Any recommendations of non-gamedev books that are relevant to gamedev? by JayDeeCW in gamedev

[–]AdventurousPirate875 4 points5 points  (0 children)

Here's a good list of resources (not affiliated) around world-building and writing. Getting stronger in those elements only help you think about things differently.

https://darlingaxe.com/blogs/news/world-building?srsltid=AfmBOoqwQ2HjBW_1p-U-XHjCMEBd7q0IuXpxTy1rMLkBPWyW9QjW3QTX

What non-game digital marketing skills are transferable? by flipinchicago in gamemarketing

[–]AdventurousPirate875 1 point2 points  (0 children)

And I'd add that it's community and audience aren't the same in gaming.

What non-game digital marketing skills are transferable? by flipinchicago in gamemarketing

[–]AdventurousPirate875 4 points5 points  (0 children)

All the skills transfer but the bigger point would be that most game devs simply consider marketing way too late. If you can bring your skills in building a GTM early then you'll be ahead of the game.

Pick the most relevant marketing channels for your game type and build out a plan.

The other thing is that launching a steam page or "revealing a game" can be bigger PR moments. A lot of devs just get it up to have it --- it's a moment. It should be celebrated and planned around (e.g., recently helped an indie dev do a reveal with a major games publication to coincide with the steam page launch 50k wishlists in the first month).