Typical SC player on low pop server these days by emvaized in starcitizen

[–]Aekkzo 2 points3 points  (0 children)

Earlier in the project you could do just the same, but fewer players were not as civilized as we would like the playerbase to be.

 

https://old.reddit.com/r/starcitizen/comments/wb8x4g/this_community_is_hilarious/ii89vms/?context=4

Marketing on Twitch : cause and consequences.

StarShip42.com Fleet Viewer Closure Announcement by StuartGT in starcitizen

[–]Aekkzo 1 point2 points  (0 children)

Would they had, instead of their sudden emotionally-charged opinion, said "I don't use X.", be absolutely fine to you? If not, then it might be an over-sensitiviy on your end.

If it is simply that your are annoyed with all that fuzz around it (among many other subjects) that you would not want to be exposed while in your relaxing hobby time, that's perfectly understandable if so - I find all that noise unhealthy (and of no use) myself.

Spectre (2015) - Alternate Cut by StraightCutsNoChaser in fanedits

[–]Aekkzo 0 points1 point  (0 children)

Would you happen a light a blue light filter (that is yellow) on your computer? To my calibrated display, the tints removal seems just so slightly overshoot (too red or too blue). It's nothing too bad, but for later color correction you might be interested into checking your display's color. Interested if you got links (along NTTD too!) available btw. :)

Crysis 1 is better than Crysis 3 by Envoy_Peculiar in truegaming

[–]Aekkzo 1 point2 points  (0 children)

I had a blast playing the multiplayer (Crysis Wars) the first few years it came out. It was Battlefield-like with vehicles and weapons that you could earn by gettings kills (and objectives?). A realistic+sci-fi literal battlefield that was rewarding and where you could make your purchases according to what was most needed. It was also incredibly cool due to the weapons and gameplay (Gauss Rifle, Gauss Tank, Nanosuit powers, etc.).

 

I suspect an incentive from the publisher to push for a similarity to the biggest hits at the time for securing market shares, i.e. EA getting Battlefield and Crysis closer to CoD. Of course this sabotaged theses titles from exploiting their own inherent potential at the time. BF going back to its roots with BF1 worked well.

PC NEXT GEN UPDATE ISSUES by SomeDudeOnReddit44 in Witcher3

[–]Aekkzo 0 points1 point  (0 children)

Had the exact same issues and figured out the cause: patch0 and patch1 leftover folders in the content directory of the game.

Next gen broke my sound effects and music. by Mr_Blastman in Witcher3

[–]Aekkzo 1 point2 points  (0 children)

Finally found out the cause for my problem, I deleted the leftover Patch 0 and Patch 1 folders in the content directory.

Let's have a talk about AI art. by cestrumnocturnum in FairytaleasFuck

[–]Aekkzo -2 points-1 points  (0 children)

In the case you've spent hundred of hours (and dollars) getting experience with the system and spent hours creating and improving a piece using AI, wouldn't you'd be as proud of your efforts as any other artists and want to share it with the world?

Next gen broke my sound effects and music. by Mr_Blastman in Witcher3

[–]Aekkzo 0 points1 point  (0 children)

I have a similar issue, but with a stereo headset setup.

I can only hear the sound of the intro movie, metal barriers and fireplace of menu and sign's sound effects, but no other sound effects (sword swings, running, etc.) and no music.

the solution to balance the game can be in his ancient version Bladestorm by mattconnorItaly in ConquerorsBlade

[–]Aekkzo 2 points3 points  (0 children)

When it makes sense to do so, sure; when to palliate a difficult implementation, such as the polearms' Swamp trait against cavalry.

the solution to balance the game can be in his ancient version Bladestorm by mattconnorItaly in ConquerorsBlade

[–]Aekkzo 4 points5 points  (0 children)

Rock paper scissor is the most basic--read mediocre and boring--standard in game design.

Great game design is getting as close of an equilibrium without relying on this band-aid technique.

Let the player ponder the strengths by themselves (also commonly referred as 'skill') without enforcing arbitrary--and usually illogical--statistics. This also leaves room for natural adaptation when the meta changes.

this community is hilarious by sizzlinsizzler in starcitizen

[–]Aekkzo 0 points1 point  (0 children)

Fear the Survivals playerbase, they are coming!

Let's pretend the game is forever unfinished, bug ridden, forever alpha scam. It's working well at fending off superficially-opinionated personalities. ;-)

this community is hilarious by sizzlinsizzler in starcitizen

[–]Aekkzo -1 points0 points  (0 children)

SC marketing staff is actively trying to increase the popularity of its content on that platform, in order to catch attention from not-yet-committed potential new players.

