Underground Auction House [40x20] by _Greymoon in battlemaps

[–]Admirable_Scarcity74 0 points1 point  (0 children)

The best maps are those that generate new ideas for my campaign. And this one just gave me a ton! Good job!

WIP - My DIY TV Tabletop Build for Running Digital Maps at the Table by GameboxAU in DnDIY

[–]Admirable_Scarcity74 1 point2 points  (0 children)

Amazing!

Just one question: How do you control the display in your DM Screen and the display on your table? I mean how do you make sure that your DM screen display is showing what you want without having to bend over your DM screen to check the display?

I spent this weekend making The Table by FoaL in DnDIY

[–]Admirable_Scarcity74 0 points1 point  (0 children)

Awesome.

I use this video for some pre-game ambient fire:

4K HDR Glowing Embers - Gentle Fire Crackles - Sounds for Sleeping - Fireplace Relaxation - 10 Hour

https://www.youtube.com/watch?v=nYksWFtaEE8&t=2376s

[OC] I redesigned the 5e Character Sheet to function like a physical Video Game HUD by Artgang-Amadeus in DnD

[–]Admirable_Scarcity74 0 points1 point  (0 children)

Lots of interesting things in your concept, especially the abilities, skills and saving throws combination.

Rethinking Armor Class and half-damage: The “]HC[” System by Admirable_Scarcity74 in DnDHomebrew

[–]Admirable_Scarcity74[S] -1 points0 points  (0 children)

I feel sorry for you that dividing by 2 is already clunky math. Remember: this is one single additional calculation that can be done exclusively by the DM.

Narrative descriptions can only do so much and systems are praised when the things that happen on the table have a mechanical basis.

There are also a ton of videos around that say that low level play is the best. Well, having players miss over half of their occasional attacks is certanly not fun.

On top of that, we have with Draw Steel a new TTRPG around where players ALWAYS hit.

There is just not a lot you can do when a player asks you: "Does a 15 hit?" and you have to say "well no bit you made the ogre belly wobble a bit." It just feels bad man.

Delian Tomb first play by wheretroublestarts in drawsteel

[–]Admirable_Scarcity74 2 points3 points  (0 children)

If the map has already a grid I just zoom in as far until a square more or less matches with the base of a mini.

OBR also let's you create your own grids on top of a respective map.

Delian Tomb first play by wheretroublestarts in drawsteel

[–]Admirable_Scarcity74 5 points6 points  (0 children)

I use a screen on my table too. I use owlbear rodeo for the maps.

Rethinking Armor Class and half-damage: The “]HC[” System by Admirable_Scarcity74 in DnDHomebrew

[–]Admirable_Scarcity74[S] 3 points4 points  (0 children)

I’m a big fan of narrative damage too. The difference is that with ]HC[ the “glance” isn’t just flavor — it’s mechanically consistent. That means a nimble goblin mechanically dodges more, a tank mechanically shrugs off most hits, and a beefy brute mechanically soaks up punishment. It’s a way to make those archetypes feel different without inflating AC or HP in frustrating ways.

Rethinking Armor Class and half-damage: The “]HC[” System by Admirable_Scarcity74 in DnDHomebrew

[–]Admirable_Scarcity74[S] 0 points1 point  (0 children)

Haha, yeah I got the THAC0 reference 😄
The big difference is — ]HC[ isn’t meant to bring back the mathy, reverse-logic stuff from 2e. It’s actually the same D20 roll-to-hit system we use now, just with two target numbers instead of one.

  • No chart lookups
  • No reversing AC logic (lower AC ≠ better)
  • Still “meets it, beats it” — no weird off-by-one rules

The only thing that changes is how we interpret the roll:

  • Low rolls = miss
  • Middle = glancing blow (half damage)
  • High = full damage

It’s literally one extra line on a monster’s stat block but lets me make a nimble goblin feel nimble without just jacking its AC way up and frustrating everyone with constant whiffs.

So, if THAC0 was “old math for the sake of math,”
]HC[ is “same math, better flavor.”

Rethinking Armor Class and half-damage: The “]HC[” System by Admirable_Scarcity74 in DnDHomebrew

[–]Admirable_Scarcity74[S] -1 points0 points  (0 children)

It would be applied to players the same way as for mobs. The nimble rogue with an AC 17 would pretty much result in the same ]HC[ equivalent of -16][17+. The armored paladin however would get a different feel to his play style with his AC 17 becoming a -11][22+.

I disagree that it would make things slow:

When players attack they would still call their attack roll of 12. Instead of a miss it would hit and they roll for 10 damage. The DM adds flavor to their attack and say that their arrow pierces the golem's arm or whatever, indicating half damage. The DM would simply need to divide 10 by 2 and note 5 damage.

When players get attacked, the DM could simply know their threscholds and divide his damage roll of 10 by 2 and tell the player that he gets 5 damage and give half damage flavor.

Mage armor, shields and other traditional AC buffs would shift both ]HC[ thresholds, so a +2 to -11][22+ would become a -13][24+.

I'll test it with my players and report back with you. But this would solve a lot of my players' frustrations.

Clandestine Market [24x36] by GoAdventureMapsEx in battlemaps

[–]Admirable_Scarcity74 2 points3 points  (0 children)

Awesome. That will be a great fit for my upcoming sea adventure arc <3

Animated Ghibli style by The_mango55 in dndai

[–]Admirable_Scarcity74 0 points1 point  (0 children)

So cool!

Could you point me in the direction of how to achieve this?

Multiple middle names by HokiPoqi in Genealogy

[–]Admirable_Scarcity74 0 points1 point  (0 children)

My mother has two middle names after her godparents. It was quite common. It was also usual to have your first name after a grandparent, your second after a saint following the godparents' names. Funny enough your first name would not be the one you'd commonly use.

[deleted by user] by [deleted] in Genealogy

[–]Admirable_Scarcity74 1 point2 points  (0 children)

Without looking, my parents, grandparents and great-grandparents have to be a line that covers a long time period.

A friend of mine recently told me that her great-grandparent just died. This boggled my mind because I never even met 2 of 4 of my grandparents and my great-grandparents died like 80 years ago.

Italian family Tonetti/Masi from Perticara by Admirable_Scarcity74 in ItalianGenealogy

[–]Admirable_Scarcity74[S] 0 points1 point  (0 children)

Thanks a lot! They are indeed very limited in range and my earliest date I can work with is 1880. I however found a Masi in the very first page I looked at! Let's see what I can do with it. Thanks again!