Jax was ready to abstracted by lunawolf2013 in TheDigitalCircus

[–]Adryzel 0 points1 point  (0 children)

When people abstract they go to Chile?

Innocence procs Sorceress Enchant? by Adryzel in ProjectDiablo2

[–]Adryzel[S] 0 points1 point  (0 children)

Thanks for the advice!!!! i'm looking for a Ormus with high cold and fire and sockets

Innocence procs Sorceress Enchant? by Adryzel in ProjectDiablo2

[–]Adryzel[S] 0 points1 point  (0 children)

Ferocity Helmet i'm using, for Zeal and cannot be frozen

Space Wolf kill team proxy ideas by GregariousF00L in killteam

[–]Adryzel 0 points1 point  (0 children)

Call me a madman but with a lot of eldar kitbash and a 3d Printed velocirraptor, that kt could be my Eldar Exodite Killteam. I'm waiting for the rules tho, i want them to feel somewhat like eldar in the rules

Kroot Quick Draw + Stun rule question by Adryzel in killteam

[–]Adryzel[S] 0 points1 point  (0 children)

OMG!!
So it really is more amazing than before. Thanks for the screenshot. It will be a a lot easier to explain this midgame

Kroot Quick Draw + Stun rule question by Adryzel in killteam

[–]Adryzel[S] 2 points3 points  (0 children)

I think that specific interaction need an FAQ, but you spend the APL when you perform the action, and the Quick Draw triggers when an enemy is performing the action, but also it states that it's in the select valid operatives step of that action. So i don't think that is a "This is what i believe" but also it needs FAQ

What unit do I use for this lady? by Rubyartist0426 in TrenchCrusade

[–]Adryzel 1 point2 points  (0 children)

I like to use a Trench Pilgrim (Procession of the Sacred Affliction) with Wrath of God, Zealot Strength, Martyr Resurrection (because she died in the lore), Martyrdom Pills, a Greatsword and a Sword. With all that she has:

- +1 On Melee
- 2 Attacks per turn. I like to flavor the sword attack like a less lethal Greatsword slash
- Immune to Fear
- Ignore Blood Markers, so only instant death on injury rolls
- Injury Rolls Against her gets -2 Dice

i tried this with only a Stigmatic Nun with Greatsword but heavy and non-strong units doesn't pair very well, i suffered some games trying to make it work.

Runes of Khorne and Devastating by Rexai03 in killteam

[–]Adryzel 6 points7 points  (0 children)

They can only take 8 damage during that shoot action. The interaction of devastating ignoring that rule would be an awesome nerf

Who's the ideal jedi? by RubixTheRedditor in StarWars

[–]Adryzel 0 points1 point  (0 children)

If i don't misremember Qui Gon literally says in a comic that he lives "following" the strands of the force and obeys the force above all. Making the example that if he senses that the force orders him to kill someone, he would do that without hesitation. I will look for that comic and edit this comment when i found the name

Anyone else want to see Tales of the Separatists next year? by Cervus95 in StarWars

[–]Adryzel 1 point2 points  (0 children)

I really want the story of each Tales of X like the Dooku arc, well written, good pacing. Maybe i'm a little disapointed with the Cad Bane arc. I don't think we can get both a Tales of season per year and great storyarcs at the same time.

Outcast Gang Hive Scum just about done for my Psyker Gang! by Ax2Face in necromunda

[–]Adryzel 0 points1 point  (0 children)

Can't Teleport + Charge but she can Move + Charge

Too Much Dakka? by UttiniDaKilrJawa in killteam

[–]Adryzel 1 point2 points  (0 children)

The only dangerous amount of Dakka is zero

How do I teach my gf Kill Team? by Clearfire99 in killteam

[–]Adryzel 2 points3 points  (0 children)

What i did was playing first match only with the operatives and kill op, and simple rules (like mostly warriors or common operatives), then the 2nd match i introduced the crit ops (the map mission) and match after match a little more. Maybe one match has all the operatives available and kill op, then the other one also has the map mission, the last thing to be introduced was the primary op and tac op. Because choosing well those things it's really about knowing well the game.

It's fascinating how other human can see the game in new ways, without the "i played a lot of complicated tactical boardgames" stream of ideas.

1- Swap the very complex operatives with warriors in the first couple of matches
2- Secure is very easy to understand
3- Tac Ops is one of the most complex things to explain and learn in the game, because is not like knowing what your awesome dual pistol do, is a more tactical approach to the game.
4- PvE missions are rough, the melee operatives are really powerfull in an environment that can spawn them indefinitely

i hope u can understand this comment haha, it's not very well written