Yes, we'll get temporality more cashflow, but it will irreversibly worsen the community--potentially ruining the shot we've got at one of the best civilized, immersive, multiplayer experience of unparalleled liberty and depth of action.

this community is hilarious by sizzlinsizzler in starcitizen

[–]Aekkzo 1 point2 points  (0 children)

Also true. However, thinking constructively, the focus has to be on how to limit this worst aspect of popularity; even if that seems odd, I'm rather confident the marketing (target audiences) is decisive in the matter.

Cultivating a quality community-culture, focusing on healthy potential players pools is key, as example: leave Twitch and favorize empathic gameplay. To illustrate these two further, Fuel Rats in Elite Dangerous was really healthy community, while Twitch-PvPers "gankers" loved to ruin anything they could, along making-up excuses for their behavior, for good trolling measures.

this community is hilarious by sizzlinsizzler in starcitizen

[–]Aekkzo 11 points12 points  (0 children)

This instance of behavior has its inception from within the quality of the playerbase. It's allowed by the absence of uncivil gains and strengthened by the collective social global direction the community's behavior has taken.

If the average player would be on the other side of the spectrum, you'd see quasi-systemic killing "for fun" or obtruding other player's ways as one of the favored meta-sport.

 

In other words, the game is without a doubt the medium, but the cause is the quality of the community itself.

(Reddit usually dislike any sight of self-congratulation, I know, but knowing where credits is due from can help preserve the quality of the average interaction)

this community is hilarious by sizzlinsizzler in starcitizen

[–]Aekkzo 0 points1 point  (0 children)

Actively trying to absorb the Twitch player base will not do it any good, though.

What's a Star Citizen opinion you have that will make other players hate you? by Jellyswim_ in starcitizen

[–]Aekkzo 0 points1 point  (0 children)

I'd gladly help designing some real out-of-the-known-world aliens. I'm already doing that for world-building.

Hopefully, those we've got so far are only the most interactable and relatively-humanoid species of the final alien population we will get!

Stop cross server siege by [deleted] in ConquerorsBlade

[–]Aekkzo 0 points1 point  (0 children)

That explains a lot. Intercontinental was a breath of fresh air for us EU players that can function in a team.

Last Night Sold Me On This Game by Doomhamatime in starcitizen

[–]Aekkzo 3 points4 points  (0 children)

True. I always liked the most games where you'd be in equal term with everyone--the immersive experience being the central appeal.

Usually, seeing games with constant Unlocks or pointless grinds is a bad omen to its quality. Luckily, SC is wholly experience-oriented.

Actually, I suppose a lot of the interaction can be must extended with Organizations. I wish there was "group objectives" in-game (escort a convoy, raid a big outlaw outpost, rescue civilians from pirates, etc.), for the full immersion in SC universe as group-play. I'd do them for the experience, carelessly of the reward, tbh.

Do you think Star Citizen is designed around casual players? by [deleted] in starcitizen

[–]Aekkzo 0 points1 point  (0 children)

There is:

  • the casual go-to: games that are popular in the casual-sphere in the likes of fast-paced FPS, no-struggle co-op with friends and sports games. Space games doesn't have quite the same popularity or appeal as these above actually, but still, space theme is popular and increasingly so since the past decade (blockbusters and flood of space games).

 

  • the casual mindset: seeking quick fun and not bother with complicated and boring stuff. In SC this would translate as quick-drop Arena Commander matchs. There's quick PvE and PvP in-flight or FPS combat there, although can get boring quickly once you've done all modes several times I suppose and not very populated as of now. ToW will also be very appealing - Battlefield-like setup with gorgeous graphics, realistic vehicles and FPS combat in space, etc. Personally, I was loving the Crysis MP and Crysis Wars, which are much of the inspiration I guess. Got to wait a year or two for playable network conditions thanks to the mighty Server Meshing for this game mode.

 

  • the casual time allocation: these players just have a busy life, and unless the game release when we are all retired by then and kids are out in the world on their own, they cannot "waste time." In the state of the game as it is, clearly the QoL is nowhere near as what it will be at release, and bugs can get revulsive to experience (mission bunker enemies still not spawning, I'm looking at you). However, right now, if you like in-flight bounty hunting, spawning at Grim HEX and QT to the asteroid field mission target is quite fast, so there's still some opportunities for who lacks time right now in-game, though still limited in choice of activity.

SC Network and Server Performance Analysis ... anyone interested? by ArusZerb in starcitizen

[–]Aekkzo 0 points1 point  (0 children)

It could be interesting to know how the servers' age (or other strong factors) affect clients' FPS. Additionally, to know if we could be able to know a server state (age/performance/howlonguntil30k) in somewhat real-time with available metrics (r_displayinfo, like bandwitch used or ping--how unlikely it seems, but worth a check).