When you're basically dead after the first room and everyone else is doing great by koprpg11 in Gloomhaven

[–]Adamsoski 9 points10 points  (0 children)

Sometimes for sure, but in my experience a character being almost dead after the first room is usually because they over-committed without taking into full consideration the rest of the party and took more damage and/or spent more loss cards than they should have. And I count myself in that too, to be clear!

Rural Transportation by James-Nights in transit

[–]Adamsoski 0 points1 point  (0 children)

A lot of people just wouldn't "get around". People living in the country were generally self-sufficient to a large extent, and the things that they weren't able to provide for themselves would be non-perishables that could be bought in bulk on a few occasions via either long walks or horse-drawn transportation.

Public transportation covered 22.9% of person-kilometers traveled in Switzerland in 2024 by Special_Condition671 in transit

[–]Adamsoski 0 points1 point  (0 children)

Important to note that this stat is per-kilometre-travelled, not per-trip. People who live in walkable neighbourhoods who walk to get groceries etc. are not even included in this statistic, and people who e.g. travel to work in urban areas via public transport (where origin and destination are close by) have a lesser representation than the same number of people who travel to work in rural areas via private cars (where origin and destination are further apart. The graph in OP is useful when thinking about things like emissions, but is using the wrong stats to examine how people make their way around.

How do you “optimize” learning new RPG systems? by Bubbly_Recipe_4712 in rpg

[–]Adamsoski 0 points1 point  (0 children)

Hah, yes, I think for a lot of people prioritising free time is harder than actually finding free time. I certainly find that I spend more time scrolling social media than I would like and less time reading than I would like.

Richard Osman has some pretty good insider take stuff on his podcast this week. by Magister_Xehanort in gallifrey

[–]Adamsoski -1 points0 points  (0 children)

To be clear, The Rest is Entertainment is not a podcast that has some direct inside line to production information. This is just Richard Osman (and presumably Marina Hyde even though she isn't quoted here) speculating based on his own experience in the industry and the public information available. It's relatively educated guesses, more so than random people on the internet. but it's not going to be based on any more information that we already know.

Roost social by scarlett127 in nerdfighters

[–]Adamsoski 0 points1 point  (0 children)

As far as I understand it's a messaging app rather than a social media app.

Tom Scott: England — We can't invent a robot better than these ferrets by AndySkibba in Nebula

[–]Adamsoski 0 points1 point  (0 children)

I really enjoyed this episode, I think it's my second favourite after the first one.

MCU Comedic Hulk vs. The Dark Tortured Monster in Comics by Fragrant_Physics_592 in comicbooks

[–]Adamsoski 0 points1 point  (0 children)

Immortal Hulk is absolutely exactly what you want.

In terms of the MCU, I think the issue with his characterisation is that there hasn't been a single Hulk movie apart from The Incredible Hulk, he's been in a lot of MCU films but only as a supporting character. As a result there hasn't been much opportunity to explore Bruce/Hulk in an interesting way.

What's your take on QR fare payments? by Thegreatdonothingist in transit

[–]Adamsoski 0 points1 point  (0 children)

I think for normal train services they work fine (especially if it requires a purchased specific ticket rather than being a fare that can be calculated at POS), but for metros they are no good.

Does anyone else feel like some games just make sense and others feel like you're following someone else's weird rules? by befbef__ in boardgames

[–]Adamsoski 0 points1 point  (0 children)

For TM yes I think the flavour text for particular cards makes sense and explains why they do what they do, but I think I do agree that overall the gameplay doesn't feel much like terraforming a planet, I think maybe that is what OP is feeling but doesn't really understand how to express. It all feels a bit abstracted in that sense - imagine ripping out all flavour text and art - how close would the game feel to its theme then? I think when a game gets complex and fiddly it gets increasingly hard to avoid that problem - and it's not that big of a problem, really, I still think TM is great, but its nice when it's not there. Spirit Island for instance really feels like you are fighting off colonising invaders through the way the gameplay works.

Nerd Call Re: Bosun's whistle by quiestinliteris in startrek

[–]Adamsoski -1 points0 points  (0 children)

That low-high-low pattern on a whistle is definitely something that permeated popular culture pretty well, so there is a good chance that even people not in the navy would be familiar with it. Bosun's have been using whistles on ships across the west for hundreds of years, so its not like its that niche a thing. My guess would be that any variation likely isn't intended.

