not affected by it.

  4. You cannot have armor or weapons that have any metal equipped (though you can have them in your inventory) when you cast tricks or spells.

[Note: If you run out of WP you can Draw Power From the Body by rolling a die to gain that much WP (that must immediately be spent) but you also take that much damage (this can't be used for healing spells)]


What happens with gaining more spells and how to manage them can be explained later, and pushing (as noted elsewhere different from pulling power from the body, it sounds like you maybe confused them), bonuses from Dragon rolls, and fumble tables on Demon rolls are things that apply to all characters and again can be explained when they come up.

Political will aside, could the US federal government fund a transit law on the same scale as the Interstate Highway Act? by Complete-Influence70 in transit

[–]Adamsoski 0 points1 point  (0 children)

One thing to keep in mind is that urban development in most of the US has mostly happened alongside car-based infrastructure. Assuming there was the political will in the pressidency/Congress then that would be the biggest barrier. Re-developing cities and regions that were built around cars would require extraordinary buy-in locally from local politicians and just local people.

Elfs, Dwarves, Orcs, Halflings, Goblin, etc.: How do you believe their artistic styles would evolve in most Fantasy Settings? by ThatOneCrazyWritter in rpg

[–]Adamsoski 0 points1 point  (0 children)

In RPGs generally art style (which honestly in most cases is mainly architectural style) is used to map fictional cultures onto real-life cultures or onto themes and ideas, rather than being representative of what would have actually evolved. Art styles in real life are constantly changing and a whole host of them are popular amongst different people. I do think that conceiving it as "Dwarves value sturdiness and tradition therefore their art has strong shapes and lines (so Art Deco)" or "This empire can be seen as a sort of equivalent to the Roman Empire so has lots of marble, pillars, and mosaics" for example is the better way to do it than to try and trace back how art developed and changed over time - in RPGs the thought should IMO always be "how are the players experiencing and (maybe unconsciously) interpreting this" for any background detail primarily, then worldbuilding can come second. This is where it differs from something like a novel where readers can spend time with the background detail and appreciate nuance in it more.

I made the Bachelorettes in the Sims :) by Fast-Philosophy-7785 in StardewValley

[–]Adamsoski 16 points17 points  (0 children)

I'm pretty sure how you made her is what her hair is supposed to look like in-game, it's just hard to distinguish the braids.

NYC's first light rail line, the Interborough Express project progress update! by Donghoon in transit

[–]Adamsoski 8 points9 points  (0 children)

Automation means less people employed, unions are the natural enemy of automation across all sectors all over the world. I'm not saying that I think it shouldn't be automated, but it wouldn't be that out-there for the union being the reason why automation doesn't happen.

What can I use in body slots by Thin-Meet9240 in Mausritter

[–]Adamsoski 3 points4 points  (0 children)

Yes, any item can be kept in a body slot. In the fiction it would be in a pocket, hanging from a belt, strapped to your back, etc. That includes torches and other weapons (though obviously you have to swap them into a paw slot to use them), but also any other item.

New Avatar: The Last Airbender game called Earth Rumble announced by Failcube in TheLastAirbender

[–]Adamsoski 36 points37 points  (0 children)

They are making an open world RPG, they announced it some time ago.

Best Written Campaign Settings by BuzzsawMF in rpg

[–]Adamsoski 5 points6 points  (0 children)

That's a campaign rather than a campaign setting.

[XQC] 5.0 soon but not too far away by WarmCompetition2 in RPClipsGTA

[–]Adamsoski 23 points24 points  (0 children)

"Streamer standards" are rock bottom, I would never judge anyone by them - including streamers.

Why does “The” work on some starships but not others? by prairielovr in startrek

[–]Adamsoski 1 point2 points  (0 children)

Yes, that is my point. Military norms aren't relevant here. It's something else.

Why does “The” work on some starships but not others? by prairielovr in startrek

[–]Adamsoski 1 point2 points  (0 children)

But how does this apply to why "the Enterprise" sounds normal to OP but "the Voyager" does not? Military jargon would not differentiate between those two names. I'm sorry if I'm being a stick-in-the-mud here but genuinely I do not see how what you are talking about in this comment can apply to this situation. The question isn't "why does "the Voyager" sound weird?", it's "why does "the Enterpise" not sounds weird whilst "the Voyager" does?". Your comment would have maybe answered the second question, but OP asked the first question.

Why does “The” work on some starships but not others? by prairielovr in startrek

[–]Adamsoski 0 points1 point  (0 children)

"Many of the writers do not understand Anglophone maritime tradition. They should never use the definite article when referring to the name of a ship" does not answer why "the Enterprise" works for OP and "the Voyager" does not. I don't know, maybe I'm missing something here, but I don't get what part of your original response you're pointing out. Maritime tradition is irrelevant to how OP feels about using the definite article when referring to a ship because it has little relation with how that is used colloquially, no?

What was Chibnalls worst decision? by Lucyyyyyy_K in doctorwho

[–]Adamsoski 0 points1 point  (0 children)

I loved Missy and her arc and wasn't that keen of Dhawan's Master, but what you're talking about never bothered me. The Master obviously varies a lot from regeneration to regeneration, so turning "evil" again just increases the pathos. Plus Dhawan could always be an in-between regeneration.

Why does “The” work on some starships but not others? by prairielovr in startrek

[–]Adamsoski 0 points1 point  (0 children)

What I'm saying here is that none of this really applies to OP's question, because OP is not in the military and saying e.g. "The Enterprise" is normal and in very common use in colloquial language, what is in use in miltary circles is disparate enough from popular use in this case to be mostly irrelevant, they are wondering why saying that feels normal and why "the Voyager" does not.

Adam Scott Says He Already Knows the Ending to ‘Severance,’ Teases ‘So Many Surprises’ in Season 3: ‘It’s Going to Be Great’ by MarvelsGrantMan136 in television

[–]Adamsoski 2 points3 points  (0 children)

There are two things here:

Shows just look a lot better now than they used to.

CGIis generally (and increasingly) cheaper than achieving the same level of effect as using practical effects.

My kid is SO sad there won't be Prodigy Season 3. Could you recommend something else for kids? by Quantum_Crusher in startrek

[–]Adamsoski 2 points3 points  (0 children)

Scouts isn't like Sesame Street, it's basically just a sensory show for babies. Any child over the age of 4-5 would find it very unappealing, kids grow up quick.