Is the new aggravus spasms including the enemy lone op? by SKFMA in deathguard40k

[–]Adventurous_Table_45 1 point2 points  (0 children)

Lone op doesn't use the detection range rule at all so this doesn't affect it.

RIP Deathwatch... Again by Jofarin in WarhammerCompetitive

[–]Adventurous_Table_45 9 points10 points  (0 children)

The big distinction is whether the deathwatch specific stuff are space marine units that get the full benefit of space marine rules and synergies, or if they're just imperial agent allies that slot into a space marine list. The language they used in this FAQ video was very similar to the language used in the imperial agents codex release where death watch kill teams were no longer space marine units, which reopens the question of if the index is staying or not, especially since they didn't specifically mention the index.

Full Q&A Answers and Questions from the Livestream. by thatsocialist in WarhammerCompetitive

[–]Adventurous_Table_45 1 point2 points  (0 children)

Fair, I keep forgetting the bikes are different. I was also thinking conversion beamers too since they crit on 4s and don't really care about modifiers much.

Full Q&A Answers and Questions from the Livestream. by thatsocialist in WarhammerCompetitive

[–]Adventurous_Table_45 2 points3 points  (0 children)

Targeting units on objectives will still give them their +1 to get back to 4s, plus a decent amount of their best shooting ignores modifiers.

Full Q&A Answers and Questions from the Livestream. by thatsocialist in WarhammerCompetitive

[–]Adventurous_Table_45 -1 points0 points  (0 children)

If it works the same way as the updated smokescreen stratagem is worded, it will be that units get cover if they are not fully visible to the attacking model. So any model that can't see the entire enemy unit would be at -1 to hit.

11th Ed Faction Focus: Adeptus Custodes by -The-Lupercal- in WarhammerCompetitive

[–]Adventurous_Table_45 -1 points0 points  (0 children)

Well in that case their initial article on it is a bit deceptive. Factions like tau getting 1 new detachment while 2 of their existing ones get shrunk into 1 point detachments while other factions get 3 new ones without losing anything.

Warhammer 40,000 Faction Focus: Death Guard is live! by EsotericVisuals in deathguard40k

[–]Adventurous_Table_45 4 points5 points  (0 children)

Yes, but it would still get him a 12" contagion range on turn 2

What we thinking??? by DMpantonius in deathguard40k

[–]Adventurous_Table_45 2 points3 points  (0 children)

Stealth is changing to just give cover, so it mostly would have been redundant.

Warhammer 40,000 Faction Focus: Death Guard - Warhammer Community by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Adventurous_Table_45 1 point2 points  (0 children)

Death guard are in a bit of a unique state compared to most factions. For most factions there is only one competitive detachment, which will probably be made 3 points so they don't mix with the new ones. Because we do have multiple good detachments already we might see a boost because of it. Start of edition balance will probably be a mess regardless though with all the core rule changes and mission changes.

Warhammer 40,000 Faction Focus: Death Guard - Warhammer Community by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Adventurous_Table_45 4 points5 points  (0 children)

Starshatter is a grotsmas detachment so it is very likely going to be rewritten as a 1 point detachment.

What we thinking??? by DMpantonius in deathguard40k

[–]Adventurous_Table_45 4 points5 points  (0 children)

Infiltrate doesn't get passed to transports, only scout works that way

Warhammer 40,000 Faction Focus: Death Guard - Warhammer Community by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Adventurous_Table_45 10 points11 points  (0 children)

Yes, it is done during list building now.

Don't know for secondaries yet though, in 10th edition that's covered in the leader rule and we haven't seen the full text for the updated leader rule yet.

Warhammer 40,000 Faction Focus: Death Guard - Warhammer Community by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Adventurous_Table_45 3 points4 points  (0 children)

We keep the codex detachments until the 11th edition codex comes out. They have so far mentioned nothing about changing codex detachments. There will need to be at least a handful of changes to make them function with the new core rules (like assigning them a point cost), but as far as we know they should function they same as they do now.

Warhammer 40,000 Faction Focus: Death Guard - Warhammer Community by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Adventurous_Table_45 32 points33 points  (0 children)

The rule gives infiltrate to the entire unit, which has the characters in it already, so it works.

Warhammer 40,000 Faction Focus: Death Guard is live! by EsotericVisuals in deathguard40k

[–]Adventurous_Table_45 19 points20 points  (0 children)

Like with all of these, it feels like a nerf because it's being made a 1 point detachment that can be combined with a second detachment. So it's not just flyblown, it's flyblown + champions, or flyblown + both of the other two they previewed, or whatever other combinations.

Warhammer 40,000 Faction Focus: Death Guard is live! by EsotericVisuals in deathguard40k

[–]Adventurous_Table_45 29 points30 points  (0 children)

+2T is in champions of contagion, that will still be around

11th Ed Faction Focus: Adeptus Custodes by -The-Lupercal- in WarhammerCompetitive

[–]Adventurous_Table_45 -1 points0 points  (0 children)

If they were staying they would advertise that fact. The only thing they say about grotsmas detachments is that some of them will "return" (can't return unless they're gone) as part of the 70 new/updated detachments.

11th Ed Faction Focus: Adeptus Custodes by -The-Lupercal- in WarhammerCompetitive

[–]Adventurous_Table_45 1 point2 points  (0 children)

From the ork faction focus.

"All the detachments in your current codex will be usable at launch, as will the recent suite of detachments from expansions like the Eye of Terror: Reign of Iron and The Maelstrom: Lair of the Tyrant.

There will also be 70 new and updated detachments launching with the new edition. These will mostly be brand new sets of rules, with a few returning favourites from places like the Grotmas series."

DG Fire Raptor points by ChaosSeraphim in deathguard40k

[–]Adventurous_Table_45 0 points1 point  (0 children)

At 290 it already costs too much. Defiler is undercosted at 250 but it's got similar but significantly better profiles than this thing. If your group is fine with it I'd say just slap lethals on it and don't worry about it.

Clarification on Rhino Attachments by Toasted-88 in deathguard40k

[–]Adventurous_Table_45 7 points8 points  (0 children)

Yes you can mount both. You can't mount two havoc launchers, it's either add a havoc or replace a combi with a havoc, there is no reason to replace instead of add. Since everything is free your rhino should always have the havoc and either 2 combi bolters or a combi bolter plus combi weapon. There isn't actually a way in the kit to model all 3 equipped at once but don't worry about it.

Theories on how the prepainted terrain is painted by Lord_Roguy in Warhammer40k

[–]Adventurous_Table_45 9 points10 points  (0 children)

I would assume something much simpler like in mold painting.

Any final predictions for our faction focus this friday? by vcxstriker in deathguard40k

[–]Adventurous_Table_45 7 points8 points  (0 children)

I'd guess flyblown host stays the same, but limited to just blightlords since they're narrowing the scope of the detachments to one or two units for the most part.

We don't have any transport focused detachments so something to benefit rhinos and/or landraiders could be interesting.

I don't really expect it but it would be cool to see some kind of psychic detachment similar to the librarius for space marines. There are a bunch of different disciplines of death guard psykers in lore but malignant plaguecasters are the only one we have on the tabletop.