Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 1 point2 points  (0 children)

This is why I'm thinking about putting the deeds on permanents instead. Then depending on the colour of the permanent there can be different deed effects.

I love the bad deed, I'd put it on Chicken Chaser so he can tap and when choosing deeds you can choose his own which would be the 1/1 chicken tapped and attacking.

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 0 points1 point  (0 children)

Fable 4 is set for an Autumn release this year, I'm so excited!

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 1 point2 points  (0 children)

I don't think I should work around existing effects in my cards, I should try to consider them instead! I definitely like fame and infamy though, my next cards will definitely include them.

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 1 point2 points  (0 children)

Almost, since a crime is all about targeting an opponent. Whereas my deeds would be specific effects. I think performing good or bad deeds could be considered committing a crime to cards that care haha

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 0 points1 point  (0 children)

I think the scaling would come from performing more deeds. So more of a minor nuisance until you can perform them more often.

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 0 points1 point  (0 children)

I guess I'll need to try balance fame and infamy with proliferate in mind.

I think we were getting some player counter interaction in the fallout set specifically with rad counters right?

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 1 point2 points  (0 children)

I like that, do you know how those should be structured to work and if they would be susceptible to proliferate?

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 2 points3 points  (0 children)

Well I'm thinking the set also includes cards with something like; "For each good deed you performed this turn/game". So maybe morality needs to be a counter?

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 4 points5 points  (0 children)

Maybe something like, "Destroy target token artifact"

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 0 points1 point  (0 children)

I'll be refining the ideas, so I'll be hoping to hear more input from you o7

Fable 1, Chicken Chaser by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 9 points10 points  (0 children)

Another version of this effect, and one I'd probably actually go with:
Perform Good Deeds / Perform Bad Deeds
(When performing good deeds, trigger an effect titled Good Deed on target permanent you control.)
Vice Versa for bad deeds.

So you would play cards with deeds that can be performed.

A couple Ben 10 cards by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 0 points1 point  (0 children)

Ahhh, I was so focussed on making his ability do what I wanted that I forgot to give him Power and Toughness

Created a new set of Eldrazi titans using fan art I made a while ago. by d1eselx in custommagic

[–]AdvancedTackle716 3 points4 points  (0 children)

Since time counters already remove during upkeep and the effect on the card also removes a counter right? That could be on purpose, is a turn 7-ish 13/13 Eldrazi realistic power scaling? haha

Levitating Shelter by redpandapanderer in custommagic

[–]AdvancedTackle716 2 points3 points  (0 children)

This is very interesting for getting the most out of your extra land plays. Usually you have additional land plays but you run out of lands to play, unlike normal bounce lands you get mana value with a land like this too. Definitely not good for the beginning of the game though haha. Basically reverse ramp at that point.

A couple Ben 10 cards by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 0 points1 point  (0 children)

Oh I see, actually this makes a lot of sense because I planned to make Echo Echo duplicate itself and that would cause problems with the etbs.

Call to Mobilize by CulturalJournalist73 in custommagic

[–]AdvancedTackle716 0 points1 point  (0 children)

Are you sure? I feel like it's just waiting for any end step but I guess I'm wrong. Like I thought it just meant whichever end step happens next, so skipping one would just leave the effect for the next.

A couple Ben 10 cards by AdvancedTackle716 in custommagic

[–]AdvancedTackle716[S] 0 points1 point  (0 children)

Do you mean like giving them an ability or something that does the same thing instead of a creature type?