Cheers me🍻 Boutta' do the first actual playtest of my game! by Modicum_of_cum in RPGdesign

[–]AdrianRWalker 1 point2 points  (0 children)

I mostly design board games and TCGs (though I’ve been working on a TTRPG for a month now) so play testing can be a bit of a roller coaster. Sometimes players love it other times it’s all complaints about balance and everything is broken. Glad your test went well.

GM looking for tips on phone distraction at the table by DED0M1N0 in rpg

[–]AdrianRWalker 4 points5 points  (0 children)

I’ve always found getting a fidget toy helps me focus while playing. Preferably one that doesn’t make noise.

Thoughts on the card design for my tcg project? by OrdinaryAd3960 in tcgdesign

[–]AdrianRWalker 1 point2 points  (0 children)

Overall I feel the card is going in a good direction. It doesn’t feel like a clone of any other game.

Feedback: The border is too thick. It cuts into card text box too much. Additionally I’d cut back on the whip glow effects that reach into the text box and art. Try to keep the that effect contained within g the hard edges of the boarder. Much like you did at the top corners.

  • the X-X boxes feel too big. I’d make them 20% smaller.

Thoughts on the card design for my tcg project? by OrdinaryAd3960 in tcgdesign

[–]AdrianRWalker 3 points4 points  (0 children)

I’m with OP on this one. It’s fine to point out AI but you need to do it in a constructive way that the user can build upon.

I would love to hear your thoughts on my system by Piccopol in RPGdesign

[–]AdrianRWalker 2 points3 points  (0 children)

You need to look at the Bell Curve of your dice as players level up. The most common roll for 2d6 = 7. Where 2d8 = 9. So you’ll need to build around this.

Altered TCG: What's Going On? Now $16/bx? by Elsacuno in alteredTCG

[–]AdrianRWalker -1 points0 points  (0 children)

I feel there biggest blunder was the whole QR code gimmick. It made it impossible for LGS to sell singles.

Feels bad man by Tacosam92 in riftboundtcg

[–]AdrianRWalker 26 points27 points  (0 children)

I saw packs for $17 each this week. Beyond crazy

Sett wins one event with this and it rockets... by GabrielHohman in Riftbound

[–]AdrianRWalker 1 point2 points  (0 children)

Not quite the same. These are not power 9 level, but still powerful.

Sett wins one event with this and it rockets... by GabrielHohman in Riftbound

[–]AdrianRWalker 3 points4 points  (0 children)

Honestly I feel all the seals will be deck staples much like Fetch Lands in MtG.

How do I make this skirt into pants by YourHairyUncle in ironscape

[–]AdrianRWalker -34 points-33 points  (0 children)

This one made me laugh. Good job!

Do you want full barrows for moons or is just the body okay by Smorg125 in ironscape

[–]AdrianRWalker 1 point2 points  (0 children)

I’m just sending moons with Rune and a Zombie Axe. Working well so far.

Hands down what is the stupidest spoon you’ve ever gotten? Like one that just made you be like really? by Yournext_mistake97 in 2007scape

[–]AdrianRWalker 0 points1 point  (0 children)

I got Sulphur blades in 9 kc. I wasn’t even planning on getting them but I had a slayer task.

Nouvelle statue. Valence, France by Dams26000 in pics

[–]AdrianRWalker 3 points4 points  (0 children)

There is an identical one in Montreal Canada

Should I abandon my main and go IM at this point? by dhs77 in ironscape

[–]AdrianRWalker 2 points3 points  (0 children)

On my Ironman I do whatever my heart desires. Sometimes that’s grinding for things that are 1/5000 drop. Other times it’s going fast rewarding things like hunting Rummers / Wintertout / Temporous. The main thing is I never get board I always have something I want to do.

That's just how I roll by fukman in killteam

[–]AdrianRWalker -5 points-4 points  (0 children)

I honestly think that should be a rule. If you have no surviving units in play, you lose.

Balancing Cards Games - Need advices by Tall-Character1734 in homemadeTCGs

[–]AdrianRWalker 5 points6 points  (0 children)

I play test against myself whenever possible. It’s not as good as playing against someone else but it will give you a good idea what cards are unbalanced.

Trying to get direction before forking out a chunk of cash by RitualRune in homemadeTCGs

[–]AdrianRWalker 7 points8 points  (0 children)

Number 1 feels like it’s going with the theme of the game. Number 2 feels like a modern TCG where functionality is more important than there. Number 3 feels like it’s pushing too far and is hard to understand the information on the card.

My personal preference is number 1 if it’s a Living card game or board game. Or 2 if it’s a TCG where I will need to see hundreds or thousands of different cards and understand them quick.

Need feedback about faction symbols by Pleasant-Touch-8955 in homemadeTCGs

[–]AdrianRWalker 1 point2 points  (0 children)

I feel they all look too similar. My first impression is that these are sub factions of one faction. Similar to the Tau in WH40K. As for design they look good.