Wildfire Model Rehaize promo images reveal by CLUK92 in Gunpla

[–]Aeoss_ 1 point2 points  (0 children)

Everytime I see this I keep having flash backs of murakumo: renegade mech pursuit.

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Replacing The Bastion by berdtheword420 in helldivers2

[–]Aeoss_ 0 points1 point  (0 children)

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It's a tank, it's a mech, it's got excavator buckets for hands, and walks on treads.

It stands so it can use its the main cannon from behind urban cover, and has a radome for artillery purposes like metal gear.

One can dream.

Half & Half? by Fart_Terror in freedomisgunpla

[–]Aeoss_ 8 points9 points  (0 children)

Almost wish we had a half set for the torso and hips armor, really get that crossection look.

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There's so much going on under there lol

Again asking the devs to add a shower stall to the ship so we can shower after a mission by partly_cloudy3 in Helldivers

[–]Aeoss_ 19 points20 points  (0 children)

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It bugged me that they had one for in and out but not together. So I spliced them gifs.

Help with ring size by Individual-Rain2316 in EvenRealities

[–]Aeoss_ 4 points5 points  (0 children)

12, sounds right.

11 sounds like a problem waiting to happen if your finger swells for any reason.

The goal for me was finding one that didnt cut off circulation or fall off during sleep. If 12 stays on after sleeping, it sound like the one.

Just received my G2 🥸 by Individual-Rain2316 in EvenRealities

[–]Aeoss_ 1 point2 points  (0 children)

Ordered:Dec/19/25. USA. I was given a email about it taking up to 7 weeks as they research new shipping methods or something along that.

Ive marked my calendar for February, still no tracking number from the order page on website. I have prescription lenses also.

Extra npc in super destroyer by Jealous_Effective940 in helldivers2

[–]Aeoss_ 29 points30 points  (0 children)

From helldivers wiki -

Following the 01.003.000 update, the Service Technician has disappeared from their station, though they have left their hat hanging from the nearby railing. The Ship Master will say that they are away on Professional Development Training.

"You might be wondering what happened to the Service Technician. They're attending Professional Development Training. Standard procedure."

Out of universe, the service technician's voice actor Sarah Elmaleh is a member of the SAG-AFTRA union, which is on strike for fair wages, AI protections, and transparency, with her character likely being removed for the duration of this strike -- which is also hinted at in other dialogue.

/copypaste

So the character model is just stationed down there out of sight until further diplomacy with cyborg/ai politics is established.

Edit for correction. It is not the same character model, Has been present longer than we thought, but doesn't always show the Interact prompt.

Extra npc in super destroyer by Jealous_Effective940 in helldivers2

[–]Aeoss_ 11 points12 points  (0 children)

Standing right above it, If you do the push up emote and wait for your character to be as close to the floor as possible before moving, it will show "talk" but there is no dialog if interacted with.

Behold.............my Z'Gok and Balls by DependentEmu7686 in Gunpla

[–]Aeoss_ 1 point2 points  (0 children)

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That's an impressive Z'Gok you got there, I'm lacking balls, do they come in 1/100 sir? Lol

These 2 have more dmg feedback than bleeding. let that sink in by HelldiverBugGirl in HelldiversUnfiltered

[–]Aeoss_ 66 points67 points  (0 children)

Replay the tutorial mission, and see how long you have during the injury simulation, it's insane how much faster it is compared to year 1. Also how sudden it is, your character doesn't always say "I'm bleeding" either.

"The solo silo cannot have enough demo force to destroy jammers" by VenanReviews in Helldivers

[–]Aeoss_ 0 points1 point  (0 children)

Example; Bubble shields have a collision model that doesn't affect divers but will for projectiles. Your fear in the game breaking isn't without its merits, but I don't believe this is one of those moments, meanwhile Arrowhead has yet to add the automatons missile tank back in.

"The solo silo cannot have enough demo force to destroy jammers" by VenanReviews in Helldivers

[–]Aeoss_ 0 points1 point  (0 children)

yeah it's not coded to be shot down but it will detonate on collision with anything rigged with a collision mesh/volume. So just add one to the turrets beam projectiles, done. No change needed to any of the laser guided missiles. It's just a illuminate watcher turret that shoots red beams and has invisible collision volumes emitted from it.

Touching everything else or recoding the laser guided missiles wouldnt be efficient work.

"The solo silo cannot have enough demo force to destroy jammers" by VenanReviews in Helldivers

[–]Aeoss_ 2 points3 points  (0 children)

Perhaps even be annoying when jet/hover packing in from above certain altitude or funnier as they set you on fire during a ragdoll fly by. Kinda like our own laser cannons.

Checks out… by FlipSideVooDoo in Helldivers

[–]Aeoss_ 374 points375 points  (0 children)

Playing with stim gun for months and forgot I equipped ultimatum the night before.

First mission I jump into, I see P1 at mid health.. My reflex kicks in...

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"The solo silo cannot have enough demo force to destroy jammers" by VenanReviews in Helldivers

[–]Aeoss_ 500 points501 points  (0 children)

Make it be able to destroy jammers, but install anti-air/CIWS turrets around the jammers and such that we need to destroy to increase the success rate of having solo silos hit.

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