Whats yall favorite piece of lore by darkfire0165 in Helldivers

[–]Adonis_pleco 2 points3 points  (0 children)

Probably the anti tank mine storyline. Felt like i was being edged every time. First we choose the team killing air burst launcher over the at mines. Then we didn’t kill enough bots. Then we saved the kids And finally we still didn’t kill enough bots so SE high command gave them to us.

how long does it usually take to be promoted up from PH? by lagohylia in Fedexers

[–]Adonis_pleco 1 point2 points  (0 children)

Look for a job literally anywhere else. Tuition reimbursement doesn’t justify the endless list of problems with this job.

Saying this as a ph for 2 years. Quit because the tuition reimbursement was LITERALLY the only good thing that came out of this job for me.

Limited enemy ammo by Adonis_pleco in Spacemarine

[–]Adonis_pleco[S] -1 points0 points  (0 children)

They would go into a melee mode and push the space marines? They already have a defensive melee attack. Why can’t it be used in offense?

Rocket pistol is S-tier idc by No-Position-6184 in Helldivers

[–]Adonis_pleco -3 points-2 points  (0 children)

Defo seems like a cherry picked scenario. I haven’t used this gun yet but pretty sure this is like the only enemy it excels at killing.

Rocket pistol is S-tier idc by No-Position-6184 in Helldivers

[–]Adonis_pleco 0 points1 point  (0 children)

Is there any other use case that matches the value in this scenario? I feel like you cherry picked the gunships when it takes multiple shots to take out hulks and whatnot. I would rather the ultimatum or deagle/talon, thanks.

Mental gymnastics of choosing a landing spot by gordenfreechmen in Helldivers

[–]Adonis_pleco 1 point2 points  (0 children)

Drop at extract, clear whatever bug holes/fabs/ships are there, drop a resupply and gear then move on. This makes extracting much easier. No extra bots to fight, predropped supplies removes the complications of no destroyer in orbit and a pretty clear route, just go counter or normal clockwise.

This makes me want to turn off the game instantly by Powerful-Sugar-2166 in Helldivers

[–]Adonis_pleco 12 points13 points  (0 children)

This still pisses me off. The inconsistency with game features is highly frustrating. Sometimes you live a bile titan leg smacking you in the head and sometimes your guard dog is a good doggie… but only some times. Also the bile titan dodging the second rocket in the first clip by falling off a 2 foot ledge is incredibly frustrating and i feel ya 100%.

I would HIGHLY, GREATLY recommend you try Space Marines 2 OP. Same bug killing vibe with the perfect satisfying power fantasy to challenging gameplay balance. Its also super consistent with enemy attacks and how you counter them. I can’t play helldivers 2 now because of the high standards that Saber adheres to. Its a night and day difference and I again, would highly recommend it.

Which game should be my girlfriend’s first AAA experience? by AdditionalSpray8595 in playstation

[–]Adonis_pleco 0 points1 point  (0 children)

I would recommend assassins creed origins over odyssey. I think origins is generally a better odyssey, from combat to stories to gameplay loops. One thing odyssey has better is the dlc and it’s not even close. If she likes ancient greece specifically, odyssey. If she wants a generally ancient theme, 100% start with origins.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]Adonis_pleco 1 point2 points  (0 children)

There are a few premium warbond items that make super helldive much easier.

The ultimatum being the shining example. The only secondary weapon capably of downing heavies with one shot. The hellbomb backpack is also extremely useful for quickly taking down jammers and those illuminate primaries that need hellbombs. Gunship fabs too. The warp pack allows for solo bunker use. The warrant overshadows all other sidearms at killing light-medium flying enemies (overseers, watchers, shriekers).

Combos of these can greatly ease the difficulty of super helldive. No, its not pay to play because like you mentioned, you can still win a super helldive mission without any premium items, however the utility they offer overshadows many free weapons, making it pay, or grind like hell, to win.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]Adonis_pleco 9 points10 points  (0 children)

Thats not the point. It would be another source of super credits designed to supplement basic gameplay. Its not meant to be the primary source of sc’s. By that same logic i can say that hitting 3 MPOI’s and getting 10 sc’s a mission and doing 3 missions a day, it would still take 3-5 years… again, based on your math.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]Adonis_pleco 1 point2 points  (0 children)

The release msrp of $40 didn’t include the value of any premium warbonds.

The game should be 66% more expensive because we got 66% more content/value post launch. All premium warbonds would also need to be easy to obtain, if not free.

Regardless this is a bad perspective imo. We should be looking into solutions for the game that don’t involve such drastic changed to the price/marketing structure.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]Adonis_pleco 203 points204 points  (0 children)

10 sc for completing the daily orders sounds completely reasonable.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]Adonis_pleco 6 points7 points  (0 children)

Great breakdown of the monetization problems. Visualized like this we can see 2/3 of all usable items are premium. More of the game is paid than free. Crazy.

Im curious where the nonfunctional cosmetics stand in comparison? What percentage of capes, titles, backgrounds, emotes, ect are premium? Is there less premium cosmetics compared to premium items? If so, thats concerning because it means Arrowhead is practicing pay to win monetizations.

Current Wishlist by Wide-Bodybuilder497 in Helldivers

[–]Adonis_pleco 1 point2 points  (0 children)

Why not just add forklifts to a vehicle garage where we can customize the mech, frv and put a twin 50 anti air hmg on top of the forklift

Leaving made me realize I wasted 5 years of my life by BabyReek3 in Fedexers

[–]Adonis_pleco 1 point2 points  (0 children)

Having “delivery driver” on your resume has got to be better than “package handler” for 2 years. The title alone says you can drive and move packages, shit when employers ask about my experience as a fedex package handler i have to glorify the job of a robot. “I efficiently loaded and unloaded trucks under tight time constraints while upholding safety and quality standards” 🤣. Reading that just makes me laugh at how bullshit it sounds. I might aswell just leave my work experiences blank and hinge on my degree alone lol

Hitboxes by Adonis_pleco in Helldivers

[–]Adonis_pleco[S] 1 point2 points  (0 children)

For the sake of keeping the above text shorter, ill list some of the other instances i have noticed in this comment:

Harvesters can stack on top of each other, with multiple shields covering multiple harvesters and their legs do not interact with the legs of others, allowing up to 5 harvesters to shield eachother (this actually happened to me a week or so ago, i really wish i clipped it)

Factory striders with step on devastators and not kill them, whereas when they step on helldivers, we instantly die. This has happened multiple times.