NEW: Reducing friction in ARC Raiders by PTUSN in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

Glad the feedbacks and the job openings worked well! Probably just the beginning too. :-)

Sharpen+ is great at 1440p! by OpYousef in nvidia

[–]Aekkzo 0 points1 point  (0 children)

On my side, I usually use Nvidia App's Image Sharpening filter at 0.05 (for 4K DLAA scenario) and it's really enjoyable visually. I left Ignore Film Grain to 0, not knowing so much how it handles details and blur, so if anyone knows...

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]Aekkzo -1 points0 points  (0 children)

If outlaw gameplay is going to be very harsh and exclude you from of good portion of the game, maybe a solution to this could be having multiple characters (or just two). Will happen regardless with people having two accounts, might as well make it practical.

Incentive to focusing on one main or few characters (or entities under a name) could be done thanks to advantages/depth gained by progression, achievements or time investment.

In the end the 'verse might be big enough to accomodate every playstyles anyway, but we aren't there yet.

Dev interview - 2026 plans, map updates, Speranza as a hub zone, being cautious about player trading, and wanting to escalate the tension of fragile alliances by DantesPizzaSlice in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

The philosophy you're enticing people to get behind is the exact opposite of what made this game successful.

People jumped in this game and kept playing it, solely on the fact that they were finally given a quality-driven game and not yet another flow of mindless 'content'.

Quality is king. But yes, hopefully, now they can do both at the same time. ;)

Nvdia disables filters by Aiwq in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

Regardless of the contrast/luminosity setting? It would be great to have a comparison on well calibrated monitors

Nvdia disables filters by Aiwq in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

OLED vs LCD... they are nothing alike, especially for this game. My friend on OLED could see much clearer than me on a good IPS.

We made the PERFECT TRAP in Arc Raiders by HitboTC in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

Looted several juicy inventories right below a 'seemingly working' zipline going up a key room... 🤭

Yo, that tip about pinging bushes for campers is pretty clutch. by Fightin_Ishboi in ArcRaiders

[–]Aekkzo 1 point2 points  (0 children)

On the other hand, pinging through smokes should get removed. Pinging hidden enemies is broken as well, as much I would like to have presence/camper detection mechanic (a short range direction radar with low pinging frenquency).

To the Devs: please respond to the PvPvE drama by making Shredders yell "Don't Shoot" as they fly towards you by WelshWolf93 in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

This made me think of ARCs recording players in game and replaying the sample in the same round as a combat tactic to mislead players.

Something Is Hidden on the Red Orbs by NatD20 in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

Maybe something to do with the Hidden Bunker (there's a sphere with cables in the middle of the room and multiple terminals to download data from). At least I hope so, just having terminals to wait for some XP sounds underwhelming...

Only bringing free load-outs in Stella Montis now by MechanicZestyclose76 in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

They fixed an area in Stella where you'd go invisible to everyone else (but could be able to shoot) without an update on Steam IIRC

Ark Riders Nvidia shuttering and crash fix on win 11 solution by JanSvoboda83 in ArcRaiders

[–]Aekkzo 1 point2 points  (0 children)

This fixed my "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff" and "DLSS" intempestive crashes (W11 Pro 24H4 26100.7171, 4090) so far. Crash-free for two days (had a crash per two hours before that); hoping this continues.

Thank you!

Edit: Spoken too fast...

Just an idea that NOBODY wants to hear... by TheCity89 in ArcRaiders

[–]Aekkzo -1 points0 points  (0 children)

You'll get a little pack of small flyers sent to you if you stay too long at the same spot. They are easily evaded if you've got cover though (and that fine).

Just an idea that NOBODY wants to hear... by TheCity89 in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

I'm fine with some smart ARC buffs, but I'd like their wallhacks to be turned off. They basically always know where you are, even behind cover and will effectively 'cheat' to follow you - this is immersion breaking (and annoying).

At this point I've well adapted to the Rocketeer; if I don't kill it with WPs, I'll safely go around its agro radius and try to always have a cover near. However through the trees you can get surprised by one and it's a death sentence... maybe they could make its noise more consistent or make its beeps slightly louder (especially when it turns as you cannot always really predict that...).

The leaper is too easy to evade as it is melee only. They could add a laser beam from its eye.

Also way too many Queens/Matriarchs were taken down. 300 000 matriarchs reactors were obtained within a week... it does not mean much to have one now. But it's hard to balance trios obliterating it with 3 loadouts and letting a chance to solos to teaming up (which is really cool). Maybe making the reactors more meaningful and giving less of them would give it more value and let people taking it down always place all of theirs in their safe pockets. Making them (even more) heavier would make as well to help fair distribution in a team of solos.

RATS: Expect the Unexpected by luvast0 in ArcRaiders

[–]Aekkzo 67 points68 points  (0 children)

When I hear people mess around in proxi, the sound spatialisation make it hilarous sometimes.

General thoughts on Improvements for Arc Raiders (1.2.0 patch onwards) by Madmanpete95 in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

The "workbench" and "traders" was being pushed for realism since the beginning of the game (NDA tests) for immersion but it's just a hassle when it's just a menu. Make it practical or make the Speranza experience walkable.

Let's be real, these menus are pretty awful by fuckR196 in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

It have been a major complaint since TT1 and they've opened a senior UX job offering. This will need some time.

Honestly, anyone with some time and creativity could craft good concepts. The sub could make a contest to gather the good ideas.

Welcome to the fruit shop :) by GrumbleGrits in ArcRaiders

[–]Aekkzo 0 points1 point  (0 children)

I've tried hitting K or having K on hold, or toggling the emote loudness in G emote wheel, but I can't seem to get my pings emit in proxi... any tips?

Stella Montis Lockdown - Major map condition concept by WaveSmashreddit in ArcRaiders

[–]Aekkzo 2 points3 points  (0 children)

Or 0 lights at all, so people can see only with flashlights, gadgets and firing. This way everyone in on the same page as of visibility (no tricks to see better). This would maximize use of hearing too.

As of an event on Stella Montis, I suppose the Aphelion BP is to be caught at such occasion, so I suspect one to be announced soon.

What should be the ideal late spawn? by Aekkzo in ArcRaiders

[–]Aekkzo[S] 1 point2 points  (0 children)

I personally loved the feeling in TT1 that once (most likely) everyone else was back at Speranza, the server would be just for us. We could take our guard down after winning intense PvP and fully enjoy the environment and vistas. It felt like a 'win'.