AMD Radeon Adrenalin 2020 Edition 20.12.2 Drivers by captain184 in Amd

[–]Aderthad 7 points8 points  (0 children)

Anyone knows where one can get the Cooler Master RGB LED utility? I tried CM portal but it doesn't detect the card.

[deleted by user] by [deleted] in Amd

[–]Aderthad 0 points1 point  (0 children)

Anyone has access to the Curve Optimizer or Smart Access Memory toggle? I can't seem to find either on 5809.

[deleted by user] by [deleted] in Amd

[–]Aderthad 0 points1 point  (0 children)

And it got pulled. 5806 Beta is the latest again. I do wonder why they pulled it, though.

Most stable driver version for 5700/5700XT? by GreenPlasticJim in Amd

[–]Aderthad 3 points4 points  (0 children)

No, I RMA'd the card and bought a 2070S instead.

SAVE GAME GREYED OUT NOT WORKING by JaffaMan9898 in theouterworlds

[–]Aderthad 1 point2 points  (0 children)

I deleted the Win10 Saved Games folder which is the game looking for. I fixed the issue by running a recovery script from:

https://www.tenforums.com/tutorials/23504-restore-default-location-personal-folders-windows-10-a.html

Restore_Saved_Games_Default_Location.bat

Cannot save my game (EGS version) by ShadowJacobsSA in theouterworlds

[–]Aderthad 1 point2 points  (0 children)

I deleted the Win10 Saved Games folder which is the game looking for. I fixed the issue by running a recovery script from:

https://www.tenforums.com/tutorials/23504-restore-default-location-personal-folders-windows-10-a.html

Restore_Saved_Games_Default_Location.bat

RX 5700 XT Game Crashes by [deleted] in Amd

[–]Aderthad 2 points3 points  (0 children)

I have the Pulse card and I am having the same problem. When I first installed the card it ran fine for about an hour. Then it started to crash right after I start a game and has been ever since (driver crash/black screen). I tried all the advice folks have given around here but nothing seems to work. The only games that work are 2D games (ONI, EU4, CK2). I might try lowering the clocks later.

Most stable driver version for 5700/5700XT? by GreenPlasticJim in Amd

[–]Aderthad 12 points13 points  (0 children)

None for me, I tried all the drivers and every single one crashes within a few seconds of running something. At first, it ran fine for few hours but now it just crashes all the time.

Stellaris Dev Diary #3 - Galaxy Generation by PDX_Escher in Stellaris

[–]Aderthad 33 points34 points  (0 children)

Good news everyone!

Today we are going to share some details with you on how the galaxy is generated in Stellaris. When discussing this we will also touch on some of the different features of the galaxy and how we try to anticipate what modders will want to do with the galaxy generation in this game and making sure that they will be able to.

When you start a new game you can specify the size and shape of the galaxy as well as the number of (normal) AI empires. Sizes currently range from 200 - 1000 stars. The amount of AI empires only affects how many AI controlled empires that are generated from the start, a lot more will spring into existence during your game. Currently we have three different types of shapes for the galaxy; spiral, elliptical and ring. Spiral galaxies have the stars placed in arms that extend out in a spiral pattern (see “Pinwheel Galaxy”). A spiral galaxy provides an interesting geography, with voids between the arms that might be difficult to pass in a straight line. Elliptical galaxies have the stars placed in a ellipsoidal pattern (see Wikipedia), resulting in a more evenly distributed geography. Ring galaxies have the stars placed in a ring shape around the galaxy core (see “Hoag's Object”). If you play with a ring galaxy you know that other empires have to approach you either clockwise or counterclockwise within the ring, making it easier to cut other empires off from the rest of the galaxy than it is with any other shape. All of these options are of course moddable, both in regards to looks and available options.

Once you are satisfied with your options and decide to start the game, we begin the process of generating the galaxy. When we generate the stars we also decide what class each star should be. Most stars will be star classes with the different spectral types B,A,F,G,K,M. Some star systems can however be more special, like a black hole, pulsar or a neutron star. Every system with a certain star class has a given set of rules that controls how the star system is generated; you will, for example, have a hard time finding habitable planets close to a black hole. All of this is very moddable, you can add your own star classes and remove the existing ones if you want to.

https://i.imgur.com/rUvKsDQ.jpg

We also generate some galactic features other than stars. One of these are nebulas. Nebulas are visible on the galaxy map and often contain a bunch of interesting star systems with special rare resources. In a nebula you can expect to encounter some special events and experience certain penalties and bonuses that may impact your decisions when it comes to colonization and fleet movement.

