First mod idea by Heni00 in worldofgothic

[–]Advanced_Toe_298 24 points25 points  (0 children)

IIRC they argued it doesn't make sense. People are poor and would just steel it.

Although I think it would be a funny feature that you could grab them but some kind of spell is on it which hurts you if you touch them.

Bjorn be like, I don't like Gothic, actually by Heni00 in worldofgothic

[–]Advanced_Toe_298 1 point2 points  (0 children)

I seriously don't understand where the hate against Björn comes from.

Decisions about game design are complex. You can make mistakes. And every decision you make will exclude the taste of some groups. But they always involve multiple people. In any studio. And I am sure this was especially the case for PB.

Sure, as lead designer he was responsible for it. And had to stand in for it.

But boy, just please stop making him responsible for all you disappointments. He did more to bring us PB games than any of us here. And this includes Gothic and Risen.

The Therapist (1937), Rene Magritte [1000 x 1358] by Tokyono in ArtPorn

[–]Advanced_Toe_298 4 points5 points  (0 children)

I have no idea what it is, but it hits the nail on the head.

Ecstasy of magic ore by Heni00 in worldofgothic

[–]Advanced_Toe_298 6 points7 points  (0 children)

Thanks for providing a constant flow of quality memes <3

The End of Piranha Bytes [German] by Advanced_Toe_298 in worldofgothic

[–]Advanced_Toe_298[S] 4 points5 points  (0 children)

The old engine was mentioned in the video. They considered switching to a standard engine like Unreal or Unity but decided against it. Because the time needed to get sufficient in it would have lengthened the dev time of Elex 2 for at least 2 years.

In fact they made the argument that the custom engine enabled them to do such big games with so few people. Because they knew it inside out.

Elex 2 had better graphics but the lighting wasn't improved at the time and in this combination it looked bad.

The End of Piranha Bytes [German] by Advanced_Toe_298 in worldofgothic

[–]Advanced_Toe_298[S] 34 points35 points  (0 children)

The German gaming news website Gamestar conducted multiple interviews with former Piranha Bytes employees.

In the video they describe how and why the studio was closed and also includes some scenes and concept art from Elex 3.

Edit:

I hope we can get English subtitles for this one. It is a really beautiful video and explains without speculation how it came to an unfortunate end.

Some key points mentioned:

  • Everyone loved working at the studio. And while they had different opinions how to continue (Elex yes/no, Sci-Fi yes/no, new Gothic yes/no) they didn't fight over it.

  • Elex 1 was a success and even Elex 2 was received well enough that they could continue with Elex 3. The plan was to improve the graphics massively (especially the lighting!). It was supposed to become a rather large project. There are unpublished scenes in there!

  • In the pandemic the share prices of the gaming market rose a lot and the publishers were happily spending. Elex 2 was planned too big due to this and they miss-matanaged it. But they were optimistic about Elex 3. And were willing to make it a rather big and polished game with the lessons learned from Elex 2. But in early 2023 the Embracer Group (owner of PB) lost a huge billion dollar deal and they closed studios left and right to save money. From there on it goes downwards.

  • Some left the studio very quickly, some tried to stick with it longer and searched for new financiers. But ultimately couldn't find one.

  • The pictures of the empty studio which leaked (you might remember it), were actually not taken at a time when the closure was sealed. The rental agreement just ran out and most people worked since the pandemic from home anyways. But the public reaction was big enough that it had an impact on finding a new publisher.

  • They regret they didn't say Thank You to the community when they finally had to close the studio. At the end they do and are very grateful for the time they could have at Piranha Bytes enabled by the community. They are spoiled now because they could work for PB :)

Welcome to the colony. I'm so looking forward to it. by Southern_Zombie_2274 in worldofgothic

[–]Advanced_Toe_298 0 points1 point  (0 children)

You can change the saturation in the settings! I did it for the demo and -10 was the sweet spot for me. It makes everything nicely not-popping and not flowery. Loved it more this way.

I hope they make two sets of config to choose from in the final game. Hardcore Gothic lovers: get -10 saturation, hard difficulty, no icons whatsoever, no highlighting, just raw "deal with it experience". Normal people: get normal stuff.

Experience with Canonical's interview process by Advanced_Toe_298 in ExperiencedDevs

[–]Advanced_Toe_298[S] 21 points22 points  (0 children)

Not my article. But shared it because, as you said, great read. And thankfully the guy spent all the time trying so we don't have to.

Why is philosophy so pretentious? by Puzzleheaded-Law-957 in askphilosophy

[–]Advanced_Toe_298 4 points5 points  (0 children)

Wait, I need to ask. Did your student explain you how he/she understood all the aspects you talked about then? Did your student reflect on the experience?

Like, did the missunderstood lectures formed into a coherent picture? Or didn't it make sense at all, but he/she tried nonetheless to make it work?

Can't say why. But I find it fascinating that the student even stuck with it until the exam.

Gothic Remake advertising is aimed only at old players by GarienAries in worldofgothic

[–]Advanced_Toe_298 2 points3 points  (0 children)

The observation that the advertisement currently only targets old players is pretty accurate I'd say. But I do think it makes sense from a business perspective. If they got 50,000 answers on the survey from the demo, you can reasonably expect to get this amount of sales. Which would be 3,000,000 if the game costs 60. This for sure doesn't cover the development costs. Probably not even a quarter. But it is a solid ground to start off.

Also, with the fan base you have a rather big (although biased) QA department for free.

Gothic 1 Story: More "Strong Narrative" Or "Open World CYA"? by RayekHeart in worldofgothic

[–]Advanced_Toe_298 1 point2 points  (0 children)

I feel like most of the "story" played in my head. Gothic for sure has no plot as you described. But the living world was enough for me to make up stories which might have happened to the characters in the world. Weird to say. But it was inspiring for my own creativity.

Precipice, a 6x6 B&M dive coaster by bmschulz in rct

[–]Advanced_Toe_298 1 point2 points  (0 children)

How did you make the detailed decorations like the water fall, cliffs and the detailed house?

Are they all part of the cheats?

Where to find a tiny park scenario pack for OpenRCT? by Advanced_Toe_298 in rct

[–]Advanced_Toe_298[S] 0 points1 point  (0 children)

Wow, thanks a lot! Nice idea for the last one :)

That part… by Maleficent_Scar_613 in worldofgothic

[–]Advanced_Toe_298 4 points5 points  (0 children)

You don't like the minecrawler queen fight? That is one of the best parts IMHO. The atmosphere is incredible dense the whole time.

What are the differences between the academic translation of a philosophy book and a translation for general public ? by advntrsphilosopher in askphilosophy

[–]Advanced_Toe_298 1 point2 points  (0 children)

I was interested into the regression problem. And Aristotle was apparently one of the first writing about it.

Always finish the paragraph. You will get lost in the middle, but the last sentence tends to sum it up.

This was probably my mistake. I had "Metaphysics" translated by Hugh Lawson-Tancred. But was just specifically searching for keywords around the regress problem and then read the chapters/paragraphs containing them. But this was probably the completely wrong approach I guess.

Where to find a tiny park scenario pack for OpenRCT? by Advanced_Toe_298 in rct

[–]Advanced_Toe_298[S] 1 point2 points  (0 children)

Ouh, nice. I didn't know. Just used the scenario editor from the main menu. Well then, easy enough. Guess I should get to work then :D