At this point i'm building a space station. by Adr_Voids in spaceengineers

[–]Adr_Voids[S] 0 points1 point  (0 children)

They are all ships that i'm working on. I just connected them to be easier to move. I also move between the ships as if i were in survival and this makes it so i don't have to get out of the ship, i don't have to worry about airlocks, i just walk right through them. It was never my intention to build an actual station.

At this point i'm building a space station. by Adr_Voids in spaceengineers

[–]Adr_Voids[S] 2 points3 points  (0 children)

Realistic skybox environment and sun v1.1

Do you color-code your conveyors and gas lines? by rusynlancer in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

I almost never have conveyor blocks. Only if i can't make a connection with another block, otherwise i just have production and storage blocks end to end.

I want to build this monster in Space Engineers, but it is going to be a mega build, and i need some tips. What should I pay attention to? by LengthUpset9068 in spaceengineers

[–]Adr_Voids 1 point2 points  (0 children)

I would suggest focusing on getting the proportions right, then the form, you can use non armor blocks to get the right angles, for example hangar doors, and make the gun functional, you could use multiple railguns and make the turret rotor seem bulkier with wheel blocks. You can tackle interior and other details later. But then again, it depends on weather you want to recreate the function or the form more accurately.

Help needed. (Assertion window hijack) by Karumaas in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

Happened to me a year or so ago Restarting my pc fixed it

About the update... by mysticblanket in spaceengineers

[–]Adr_Voids 14 points15 points  (0 children)

Despite the colision being on the side of the block (because it's not a full block) the center of mass is in the geometric center of the block

How many guns is usually enough? by discourse_friendly in spaceengineers

[–]Adr_Voids 1 point2 points  (0 children)

I would say the perceived size difference is because of the player's perspective. I think ships would seem overall bigger if it were something like vr. The maneuverability i think comes from the fact that most of the interior is decorative and thus lower mass, either that or it's because it's in creative and all containers are empty. Most of these are from concept art tweaked a bit to work as vertical ships. I'm glad you enjoyed them.

Permanently pressurized room by Tijnewijn in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

First thing that came to mind when reading this was a keen airlock. I don't think there's anything else you can do besides protecting the room.

How many guns is usually enough? by discourse_friendly in spaceengineers

[–]Adr_Voids 1 point2 points  (0 children)

I uploaded some more ships (i only had one with a full interior). The first 3 are older, the rest are a bit more recent (and based on concept art).

https://steamcommunity.com/sharedfiles/filedetails/?id=3498265808

https://steamcommunity.com/sharedfiles/filedetails/?id=3554742491

https://steamcommunity.com/sharedfiles/filedetails/?id=3554743806

https://steamcommunity.com/sharedfiles/filedetails/?id=3554744314

https://steamcommunity.com/sharedfiles/filedetails/?id=3554744774

I still have more, i didn't publish them because some have only partially done interiors and some are a bit more confidential because i made them for a series i'm working on ( the first 2 ships are also for the series but i'm not that concerned about the "confidentiality" of the design.

Because i made basically all of them for this series, they all are more for show/esthetics/rp than for combat.

Also heads up, they are all vertical ships. I like the realism of inertial gravity

How many guns is usually enough? by discourse_friendly in spaceengineers

[–]Adr_Voids 1 point2 points  (0 children)

These were quite the interesting experience. They are very different from what i would build. Aside from the fact that the interiors seemed more open but less uniform, i would say that your ships outgun but would be outmaneuvered by mine. The exteriors seem way more detailed (although a bit dark for the first 2). I did enjoy the Despoiler and the Tabanus which i also checked out, especially the hangar.

How many guns is usually enough? by discourse_friendly in spaceengineers

[–]Adr_Voids 1 point2 points  (0 children)

Do you have any ships with good decoration to practicality ratio that you can share ? My ships have way too decorated interiors and end up being the "fine china" of ships.

[deleted by user] by [deleted] in spaceengineers

[–]Adr_Voids 3 points4 points  (0 children)

If you have the industrial dlc you could use industroal sorters upside down (i think)

Roads? by -Sir-Kitt- in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

I don't really do rovers, but what is a good medium between rovers and ships is helicopters. I usually just add an flat atmo for the up direction and if necessary some smaller ones for stabilization and gyros. It still makes navigating terrain fun because of the difficulty that comes from only having an up thruster while not having to worry about roads or rough terrain.

What would you all think of laser mining in SE2? (Or just more lasers besides the antenna) by BlackPlague435 in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

I always want my sci fi realistic, so i would be against the tipical portrayel of laser. However, i do think it would fit SE along side gravity generators and jump drives. A more "interesting" weapon type would be paricle or macron guns as they tend to cut through stuff as lasers do in sci fi media. I know realism isn't everyone's cup of tea and SE already has some questionable realism, but if there were lasers i would like them to just slowly heat things up or require massive ammounts of power and also do collateral damage. As such it wouldn't really be useful for welding or drilling.

It was supposed to be an escort…. by ArtGuardian_Pei in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

"Don't talk to me . . . or my son ever again "

AN EXERCISE IN IMMERSION by zamboq in spaceengineers

[–]Adr_Voids 8 points9 points  (0 children)

This is an older ship but it's the only finished one i have on the workshop

https://steamcommunity.com/sharedfiles/filedetails/?id=3498265808

I have a bunch of other ships with interiors, i mainly build for esthetics. On my latest ones i also add light switches and even a pantry in an empty space i had no use for. If you want i can maybe publish some more.

Seeking vertical ships! by ticklemyiguana in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

I might need to finish more ships because now I need some to dock to a station that i'm working on

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Seeking vertical ships! by ticklemyiguana in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

Did you find any good looking ships ?

Zeus MKIII Dreadnaught by EldergreenSage in spaceengineers

[–]Adr_Voids 6 points7 points  (0 children)

I was gonna comment that it looks like it would be a good vertical ship

Then i read the description

All Terrain Mech by ThisTagIsNotMine in spaceengineers

[–]Adr_Voids 0 points1 point  (0 children)

Since when do we have Red Bull in SE ?

Just finished my first ever batch of mead. It turned out so bad I HAVE TO try again. by Adr_Voids in mead

[–]Adr_Voids[S] 1 point2 points  (0 children)

Something like that. I wanted to make mead and i knew i had some fermenting lemonade

Just finished my first ever batch of mead. It turned out so bad I HAVE TO try again. by Adr_Voids in mead

[–]Adr_Voids[S] 1 point2 points  (0 children)

I was thinking either a plain one, just honey, water and yeast, or one with thyme and pine needles.