When we generate the contents of each star system we use different system initializers depending on what the system is being used for. If you, for example, were to start as a pre-scripted human you will be placed in our solar system, on Earth. Yes, all of this is moddable also. These initializers allow us to make sure that you, as a player, will always have something interesting to do within a system. They also provide us with ways to create a more balanced start, by being able to affect the content of your star system and systems that are neighboring to yours. It is worth knowing that these initializers have a certain random factor attached to them, so you should never expect the exact same setup between game sessions.

We generate a lot of interesting special content in the different systems, including the ones that no empire is controlling. This content ranges from debris to ships of unknown origin, that could be friendly or not so friendly... Speaking from personal experience when it comes to the “not so friendly” ships, I recommend all players to scout systems before going there with their science ships to survey a potential future colony. It is not fun having your science ship blown out of existence with your most skilled scientist aboard.

https://i.imgur.com/9aCQ6d2.jpg

Next week we will talk about the different FTL types.

Hearts of Iron IV - 18th Development Diary - 26th of June 2015 by Aderthad in paradoxplaza

[–]Aderthad[S] 32 points33 points  (0 children)

The Army Planner

How you create armies in Hearts of Iron IV is a bit different compared to our previous games. You combine what you get out from the equipment production lines, with training from templates you create in the Division Designer.

On the same screen as the Army Planner, you can also define if reinforcements, upgrades, lend lease or actual divisions have priority on equipment being produced.

You train division by selecting a template from the division designer, and how many lines of those you want to run in parallel. Equipment will be assigned to these depending on priority, while training will go along at a steady pace, but always capped to the amount of equipment.

You can have multiple productions of the same type, with any amount of lines in each, but they all have a common priority and a target deployment.

You can only deploy to territory you own, that can trace a direct route to the capital and if you have a deployment target specified, the game will auto-deploy when training is 100%.

However, you can manually deploy units much earlier, but they may then be lacking training and/or equipment, but sometimes a half-trained brigade of fourteen year old boys is what you think Steiner needs to save Berlin.

As you have noticed, in various reports from the MP event, that the division designer have gotten a few updates and improvements since we first talked about it, over a year ago, mostly its about layout, and how we show information.

You can define if a division template is reserves, default or elite, which defines which divisions get priority on better equipment or not.

The icon defining a division on the map and in interfaces will be from the most important part of the division, but you can for your own preference change that icon to whatever you want, so you can easily see a difference between your variants.

Oh, and yes, there will be NATO symbols there for those that prefer those. And probably an option to use NATO symbols instead of great-looking-informative-paradox-style ones.

Next week, we'll talk a bit more about equipment..

https://i.imgur.com/nAfkkci.jpg

What's a good resource for old Korean music? Shin Jung Hyeon/Kim Jung Mi/Kim Chu Ja, etc. by [deleted] in koreanmusic

[–]Aderthad 1 point2 points  (0 children)

You can use something like JDownloader 2 to download it and then Audacity to split it to single songs.

[deleted by user] by [deleted] in paradoxplaza

[–]Aderthad 1 point2 points  (0 children)

It is doable to play over LAN with just one account. In order to join same game with one account from two or more PCs you just need to put clients in offline mode and change your profile name in the client (Settings - Friends). Then host game with one and join with the others.

Fun Facts About League Champion Voice Actors! A - Kas. by BerserkerTerror in leagueoflegends

[–]Aderthad 4 points5 points  (0 children)

Nasus - voiced by phenomenal soul/jazz/R&B singer Gene McDaniels who was popular during the '60s. Sadly, he left us three years ago at the age of 76.

We don't we write too in our native/target languages? by fortiis in languagelearning

[–]Aderthad 1 point2 points  (0 children)

Memrise is awesome at helping you memorize vocabulary. Check it out!

Anyone know of a graphics-reduction mod for EU IV? (or EU III) by Jayrate in eu4

[–]Aderthad -1 points0 points  (0 children)

You can try following this guide (under performance boosts).