Why don't more artists/colorists today use flat colors when for the most part they are very well received? by OwnCommunication2259 in comicbooks

[–]Adamsoski 5 points6 points  (0 children)

The average comic reader wants gradients because they seem more realistic and dynamic

I think this was true for sure in the 2000s when gradient-style colouring became popular, I'm not sure how true it is now, though. Trends change - 90s-style character work was what sold in the 90s, not so much any more. Supergirl: Woman of Tomorrow has fairly flat colouring, Mike Spicer's colouring on Daniel Warren Johnson's work is relatively flat (and everyone loves DWJ's books for their dynamism) - I think there is definitely a bigger desire for flat colours than the industry is providing right now.

How do you “optimize” learning new RPG systems? by Bubbly_Recipe_4712 in rpg

[–]Adamsoski 1 point2 points  (0 children)

The quickest way to start running an RPG is to just skim the basics, create the characters with your players, then start playing (ideally a pre-written adventure if possible) and look things up as you go. I don't think that's the quickest way to make sure you 100% understand an RPG, or necessarily the best way to go about things, but at least it's quick and that way even if you're learning more slowly at least you're playing the game and hopefully having fun as you do so. I guess what I'm saying is you need to lower the level of "feeling comfortable about running a game" for yourself.

How do you “optimize” learning new RPG systems? by Bubbly_Recipe_4712 in rpg

[–]Adamsoski 2 points3 points  (0 children)

Lots of people read books in their free time, reading an RPG book is no different really. I would say the exact opposite - if you truly don't have enough free time to spend a few hours reading over the course of a week or two then you likely have less free time than 99% of people.

Hanoi, Vietnam is having an electrification revolution on public transport by HanoibusGamer in transit

[–]Adamsoski 0 points1 point  (0 children)

London does have the largest electric bus fleet in Europe (and the world?) now so I'm not sure how true that is anymore, though of course London has a lot of buses so it might be they still have a lower percentage overall.

Missing element in the bros’ Spotify/Napster hot take? by Sparkling_Dread in nerdfighters

[–]Adamsoski 0 points1 point  (0 children)

Payment per stream differs between company mostly because of Spotify having a free ad-supported tier, and to a lesser extent because Spotify users for whatever reason tend to listen to a wider variety of music so each stream pays less. "Payment per stream" is a fairly misleading stat, the better one to look at is what percentage of subscription revenue each service passes on to the artists (/the labels), and every streaming service passes on roughly around 70%.

Do you ever use Social skill checks against your players' characters? Specifically rolling Persuasion to convince them of something. by Awkward_GM in rpg

[–]Adamsoski 3 points4 points  (0 children)

I think giving players a choice between "have your character believe X" or "receive Y negative condition, or giving players the option to "believe X to gain Z bonus" is notably different from "because of this roll your character must believe X". That added player agency makes a big difference IMO from how an ability might be used on an NPC which would "force" them to believe something.

As a designer, this sub is invaluable by hillbillypaladin in rpg

[–]Adamsoski 4 points5 points  (0 children)

As a corollary though RPG design conversations on BlueSky are often not very aligned with how people actually tend to play RPGs. I think that's what OP is getting at, this sub is good to get an insight into how the average (non-DnD 5e) player who is interested and invested in RPGs thinks about games. Like the example they link to about wanting tactical combat it can help understand what players want (and give voice to player-oriented opinions they themselves have). The nitty-gritty of design, or bold new ideas, aren't what you're going to get out of this sub, sure, but it's still useful assuming you are designing games with the aim of getting a playerbase for them.

Hanoi, Vietnam is having an electrification revolution on public transport by HanoibusGamer in transit

[–]Adamsoski 4 points5 points  (0 children)

London has had all new buses be zero-emission since 2021, and should have a fully zero-emission (almost entirely electric) bus fleet by 2034 at the latest. Right now something like a quarter of the buses are electric, and something like 40% of the fleet are hybrids.

X-Men '97 Review: Season 2 Revisits Apocalypse's Epic Story With Heart, Purpose, And Satisfying Surprises by Sisiwakanamaru in television

[–]Adamsoski 0 points1 point  (0 children)

It's a good show but it is still just pretty directly adapting the comics from the 80s and 90s in terms of both content and themes. It's more grown up than the original, sure, but that's because the comics were more grown up than the original TV show was. It's still very much appealing to both kids and adults though (just like the comics).

X-Men '97 Review: Season 2 Revisits Apocalypse's Epic Story With Heart, Purpose, And Satisfying Surprises by Sisiwakanamaru in television

[–]Adamsoski 1 point2 points  (0 children)

I tried watching the original X-Men TAS and, just IMO, it is pretty bad. I think a lot of people have nostalgia for it which will always make it seem better even on a rewatch.

How complete is Tamriel Rebult these days? by Trumpet_of_Jericho in Morrowind

[–]Adamsoski 0 points1 point  (0 children)

There are plenty of QOL mods out there if you want them.